Search found 66 matches
- 21 Nov 2009, 00:51
- Forum: Technical Help / Troubleshooting
- Topic: Skirmish mode : why I never user ground units or VTOLs
- Replies: 16
- Views: 6010
Re: Skirmish mode : why I never user ground units or VTOLs
Hi all, Here is a post to simply explain why I hate using ground units or VTOLs in skirmish mode. I never tried multi so maybe it's different. 1. VTOL regularly destroy themselves when bombing high building (fortress, control center, etc.) They get hit by their own bombs. It happens more often when...
- 20 Oct 2009, 03:30
- Forum: Technical Help / Troubleshooting
- Topic: Freezes up after about 10 min.
- Replies: 6
- Views: 2237
Re: Freezes up after about 10 min.
Try running the Activity Monitor, and check your RAM utilization.
- 29 Sep 2009, 09:27
- Forum: Technical Help / Troubleshooting
- Topic: Trunk Code revision 8190: No rotating radar dishes
- Replies: 12
- Views: 4140
Re: Trunk Code revision 8190: No rotating radar dishes
Oh, you want real life examples? Like right before software release, a code freeze has been instituted, and some twit checks in something that crashes on startup, and if they'd bothered to do a get from the frozen codebase they'd have known about it? Or worse, they did a get, made the change and che...
- 29 Sep 2009, 05:29
- Forum: Technical Help / Troubleshooting
- Topic: Trunk Code revision 8190: No rotating radar dishes
- Replies: 12
- Views: 4140
Trunk Code revision 8190: No rotating radar dishes
In trunk code versions 8178 and 8190, radar dishes no longer exist. Thus they no longer rotate.
I'm sure someone will claim the buildings in question weren't complete, but they are.
I'm sure someone will claim the buildings in question weren't complete, but they are.
- 21 Sep 2009, 23:26
- Forum: Development
- Topic: Trucks auto building on non-burning oil resources. And more
- Replies: 18
- Views: 8784
Re: Trucks auto building on non-burning oil resources. And more
I'm inclined to say "no." For one thing, it could lead trucks going into trouble. Secondly, leaving oil resources untapped is a good trap for opponent's trucks, especially the AI, and I'd like to keep that possibility.
- 21 Sep 2009, 01:17
- Forum: News and announcements
- Topic: 2.2.3 is released!
- Replies: 45
- Views: 42115
Re: 2.2.3 is released!
Have you tried building from the Xcode GUI?
- 20 Sep 2009, 04:41
- Forum: Technical Help / Troubleshooting
- Topic: Building with Snow Leopard and Xcode 3.2
- Replies: 9
- Views: 7613
Re: Building with Snow Leopard and Xcode 3.2
No, that doesn't work. I get errors akin to the following: In file included from /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/CarbonEventsCore.h:24, from /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/Carbon.framework/Fram...
- 20 Sep 2009, 03:55
- Forum: Technical Help / Troubleshooting
- Topic: Building with Snow Leopard and Xcode 3.2
- Replies: 9
- Views: 7613
Re: Building with Snow Leopard and Xcode 3.2
I'm using: xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release -sdk macosx10.4 I'm also using Xcode, although you have to remember to compile for target i386 instead of ppc. Unfortunately that doesn't work either for the following reason (error generated by attempted compil...
- 20 Sep 2009, 02:44
- Forum: Technical Help / Troubleshooting
- Topic: Building with Snow Leopard and Xcode 3.2
- Replies: 9
- Views: 7613
Re: Building with Snow Leopard and Xcode 3.2
What command line are you using to do the compilation?
I still cannot compile successfully unless I use GCC 4.0 and build for the SDK 10.4. This is using a fresh get from trunk, revision 8167.
I still cannot compile successfully unless I use GCC 4.0 and build for the SDK 10.4. This is using a fresh get from trunk, revision 8167.
- 20 Sep 2009, 02:17
- Forum: Development
- Topic: Please Focus on Code Quality
- Replies: 35
- Views: 10857
Re: Please Focus on Code Quality
Perhaps LaughingEddy would like to contribute to correcting the code?
- 18 Sep 2009, 23:19
- Forum: Development
- Topic: Help me compile Warzone on Mac OS X 10.6!
- Replies: 10
- Views: 4674
Re: Help me compile Warzone on Mac OS X 10.6!
I always knew people like us should be committed.
Edited to add...
Yes. Snow Leopard builds are working. Wasn't aware there was an issue, but I haven't done a build in a few weeks.
Edited to add...
Yes. Snow Leopard builds are working. Wasn't aware there was an issue, but I haven't done a build in a few weeks.
- 18 Sep 2009, 22:15
- Forum: Development
- Topic: Help me compile Warzone on Mac OS X 10.6!
- Replies: 10
- Views: 4674
Re: Help me compile Warzone on Mac OS X 10.6!
I take it that worked?
- 18 Sep 2009, 21:58
- Forum: Development
- Topic: Help me compile Warzone on Mac OS X 10.6!
- Replies: 10
- Views: 4674
Re: Help me compile Warzone on Mac OS X 10.6!
I installed Xcode with 10.4 support, and I tried 10.4 first; it wouldn't even start compiling. Here's the error: Oh, yeah. As I mentioned in my original thread about building under OS X 10.6, don't use GCC version 4.2. Specify version 4.0. http://forums.wz2100.net/viewtopic.php?f=4&t=3641 No id...
- 18 Sep 2009, 21:41
- Forum: Development
- Topic: Help me compile Warzone on Mac OS X 10.6!
- Replies: 10
- Views: 4674
Re: Help me compile Warzone on Mac OS X 10.6!
Hey, guys! So I'm not going to have access to my Windows machine anytime soon, so I'll need to figure out how to compile Warzone on Mac OS X if you want me to fix any of the 10-or-so outstanding bugs I'm planning on fixing. ;) Right now, I'm compiling with: xcodebuild -project Warzone.xcodeproj -ta...
- 11 Sep 2009, 02:17
- Forum: Ideas and suggestions
- Topic: Researching Defenses takes overly long, which is illogical.
- Replies: 27
- Views: 12237
Re: Researching Defenses takes overly long, which is illogical.
I don't agree. In Skirmish mode, when the AI develops offensive capability so much faster than you can, decent defenses can still win.Kacen wrote:I've realized that it doesn't make logical sense that it takes so freaking long to research some defenses, that is hardpoints/bunkers/emplacements/towers/etc.