Search found 25 matches
- 26 Jun 2009, 13:02
- Forum: Technical Help / Troubleshooting
- Topic: Trunk code exhibits screwy research and resources...
- Replies: 4
- Views: 2126
Re: Trunk code exhibits screwy research and resources...
I noticed this behaviour, too, but posted it in another Forum. The energy will increase with finished research by 1k to 5k(I think that this depends on the power level?) Also, Commanders have a weird bug: Once one reaches Professional Status, you cannot assign the full possible amount of units to it...
- 26 Jun 2009, 12:26
- Forum: Technical Help / Troubleshooting
- Topic: Crash when starting Mission Cam2-7
- Replies: 5
- Views: 2148
Re: Crash when starting Mission Cam2-7
lol, I tried but the page gave me a "quota reached" errorZarel wrote:Why are you using some third-party uploader? Just upload it here as an attachment. <_<
- 25 Jun 2009, 19:54
- Forum: Technical Help / Troubleshooting
- Topic: Crash when starting Mission Cam2-7
- Replies: 5
- Views: 2148
Crash when starting Mission Cam2-7
When starting the 7th mission of the 2nd campaign (mission after destroying reactor), the game will Crash to Desktop: warzone2100 info |02:43:29: [rebuildSearchPath] * Failed to remove path /usr/local/data/again warning |02:43:35: [audio_GetTrackID] fileName is empty warning |02:43:35: [sound_SetTra...
- 22 Jun 2009, 21:13
- Forum: Technical Help / Troubleshooting
- Topic: Do mods work with the Trunk build?
- Replies: 6
- Views: 2325
Re: Do mods work with the Trunk build?
just check all topics about mods. Either in the attachment box or within the description, there're instructions to install the mods to /mods/global/autoload.
- 22 Jun 2009, 14:33
- Forum: Technical Help / Troubleshooting
- Topic: Do mods work with the Trunk build?
- Replies: 6
- Views: 2325
Re: Do mods work with the Trunk build?
@Buginator: Yes, I read it, but in the Showcase Forum, the instructions for installting the mods mislead me. However, I was able to activate all mods via the --mod "mod-file-name" command line, Thanks to Cybersphinx^^. The NWS & GFX Skin v4 mod however doesn't seem to work properly, th...
- 21 Jun 2009, 15:32
- Forum: Technical Help / Troubleshooting
- Topic: Do mods work with the Trunk build?
- Replies: 6
- Views: 2325
Do mods work with the Trunk build?
I discovered some nice model replacements for some buildings and weapons and wanted to use them. I installed them under /usr/local/share/warzone2100/mods/global/autoload, but they don't seem to work (no new models ingame). I'm using a trunk build (7788), could it be that mods do not work on that? Al...
- 20 Jun 2009, 18:59
- Forum: Technical Help / Troubleshooting
- Topic: Trunk 7788: Crash when saving game
- Replies: 2
- Views: 1320
Re: Trunk 7788: Crash when saving game
YES!!! Thank you so~ much Samowar, your patch works perfectly^^. Finally I'm able to save again...
- 20 Jun 2009, 13:41
- Forum: Technical Help / Troubleshooting
- Topic: Trunk 7788: Crash when saving game
- Replies: 2
- Views: 1320
Trunk 7788: Crash when saving game
Warzone crashes to desktop when saving the game, no matter if I play the campaign or a skirmish game... Here the Commandline output: info |01:30:58: [rebuildSearchPath] * Failed to remove path /usr/local/data/again error |01:31:23: [tf_error] Expected 55546 items in group when writing, found9 error ...
- 19 Jun 2009, 14:04
- Forum: Other Talk
- Topic: How do you...?
- Replies: 8
- Views: 3309
How do you...?
There's one thing I'm quite curious about: How do you take out an AI base which built a Missile Fortress? This actually happens rarely, but lately, on the Sandcastles map, one AI (last AI still standing, lol), was able to built a cannon and missile fortress. It was placed in a way it was very hard t...
- 19 Jun 2009, 13:51
- Forum: Development
- Topic: Request: Fixed AI Power
- Replies: 4
- Views: 1867
Re: Request: Fixed AI Power
I have to admit, you were right. I spent the last week to check different tactics, difficulty settings and research options and discovered that it's really not that hard defeating the AI. There were some mistakes I made, e.g. researching everything about mini-rockets while only the dmg-upgrades and ...
- 17 Jun 2009, 18:30
- Forum: 2.2.x
- Topic: 2 weird Glitches in Skrimish games
- Replies: 5
- Views: 3939
Re: 2 weird Glitches in Skrimish games
The Satellite Cannon is actually really funny to use, but not if the AI gets it 1st, lol^^. Also, it's not that hard getting it, you just need vtol, synaptics, the sensors and the sensor upgrades. But I'm for leaving the cannon in the game. If skirmish takes so long that you already have access to t...
- 15 Jun 2009, 16:43
- Forum: Development
- Topic: Request: Fixed AI Power
- Replies: 4
- Views: 1867
Re: Request: Fixed AI Power
The AI cheats power because it's not very hard to beat if it doesn't. It's not unlimited power, it's just more than you get. If you don't like it, push it to minimum difficulty, that'll disable the power cheating. I see. so the AI actually is not very intelligent, no wonder, the game's 10 years old...
- 15 Jun 2009, 16:15
- Forum: Development
- Topic: Request: Another one player mode?
- Replies: 2
- Views: 1213
Re: Request: Another one player mode?
wow, sounds interesting. Do you know where I can find that mod? I searched via google but was unlucky
- 14 Jun 2009, 18:58
- Forum: 2.2.x
- Topic: 2 weird Glitches in Skrimish games
- Replies: 5
- Views: 3939
2 weird Glitches in Skrimish games
I discovered 2 glitches while playing the current version from Trunk(7733) Research and Energy Glitch - Start a normal skirmish game and build a simple base (I had usually 6 or more Oil Derricks and 2 Power Plants, HQ and factory) . Save your game, exit warzone and load your save game again. You wil...
- 14 Jun 2009, 18:42
- Forum: Development
- Topic: Request: Another one player mode?
- Replies: 2
- Views: 1213
Request: Another one player mode?
my 2nd request is actually quite simple: Wouldn't it be cool if you could test your abilities when building the ultimate fortress? So this idea adds another one player mode (and multiplayer if it works) in which the player has a specific start-up time (can be adjusted in a menu; alternative idea: En...