Search found 189 matches
- 21 Aug 2010, 04:37
- Forum: Mapping / Modding tools & discussions
- Topic: HEXUS's Mek Mod! (Don't get your hopes up...)
- Replies: 30
- Views: 13096
Re: HEXUS's Mek Mod! (Don't get your hopes up...)
yes polys & vertices are unforgiving, watch them or you won't be able to export :3 Not trying to revive the thread or anything but where do I put the animation folders and such when I unzip one of the zips? Nomatter where I put it, nothing happens. EDIT: If it helps, I put them in Mods, and when...
- 21 Aug 2010, 03:50
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
Bump ;) Are there any plans to continue this project? And if not, what would be the license on these models in case someone would like to continue working on this? GPL like the rest of Warzone? As a side note, would be cool if someone would make a colaboration project with Linwarrior ( http://www.h...
- 28 Oct 2009, 20:18
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
AgreedOlrox wrote: I'll make some quadruped, it should be interesting!
Got stuck in my rut again
so I started working on a new Cyborg
I might get some work done on the quadruped
- 27 Oct 2009, 20:28
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
no no, I'm honoredOlrox wrote:" :rolleyes:
Sometimes :mad; "
xD
concept art is always inspiring to me & yours is breath taking
I've been stuck in a rut lately, on my "Project Assault Quadruped"
this might just get me going again
- 16 Oct 2009, 20:35
- Forum: Mapping / Modding tools & discussions
- Topic: Model's constraints
- Replies: 24
- Views: 11073
Re: Model's constraints
you may have to set up the models like the standard cyborgs one pie file is the animation & the other is the stationary but difference is that the left and right of the props so we would need wheels.ani wheels_driving.pie (1left - 1right) wheels_stationary.pie (1left - 1right) 5 files in total 6...
- 15 Oct 2009, 20:19
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
I tried LEVEL_11, 12, 13, 14, etc. it didn't work
but I got it to work by exporting each frame (object) separately and using Pie Slicer to fix another error; then copied & pasted each Pie data in one pie file & done
but I got it to work by exporting each frame (object) separately and using Pie Slicer to fix another error; then copied & pasted each Pie data in one pie file & done
- 14 Oct 2009, 18:50
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
I'll keep that in mind for later models BTW- I'm haveing a problem with blender I made a 10 level animation so 5 per step it lets me export 9 levels, but as soon as I link LEVEL_10 to the main Connector it says expecting levels 2, 4, 6, 8, 10, 12, 14, 16, 18, and sometimes 20 I've only got 10 so... ...
- 14 Oct 2009, 18:33
- Forum: Addon discussions
- Topic: Reseach building Structure
- Replies: 3
- Views: 3084
Re: Reseach building Structure
don't say that
it might just need some better textures
but the model is very good
it might just need some better textures
but the model is very good
- 13 Oct 2009, 20:40
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
I tried using those but I would need to experiment some more
- 13 Oct 2009, 20:19
- Forum: Addon discussions
- Topic: Reseach building Structure
- Replies: 3
- Views: 3084
Re: Reseach building Structure
awesome, I give this a thumbs up
- 12 Oct 2009, 20:22
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99102
Re: Mech Prototypes WIP
========================= making random note: 1. walk cycles are hard without a constant like a skeleton 2. the more moving parts the harder it is to pull off 3. medium mech has five moving parts in each leg, it will take longer than the others 4. it's very annoying end of note =====================...
- 08 Oct 2009, 20:55
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164369
Re: "War School" - A Map / Mod W.I.P.
idea.. maybe to add to the story
during the game some heroes like "Jason Reed" pilots a vehicle(Tank,VTOL,Mech) or a Power Suit(cyborg)
just an Idea...
during the game some heroes like "Jason Reed" pilots a vehicle(Tank,VTOL,Mech) or a Power Suit(cyborg)
just an Idea...
- 08 Oct 2009, 20:40
- Forum: Addon discussions
- Topic: cyborg APC (Ground Cyborg Transport)
- Replies: 39
- Views: 22365
Re: cyborg APC (Ground Cyborg Transport)
Yeah, I knew it was huge; thought I'd fixed that (I scaled it by 0.001 in Blender but apparently that wasn't enough :P ) import a unit for comparison it help oh also, anything scaled in object mode will not scale when exported scale in edit mode plus select the object in object mode, then go to edi...
- 08 Oct 2009, 20:34
- Forum: Ideas and suggestions
- Topic: Rehauling NPC structures in Warzone
- Replies: 12
- Views: 8504
Re: Rehauling NPC structures in Warzone
well wrecks are hard to pull off
we would have to make a wrecked vision of every component and building in Warzone
and have them come together just like the unit would with connectors and all that
it's like a curse and a advantage at the same time
we would have to make a wrecked vision of every component and building in Warzone
and have them come together just like the unit would with connectors and all that
it's like a curse and a advantage at the same time
- 07 Oct 2009, 20:11
- Forum: Ideas and suggestions
- Topic: Rehauling NPC structures in Warzone
- Replies: 12
- Views: 8504
Re: Rehauling NPC structures in Warzone
I would love to see land marks like Seattle "Space Neddle" New York "Statue of Liberty" malls, schools, apartment building, dead bodies(skeletons) ============================================================== but other than that what about when like "a tank or building gets...