Search found 189 matches

by XANAX
21 Aug 2010, 04:37
Forum: Mapping / Modding tools & discussions
Topic: HEXUS's Mek Mod! (Don't get your hopes up...)
Replies: 30
Views: 7455

Re: HEXUS's Mek Mod! (Don't get your hopes up...)

yes polys & vertices are unforgiving, watch them or you won't be able to export :3 Not trying to revive the thread or anything but where do I put the animation folders and such when I unzip one of the zips? Nomatter where I put it, nothing happens. EDIT: If it helps, I put them in Mods, and when I r...
by XANAX
21 Aug 2010, 03:50
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

Bump ;) Are there any plans to continue this project? And if not, what would be the license on these models in case someone would like to continue working on this? GPL like the rest of Warzone? As a side note, would be cool if someone would make a colaboration project with Linwarrior ( http://www.h...
by XANAX
28 Oct 2009, 20:18
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

Olrox wrote: I'll make some quadruped, it should be interesting! ;)
Agreed



Got stuck in my rut again
so I started working on a new Cyborg
I might get some work done on the quadruped
by XANAX
27 Oct 2009, 20:28
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

Olrox wrote:" :rolleyes: :...:
Sometimes :mad; "
xD
no no, I'm honored
concept art is always inspiring to me & yours is breath taking
I've been stuck in a rut lately, on my "Project Assault Quadruped"
this might just get me going again
by XANAX
16 Oct 2009, 20:35
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 6235

Re: Model's constraints

you may have to set up the models like the standard cyborgs one pie file is the animation & the other is the stationary but difference is that the left and right of the props so we would need wheels.ani wheels_driving.pie (1left - 1right) wheels_stationary.pie (1left - 1right) 5 files in total 6 fil...
by XANAX
15 Oct 2009, 20:19
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

I tried LEVEL_11, 12, 13, 14, etc. it didn't work

but I got it to work by exporting each frame (object) separately and using Pie Slicer to fix another error; then copied & pasted each Pie data in one pie file & done
by XANAX
14 Oct 2009, 18:50
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

I'll keep that in mind for later models BTW- I'm haveing a problem with blender I made a 10 level animation so 5 per step it lets me export 9 levels, but as soon as I link LEVEL_10 to the main Connector it says expecting levels 2, 4, 6, 8, 10, 12, 14, 16, 18, and sometimes 20 I've only got 10 so... ...
by XANAX
14 Oct 2009, 18:33
Forum: Addon discussions
Topic: Reseach building Structure
Replies: 3
Views: 1816

Re: Reseach building Structure

don't say that
it might just need some better textures
but the model is very good
by XANAX
13 Oct 2009, 20:40
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

I tried using those but I would need to experiment some more
by XANAX
13 Oct 2009, 20:19
Forum: Addon discussions
Topic: Reseach building Structure
Replies: 3
Views: 1816

Re: Reseach building Structure

awesome, I give this a thumbs up
by XANAX
12 Oct 2009, 20:22
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 71027

Re: Mech Prototypes WIP

========================= making random note: 1. walk cycles are hard without a constant like a skeleton 2. the more moving parts the harder it is to pull off 3. medium mech has five moving parts in each leg, it will take longer than the others 4. it's very annoying end of note =====================...
by XANAX
08 Oct 2009, 20:55
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 108729

Re: "War School" - A Map / Mod W.I.P.

idea.. maybe to add to the story
during the game some heroes like "Jason Reed" pilots a vehicle(Tank,VTOL,Mech) or a Power Suit(cyborg)

just an Idea...
by XANAX
08 Oct 2009, 20:40
Forum: Addon discussions
Topic: cyborg APC (Ground Cyborg Transport)
Replies: 39
Views: 13636

Re: cyborg APC (Ground Cyborg Transport)

Yeah, I knew it was huge; thought I'd fixed that (I scaled it by 0.001 in Blender but apparently that wasn't enough :P ) import a unit for comparison it help oh also, anything scaled in object mode will not scale when exported scale in edit mode plus select the object in object mode, then go to edi...
by XANAX
08 Oct 2009, 20:34
Forum: Ideas and suggestions
Topic: Rehauling NPC structures in Warzone
Replies: 12
Views: 5339

Re: Rehauling NPC structures in Warzone

well wrecks are hard to pull off
we would have to make a wrecked vision of every component and building in Warzone
and have them come together just like the unit would with connectors and all that

it's like a curse and a advantage at the same time
by XANAX
07 Oct 2009, 20:11
Forum: Ideas and suggestions
Topic: Rehauling NPC structures in Warzone
Replies: 12
Views: 5339

Re: Rehauling NPC structures in Warzone

I would love to see land marks like Seattle "Space Neddle" New York "Statue of Liberty" malls, schools, apartment building, dead bodies(skeletons) ============================================================== but other than that what about when like "a tank or building gets destroyed" maybe we coul...