Search found 146 matches
- 27 Feb 2019, 19:02
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hello to all, i have been playing with the animation concept in blender. I started by making simple factory model and snapped a circle on the top to align the object. After resetting the circle object origin pivot to xyz 0 , I have used a single bone armature and parented the circle object to the bo...
- 23 Feb 2019, 15:55
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hi again, i was able to compile the 3.3.0beta1. I have been able to load your model. The texture was not right, but that was probably not the point of animation testing.
I can now also try to animate! YAY!
I can now also try to animate! YAY!
- 23 Feb 2019, 15:42
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 51246
Re: Release 3.3.0 beta 1
Thanks for the info guys
First time i compiled something with cmake and ninja 


- 21 Feb 2019, 22:24
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 51246
Re: Release 3.3.0 beta 1
Thank you for the link Cyp.
I was not able to find the guide.
my compilations.

my compilations.
- 21 Feb 2019, 18:59
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 51246
Re: Release 3.3.0 beta 1
Helo, is it possible to install 3.3.0-beta1 on linux? Thanks
- 21 Feb 2019, 18:41
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hi Astorian, the new animation system is for the 3.3.0 beta, so the files won't work with 3.2.1 I think. As for your question, you can use any armature , parenting and constraints, as long as you animate the object and not the mesh. My script takes the transforms from obj.matrix_world.decompose() w...
- 20 Feb 2019, 14:57
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hi I tried animating the factory fan using a blender script, but since the fan is slightly tilted, animation will be around all three axes. Unfortunately I can't get the Euler angles right, so the fan ends up being wobbly :P . Also, my version of WMIT flips the model on the x axis when exporting to...
- 09 Dec 2017, 20:17
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hi Methuselas, as far i understand the animation ANIM3DTRANS type, all the mesh you want to animate has to be split up to separate objects. Why? because the animation does not support mesh deform. Since the animation is working by reading the animation rotation,location and scale, you can use your s...
- 13 Feb 2017, 22:07
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Thank you, i will try to make a test asap and get back with results. Do i have to download the latest executable?
- 11 Feb 2017, 11:43
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hello Per, That is clear nowPer wrote: Hope that is more clear.

You mentioned, that there could be a problem when both Event 1 (propulsion) and Event 2 (firing) where triggered at the same time.
Can you please clarify?
- 07 Feb 2017, 21:45
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Reading through the documentation i have question regarding: EVENT EVENT type filename.pie An animation event associated with this model. If the event type is triggered, the model is replaced with the specified model for the duration of the event. The following event types are defined: 1 - Active ev...
- 07 Feb 2017, 19:41
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Thank you NoQ 

- 07 Feb 2017, 18:37
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Hello, i wanted to put some time into animation testing, however i am not able to find the documentation. the link https://github.com/Warzone2100/warzone2100/blob/master/doc/Animation.markdown is not working. Can you please let me know where i can find the actual information about the current suppor...
- 04 Feb 2017, 13:17
- Forum: Mapping / Modding tools & discussions
- Topic: .ani Export script for blender
- Replies: 1
- Views: 3358
Re: .ani Export script for blender
Hello Jorzi, I have been installing the blender script after i reinstalled my pc. The console shown error: fake_module: addon missing 'bl_info' gives bad performance! So after some reading here: https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons/metainfo , i have added flowing code ...
- 12 Nov 2016, 11:15
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 66
- Views: 33418
Re: New animation system is finally in
Currently you would export the PIE as normal, then add in some animation afterward. Yes, animation support in the blender plugin would be awesome, if someone could add that. I meant to use the data from blender animtrans export http://forums.wz2100.net/viewtopic.php?f=5&t=12053&p=131265&hilit=anima...