hmmmm
Especially the quit looks now very Hebrew
xD
Search found 20 matches
- 08 May 2009, 14:33
- Forum: Other Talk
- Topic: Static AA and mobile AA
- Replies: 1
- Views: 1283
Static AA and mobile AA
This came to my mind a few weeks ago and I’m still curious about it. What is the better solution to defend your Base against VTOL raids? On the one hand you have the static AA guns, which you can build easily in large numbers by pressing sh*t and draw a line of gun emplacements. To bad that you stil...
- 07 May 2009, 12:55
- Forum: Technical Help / Troubleshooting
- Topic: Certain Issues with Mac OS X version of new 2.2 Beta 2
- Replies: 11
- Views: 3304
Re: Certain Issues with Mac OS X version of new 2.2 Beta 2
Checked both, Videos still do not work
maybe I have to create a new folder, but where? and how to name it?
maybe I have to create a new folder, but where? and how to name it?
- 06 May 2009, 22:04
- Forum: Development
- Topic: i seem to have misplaced...
- Replies: 12
- Views: 3678
Re: i seem to have misplaced...
secret hint?Zarel wrote: Until then, um... you'll be fine as long as you don't research Archangel Missile Battery.
- 06 May 2009, 21:55
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86573
Re: NEW STRUCTURE MODELS
It its really striking that you love archways, don’t you?
- 06 May 2009, 21:48
- Forum: Technical Help / Troubleshooting
- Topic: Certain Issues with Mac OS X version of new 2.2 Beta 2
- Replies: 11
- Views: 3304
Re: Certain Issues with Mac OS X version of new 2.2 Beta 2
I try it right now but there are a lot of folders to try....
besides, the suggestion you made does not work,
Buginator, where did you put them?
besides, the suggestion you made does not work,
Buginator, where did you put them?
- 06 May 2009, 12:12
- Forum: Technical Help / Troubleshooting
- Topic: Certain Issues with Mac OS X version of new 2.2 Beta 2
- Replies: 11
- Views: 3304
Re: Certain Issues with Mac OS X version of new 2.2 Beta 2
Can you run warzone with the command line switches of --debug all --debug-file whatever.txt and attached that? AFAIK, the FMVs worked fine the last time I checked on a mac. I assume that the wz2100 folder also has the other .wz files in it as well? well as long as you just put them into the WZ Fold...
- 06 May 2009, 12:05
- Forum: Development
- Topic: Trunk snapshot builds (last update: Sept 4)
- Replies: 106
- Views: 42622
Re: Trunk builds (nightly-like) are back!
well
as long as you just put them into the WZ Folder you get the Subtitles for the Videos, but of course no videos and sound
Any suggestions?
as long as you just put them into the WZ Folder you get the Subtitles for the Videos, but of course no videos and sound
Any suggestions?
- 04 May 2009, 16:42
- Forum: Technical Help / Troubleshooting
- Topic: Certain Issues with Mac OS X version of new 2.2 Beta 2
- Replies: 11
- Views: 3304
Certain Issues with Mac OS X version of new 2.2 Beta 2
Right now I got two problems, 1. I dont know how I get the Videos working, I put the sequences.wz Data into the Wz2100 folder but I still don’t have the Videos. 2. I downloaded some new Skirmish Maps and put them into the Map folder in the Wz2100 folder but they don’t appear in game thanks for help
- 04 May 2009, 13:12
- Forum: Development
- Topic: Trunk snapshot builds (last update: Sept 4)
- Replies: 106
- Views: 42622
Re: :D Trunk builds are back!
can I use the videos also with the Mac SO X version?
- 02 May 2009, 22:44
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1694540
Re: WZ Screenshoots!
what map are you playing? there seems to be a lot of oil, remembers me of the fast is possible maps of Starcraft
- 01 May 2009, 14:05
- Forum: Other Talk
- Topic: help needed with very strange problem !
- Replies: 9
- Views: 3362
Re: help needed with very strange problem !
and some campaign missions also
- 26 Apr 2009, 15:10
- Forum: Addon discussions
- Topic: Mag-lev/Anti-gravity hover propulsion.
- Replies: 17
- Views: 16053
Re: Mag-lev/Anti-gravity hover propulsion.
nice one,
is it possible to add new propulsions or can you just replace them?
is it possible to add new propulsions or can you just replace them?
- 23 Apr 2009, 11:32
- Forum: Development
- Topic: Fewer production upgrades [NEW POLL]
- Replies: 62
- Views: 17910
Re: And some more rebalancing
Now I can see your point and you are total right. By playing with lets say five factories you will most likely not be ably to produce all the time since your running out of energy and that’s why producing a bit faster is not really making the difference. Just a little idea, have you ever thought abo...
- 23 Apr 2009, 10:13
- Forum: Development
- Topic: Fewer production upgrades [NEW POLL]
- Replies: 62
- Views: 17910
Re: And some more rebalancing
Sorry, maybe my English is just to limited but I do not understand what you mean by „bottleneck“. I know what a bottleneck is and have quite an idea of the metaphor but in total I’m not sure. Why don’t somebody tell me what the Updates for all these Factories exactly do. Then I can make a profound d...