Search found 154 matches

by astorian
04 Jan 2010, 11:24
Forum: Mapping / Modding tools & discussions
Topic: ANIM_3D_TRANS Blender Export possible - python
Replies: 6
Views: 2763

Re: ANIM_3D_TRANS Blender Export possible - python

Square wrote:maybe both, but I would be interested in the pie ans ani files^^
Hi i will make new ones in few days and post them here so you can try them out.
Astorian
by astorian
19 Dec 2009, 09:21
Forum: Mapping / Modding tools & discussions
Topic: ANIM_3D_TRANS Blender Export possible - python
Replies: 6
Views: 2763

Re: ANIM_3D_TRANS Blender Export possible - python

Buginator wrote:Can you post the script?
You mean a python script for blender exporting cordinates? Or the custom ini for the cyborg i made?
Astorian
by astorian
15 Dec 2009, 09:05
Forum: Mapping / Modding tools & discussions
Topic: ANIM_3D_TRANS Blender Export possible - python
Replies: 6
Views: 2763

Re: ANIM_3D_TRANS Blender Export possible - python

The problem is that only the oil derrick can be animated using ANIM_3D_TRANS. :-S http://forums.wz2100.net/viewtopic.php?f=5&t=3947&start=15#p39350 Well that is not true, i successfully tested ANIM_3D_TRANS animations on cyborgs pie files and on custom objects. Its just the ani file that de...
by astorian
14 Dec 2009, 14:53
Forum: Mapping / Modding tools & discussions
Topic: ANIM_3D_TRANS Blender Export possible - python
Replies: 6
Views: 2763

ANIM_3D_TRANS Blender Export possible - python

Hello to all WZ fans, contributors and especially development team. I was helping some people creating/exporting animations from Blender to a game project. The game used models with animations in game engine - calling separate animation file that contained the rotation/movement parameters for set of...
by astorian
09 Dec 2009, 09:43
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6356953

Re: models by MaNGusT

The models look great! Keep up the quality work!
Best Regards,
Astorian
by astorian
19 Oct 2009, 19:44
Forum: Mapping / Modding tools & discussions
Topic: Turret design and learning - slowly
Replies: 61
Views: 29855

Re: Turret design and learning - slowly

I really like the new models! Good work!
Astorian
by astorian
19 Oct 2009, 07:13
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 11145

Re: Model's constraints

Looks like the types of animations are hard-coded, so adding ANIM_3D_TRANS animations to droids will require code changes. The animation code really screams for a rewrite. I will look at solutions, but it will take some time. Sorry. I have tested both animation types on the cyborgs - working. I am ...
by astorian
15 Oct 2009, 22:40
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 11145

Re: Model's constraints

There is no animation file for the model. That is what combines the extra animated meshes with the first, non-animated mesh. Take a look at how the super cyborg is put together (using data/mp/anims/scbd_run.ani). Wait ... you tell me that if i create the animation file for propulsion model - say wh...
by astorian
15 Oct 2009, 19:31
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 11145

Re: Model's constraints

Cyborgs.... we can use only the current "spline" animation that is hard-coded also and can't be changed by the artists to the animation like oil derrick has. That is not true, i successfully tested a custom model for cyborg using my custom model, but i used ANIM3DTRANS animation - like th...
by astorian
15 Oct 2009, 08:09
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 11145

Re: Model's constraints

Yes & Yes! ;) Hmm ... sems like you gave to join objects to one LEVEL_1. And for animating purposes use the framed animation. (just rotate the wheels) I am surprised about one thing. The animated pie files have all the levels as objects right? And the .ani file simple shows each frame. So what ...
by astorian
14 Oct 2009, 22:08
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 11145

Re: Model's constraints

Hello,
First question: Did you named the objects LEVEL_1 and LEVEL_2?
<IF> 'YES'
Second question are they both connected to the connector?
Best regards,
Astorian
by astorian
14 Oct 2009, 21:57
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 100154

Re: Mech Prototypes WIP

I'll keep that in mind for later models BTW- I'm haveing a problem with blender I made a 10 level animation so 5 per step it lets me export 9 levels, but as soon as I link LEVEL_10 to the main Connector it says expecting levels 2, 4, 6, 8, 10, 12, 14, 16, 18, and sometimes 20 I've only got 10 so......
by astorian
14 Oct 2009, 07:32
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 100154

Re: Mech Prototypes WIP

I tried using those but I would need to experiment some more Even you probably did think about this: Try use the py object script in blender to apply deformation on the keys you want. You could do a nice animation in 11 frames. There would be a way to export ANIM3DTRANS animations directly from BLE...
by astorian
14 Oct 2009, 07:25
Forum: Addon discussions
Topic: Reseach building Structure
Replies: 3
Views: 3110

Re: Reseach building Structure

XANAX wrote:awesome, I give this a thumbs up
Thank you XANAX, but its not that good.
Best Redards,
Astorian
by astorian
13 Oct 2009, 12:21
Forum: Addon discussions
Topic: Propulsion models
Replies: 79
Views: 31167

Re: Propulsion models

I totally agree with Zarel. The models look awesome. Great work!
I think this models could be used in the game the way they look, and the remaining propulsion should be changed to fit this type of art.
Astorian