Search found 746 matches
- 08 Oct 2013, 21:25
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 190492
Re: [Campaign 4] Release & Development topic
Did you know that you can expand the console with "`" (more commonly called "~")?
- 29 Apr 2013, 19:01
- Forum: Campaign
- Topic: The game is too hard
- Replies: 49
- Views: 35189
Re: The game is too hard
I think the 40 unit cap was for the playstation version only. The playstation version was different in a lot of ways, mostly small things like that, but also some large things like drive mode.
- 29 Apr 2013, 18:53
- Forum: Other Talk
- Topic: WZ2100 Tank Designs and Crew Layouts
- Replies: 10
- Views: 10015
Re: WZ2100 Tank Designs and Crew Layouts
Yay! someone else who doesn't beleve the unit are automated
This is cool, pointless, but cool
This is cool, pointless, but cool
- 01 Apr 2013, 21:13
- Forum: Other Talk
- Topic: Anti Cheat?
- Replies: 14
- Views: 5852
Re: Anti Cheat?
In which case anyone who get desynced at all would need to be kicked. AFAIK there may be some small desyncs that won't ruin a game that may happen without cheating (correct me if I'm wrong)Originway wrote:they still should be auto-kicked
it makes no sense to keep them in the game
- 27 Mar 2013, 22:37
- Forum: Development
- Topic: map player count
- Replies: 5
- Views: 3627
Re: map player count
Now that you say that... It may not just be Programmer Lazyness (tm)
- 22 Mar 2013, 22:50
- Forum: Development
- Topic: map player count
- Replies: 5
- Views: 3627
Re: map player count
Counting from 0 is a programmer thing. Most computer laungages index from 0, hence most programmers count from 0 when enumerating things. It makes sense most of the time, but for things like this it's better to take "curPlayer + 1"
- 20 Mar 2013, 17:16
- Forum: Mapping / Modding tools & discussions
- Topic: CSV To INI
- Replies: 10
- Views: 8610
Re: CSV To INI
If anyone makes a conversion descriptor file, post it here, that way I know which ones I can skip when I get around to making them
- 18 Mar 2013, 21:58
- Forum: Ideas and suggestions
- Topic: Set Repair Facility as Factory deploy point
- Replies: 7
- Views: 4223
Re: Set Repair Facility as Factory deploy point
This... This is brilliant!
Now why didn't I think of that?
Now why didn't I think of that?
- 14 Mar 2013, 19:18
- Forum: Other Talk
- Topic: RTP
- Replies: 3
- Views: 2287
Re: RTP
Hey I copied it just like it was
- 08 Mar 2013, 23:22
- Forum: Other Talk
- Topic: RTP
- Replies: 3
- Views: 2287
RTP
The following is a joke memo posted by the time clocks at a factory my father used to work at. It was typed up on offical company paper and purported to be offical in every way. The person who did it was never caught but the company wanted to catch said person bad. Anyone turning said person in was ...
- 08 Mar 2013, 23:03
- Forum: Mapping / Modding tools & discussions
- Topic: CSV To INI
- Replies: 10
- Views: 8610
Re: CSV To INI
@Goth: Simple, let me go get a copy... Note that this is for version 2 <section> <!-- NCA code to generate section name. Runs once per record. --> <namecode>(fmtstr "Record Number:%d Field 0:%s" (getrecord) (getfield 0)</namecode> <key> <index>1</index> <!-- csv field number to use for thi...
- 01 Mar 2013, 02:41
- Forum: Mapping / Modding tools & discussions
- Topic: CSV To INI
- Replies: 10
- Views: 8610
Re: CSV To INI
Have fun
- 01 Mar 2013, 02:22
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 190492
- 01 Mar 2013, 02:20
- Forum: Other Talk
- Topic: [OT SPLIT] random noise
- Replies: 23
- Views: 8527
Re: [OT SPLIT] random noise
Since my comment got moved here I'll just drop this link before I go to the "real" thread.
csvtoini
csvtoini
- 01 Mar 2013, 02:09
- Forum: Mapping / Modding tools & discussions
- Topic: CSV To INI
- Replies: 10
- Views: 8610
CSV To INI
A simple csv to ini converter For every different type of csv file you need to convert to ini you will need to write a xml conversion specification, examples are included in the package. Included are binarys for Windows in both 32 and 64 bit. Everybody else can just go compile it themselves :wink: M...