Search found 56 matches
- 05 Feb 2015, 05:24
- Forum: Addon discussions
- Topic: ModStarter OS X
- Replies: 14
- Views: 16614
Re: ModStarter OS X
Hey, does it handle installation of the sequences.wz?
- 04 Feb 2015, 05:08
- Forum: Technical Help / Troubleshooting
- Topic: Installed videos (sequences.wz) not loading onto war zone
- Replies: 11
- Views: 10705
Re: Installed videos (sequences.wz) not loading onto war zon
Just a quick note:
~/Library (Library folder in the user folder) is hidden. In order to get to it, open Finder, press the alt key on the keyboard and see under the Go menu. It should be listed there.
~/Library (Library folder in the user folder) is hidden. In order to get to it, open Finder, press the alt key on the keyboard and see under the Go menu. It should be listed there.
- 30 Dec 2014, 21:18
- Forum: News and announcements
- Topic: 3.1.2 has been released!
- Replies: 30
- Views: 84695
Re: 3.1.2 has been released!
My packaging of the .app wasn't configured properly. I've found the issue, will upload it later today once vexed shows up.
EDIT: The link is now updated. Please try again, it should work OK on macs now.
EDIT: The link is now updated. Please try again, it should work OK on macs now.
- 30 Dec 2014, 14:13
- Forum: News and announcements
- Topic: 3.1.2 has been released!
- Replies: 30
- Views: 84695
Re: 3.1.2 has been released!
Hey, themac, I'm responsible for the mac version. It worked on my laptop, but I don't have another Mac to test a clean install.
Would it be ok if I send you another version to test it out?
Would it be ok if I send you another version to test it out?
- 26 Dec 2014, 14:18
- Forum: News and announcements
- Topic: 3.1.2RC soft release
- Replies: 14
- Views: 32860
Re: 3.1.2RC soft release
That explains it. I'll try to build the correct tag.NoQ wrote:Building master branch?
- 26 Dec 2014, 12:17
- Forum: News and announcements
- Topic: 3.1.2RC soft release
- Replies: 14
- Views: 32860
Re: 3.1.2RC soft release
But QJsonValue is not present in the 4.8.6. It first shows up in Qt 5.0.
http://doc.qt.io/qt-5/qjsonvalue.html
Am I missing something?
http://doc.qt.io/qt-5/qjsonvalue.html
Am I missing something?
- 25 Dec 2014, 21:11
- Forum: News and announcements
- Topic: 3.1.2RC soft release
- Replies: 14
- Views: 32860
Re: 3.1.2RC soft release
I've been trying to build Warzone for Mac, but I guess the compile guide is outdated. Which version of Qt is needed?
- 02 Oct 2014, 18:20
- Forum: Other Talk
- Topic: Dream RTS - A One Man Show of sheer brilliance...
- Replies: 9
- Views: 7194
Re: Dream RTS - A One Man Show of sheer brilliance...
I was a beta tester. I really like the game.
Do explain about command disorientation. I'm interested in what are your objections?
P.S. I'm not trying to troll, I am genuinely interested.
Do explain about command disorientation. I'm interested in what are your objections?
P.S. I'm not trying to troll, I am genuinely interested.
- 29 Sep 2013, 18:34
- Forum: Artwork
- Topic: Models by Alpha93
- Replies: 81
- Views: 54391
Re: Models by Alpha93
Nice model. How much polygons?
- 04 Jul 2012, 18:39
- Forum: Game related Discussions
- Topic: Do You Use Commanders in the game? Yes, No, Why?
- Replies: 34
- Views: 18949
Re: Do You Use Commanders in the game? Yes, No, Why?
What if the CTRL+No combination binds the currently selected group to a commander?
Most of the people would welcome the commander in their forces if it's easier to use it (in my opinion).
Would that make it more usable?
Most of the people would welcome the commander in their forces if it's easier to use it (in my opinion).
Would that make it more usable?
- 05 Feb 2012, 14:42
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 296241
Re: Super Transport model submissions
Normally i wanted to change a few things in my first model, but then i noticed that it would be easier to start from scratch and make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter...
- 03 Feb 2012, 14:04
- Forum: Ideas and suggestions
- Topic: In game addons manager
- Replies: 9
- Views: 5519
Re: In game addons manager
So, I've had some wider ideas around the UI for WZ. Specifically, just as we can now create javascript AI scripts, why not allow the front-end user interface to be scripted with JS and QtGUI and QtQuick? This would allow very easy prototyping of new interface ideas, rapid adaptation to user feedbac...
- 16 Jan 2012, 01:04
- Forum: Balance
- Topic: Power rebalance
- Replies: 17
- Views: 11063
Re: Power rebalance
Currently, power income is determined by how many oil derricks you build on. Building an oil derrick is not a strategic investment - it is simply stupid not to do it, since oil derricks are almost free. Then you build as many power generators as you need to match. That is also not a strategic inves...
- 20 Dec 2011, 03:57
- Forum: Technical Help / Troubleshooting
- Topic: what was done to the latest master?
- Replies: 37
- Views: 10250
Re: what was done to the latest master?
cyp said they will release a version of the game that uses the old 2.3.9 way instead of the current crap if he wasn't lying Huh? Are you referring to Qt vs SDL? Don't think that's related to this thread... He was referring to this thread: http://forums.wz2100.net/viewtopic.php?f=2&t=7764 but I ...
- 10 Jul 2011, 19:51
- Forum: Technical Help / Troubleshooting
- Topic: Game crashes at start up
- Replies: 6
- Views: 4215
Re: Game crashes at start up
yes,i had the same problem.This was after the latest master install.
I already had an older version installed.Tried reinstalling it,didnt work.
After I manual edited the cfg file,it was ok.
I already had an older version installed.Tried reinstalling it,didnt work.
After I manual edited the cfg file,it was ok.