Search found 9 matches

by PSWDeanCorso
09 Feb 2007, 22:55
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

Sorry bout the confusion... my last post (before this one) is a kind of update... no more cute trucks. And thanks Kamaze, I wasn't aware of that tag. Now for... INT numStructsByTypeInArea(PLAYER, TYPE, X1,Y1, X2,Y2) // What are the "TYPE"s avaliable? I have tried 'factory' which is defined...
by PSWDeanCorso
07 Feb 2007, 23:59
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

TYPE is referring to the structure types:factory,cyborg factory,research facility,power plant,headquarter I think trigger buildAndUpgradeFactoriesTr (wait, 150); ///////////////////////////////////////////////////////////////////// // Build and upgrade Factories <- !!! Does NOT upgrade ATM !!! even...
by PSWDeanCorso
07 Feb 2007, 22:27
Forum: Other Talk
Topic: FMVs
Replies: 13
Views: 6593

Re: FMVs

Well, I guess one could record interesting 'new versions' from within their backyard ;P
by PSWDeanCorso
07 Feb 2007, 04:11
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

I am unclear on these two fuctions found in ScriptLang... INT numStructsByTypeInArea(PLAYER, TYPE, X1,Y1, X2,Y2) // What are the "TYPE"s avaliable? Return the number of structures of a certain type in an area. INT skGetFactoryCapacity( STRUCTURE str) Return the capacity of factory str. // ...
by PSWDeanCorso
01 Feb 2007, 11:52
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

ok, that sorts a bit out... thanks here is where im at currently; ///////////////////////////////////////////////////////////////////// event gameStart (CALL_GAMEINIT) {   groupAddArea(buildGroup, player, 0, 0, (mapWidth*128), (mapHeight*128));   initIterateGroup(buildGroup);   droid = iterateGroup(...
by PSWDeanCorso
27 Jan 2007, 09:15
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

already on the site here Do you mean the scriptlang.rtf? If so... it gives me some ideas, but I seem to have trouble actually getting it to work. And editing the original AI (which is what I have been doing as of late) seems so inefficient. This is because I'll eventually re-write the entire script...
by PSWDeanCorso
27 Jan 2007, 01:20
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

Re: An AI Question...

Watermelon wrote: the 'Group' here is referring to the commander group not the numeric ones(Ctrl+1,Ctrl+2 etc),not sure which one is what you wanted to use though.
I'll use the numeric groups... and btw, would dling the source provide further docs that define the scriptlang?
by PSWDeanCorso
26 Jan 2007, 06:52
Forum: Development
Topic: Metal Storm
Replies: 24
Views: 13781

Re: Metal Storm

... wow, lol. AA, anti-missile, anti-tank, anti-whatever  ;)
by PSWDeanCorso
26 Jan 2007, 04:32
Forum: Technical Help / Troubleshooting
Topic: An AI Question...
Replies: 15
Views: 8432

An AI Question...

And yes, I'm new at scripting, and I have the theory of coding down. And know what I would like to do. Currently the AI builds in a semi-random fashion. I'd like to work it towards a structured build order. But I need to figure out how to give an order... and as far as I know (and read), this should...