Thanks man, just joined the discord server (as redmodsk)
I do not see any dev. channel, but i can bounce of general
Search found 154 matches
- 21 Jan 2024, 13:38
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
- 15 Jan 2024, 23:03
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Especially when you can parent the objects to bones and animate them that way.
Regarding PIE4 - is it hard to convert models to PIE4? I mean, if it would be all models would be probably PIE4 already.
Regarding PIE4 - is it hard to convert models to PIE4? I mean, if it would be all models would be probably PIE4 already.
- 15 Jan 2024, 20:51
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
https://github.com/Warzone2100/warzone2100/blob/master/doc/PIE.md PIE4 is new and not supported by tools yet but you can edit pie file manually Thanks for the link mate. I see now that PIE4 and team-color is causing the parsing to fail. I am looking forward to test it. My other blender project is a...
- 14 Jan 2024, 19:02
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
PIE4? i only know of PIE2 and PIE3 from the wiki https://developer.wz2100.net/wiki/PIE_format
Is the the PIE4 described somewhere?
I sucesfully build WMIT and opened blderik_anim.pie.
Is the the PIE4 described somewhere?
I sucesfully build WMIT and opened blderik_anim.pie.
- 14 Jan 2024, 15:21
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Oh, of course. I did not copy the __init__.py into the zip. Now it works. I have tested the import with few files and it worked for most of the files. Some gave me an error in parsing like blhq.pie. Also blderik.pie works, but blderik_anim.pie not. Is it because of the file format changes? Is there ...
- 13 Jan 2024, 23:01
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Unfortunately i have trouble installing the addon. I downloaded three 2.9x blender versions, installed both from zip and manually.
Refreshed,but the pie_addon is not visible for enabling. Did anyone encountered this issue?
Refreshed,but the pie_addon is not visible for enabling. Did anyone encountered this issue?
- 11 Jan 2024, 17:26
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Hi MaNGusT,
That is great news! I checked the link and it looks awesome.
I have to try it out.
That is great news! I checked the link and it looks awesome.
I have to try it out.
- 09 Jan 2024, 22:52
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Heloooooooo and happy new year :) i was showing my son this project, as he is starting to use scratch to make his first games and asked me what i was interested in before. Ten, i remembered i was into animations and looked for this thread. I then tried to use it in blender and it was too old to work...
- 27 Feb 2019, 19:02
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Hello to all, i have been playing with the animation concept in blender. I started by making simple factory model and snapped a circle on the top to align the object. After resetting the circle object origin pivot to xyz 0 , I have used a single bone armature and parented the circle object to the bo...
- 23 Feb 2019, 15:55
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Hi again, i was able to compile the 3.3.0beta1. I have been able to load your model. The texture was not right, but that was probably not the point of animation testing.
I can now also try to animate! YAY!
I can now also try to animate! YAY!
- 23 Feb 2019, 15:42
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 251259
Re: Release 3.3.0 beta 1
Thanks for the info guys First time i compiled something with cmake and ninja
- 21 Feb 2019, 22:24
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 251259
Re: Release 3.3.0 beta 1
Thank you for the link Cyp. I was not able to find the guide.
my compilations.
my compilations.
- 21 Feb 2019, 18:59
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 251259
Re: Release 3.3.0 beta 1
Helo, is it possible to install 3.3.0-beta1 on linux? Thanks
- 21 Feb 2019, 18:41
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Hi Astorian, the new animation system is for the 3.3.0 beta, so the files won't work with 3.2.1 I think. As for your question, you can use any armature , parenting and constraints, as long as you animate the object and not the mesh. My script takes the transforms from obj.matrix_world.decompose() w...
- 20 Feb 2019, 14:57
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
Hi I tried animating the factory fan using a blender script, but since the fan is slightly tilted, animation will be around all three axes. Unfortunately I can't get the Euler angles right, so the fan ends up being wobbly :P . Also, my version of WMIT flips the model on the x axis when exporting to...