How do i get to play this ? I am a total noob when having to use flame and all that
So far, all i get is, that this is no normal mod. The game have to be launched by FlaME?
Search found 86 matches
- 15 Jan 2012, 18:40
- Forum: Addon discussions
- Topic: [DEPRECIATED] Campaign 4 (Old thread)
- Replies: 428
- Views: 161666
- 15 Jan 2012, 03:20
- Forum: Mapping / Modding tools & discussions
- Topic: Campaign 4 needs your help!
- Replies: 9
- Views: 4764
Re: Campaign 4 needs your help!
Could you place a picture of the map it should be in? I read on the other thread, that some missions only covered 70% of a map, you wanted 90%. :idea: Also maybe a picture of some maps you have already, or some you think would be easy to add stuff to. :hmm: Give us some hints of what you would like ...
- 12 Jan 2012, 23:27
- Forum: Mapping / Modding tools & discussions
- Topic: Request: No Research AI
- Replies: 14
- Views: 6533
Re: Request: No Research AI
You said The classic AI of 2.3.9 is a bit slow when lab limit is set to 0, but it still does things, and, on the other hand, it doesn't violate the limit (even though it tries to). So i understood it like, that the A.I wanted to research, but could not because of the limits, hence my question about ...
- 12 Jan 2012, 11:16
- Forum: Mapping / Modding tools & discussions
- Topic: Request: No Research AI
- Replies: 14
- Views: 6533
Re: Request: No Research AI
Hey!
Thanks will try that out. So far, the only AI that is up to competition is BecomePray. But that is a hard A.I.
Did you start with bases then?
Thanks will try that out. So far, the only AI that is up to competition is BecomePray. But that is a hard A.I.
Did you start with bases then?
- 07 Jan 2012, 19:10
- Forum: Mapping / Modding tools & discussions
- Topic: Request: No Research AI
- Replies: 14
- Views: 6533
Re: Request: No Research AI
advising you right now. is not easy. read over all the information. i am not an AI person... all i have done is gather the resources and put them up. note: the information is old. i dont believe there has been too many changes... if there has been, i have requested ( numerous times!!!!) that the in...
- 07 Jan 2012, 03:43
- Forum: Mapping / Modding tools & discussions
- Topic: Request: No Research AI
- Replies: 14
- Views: 6533
Re: Request: No Research AI
well, you are going to have to design a new AI. from scratch. i can tell you where to find some great tutorials, but i have this suspicion that isnt what you want to do. right? :) You have no idea how badly i want to. But coding is still not something i have the time to put my self through. If just...
- 06 Jan 2012, 17:31
- Forum: Mapping / Modding tools & discussions
- Topic: Request: No Research AI
- Replies: 14
- Views: 6533
Request: No Research AI
Hey! Me and my pals play this game. But we really like to play T1 - We do it by playing with no research facilitys available to build and setting the map to T2 mode. But when we play with an AI, it bugs. The AI's are broken when it cant build a research facility or a Cyborg factory. So what A.I is o...
- 05 Jan 2012, 17:44
- Forum: Addon discussions
- Topic: AI Pack (7 different personalities)
- Replies: 8
- Views: 5755
Re: AI Pack (7 different personalities)
What the hell!
Freaking SUPER AI!!!! I turned on Deity to watch the behavior, and omg.. It just....
Freaking SUPER AI!!!! I turned on Deity to watch the behavior, and omg.. It just....
- 21 Apr 2010, 23:01
- Forum: Other Talk
- Topic: Victory
- Replies: 6
- Views: 3088
Re: Victory
Well, if you push the slider for the stock AI all the way to the right, its going to cheat very badly. - Stupid cheaters, dydo-AI doenst cheat! So in my eyes, dydo-AI is the way to go!
- 12 Apr 2010, 17:20
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
Re: t1 mod?
Yay!Delphinio wrote:i try to fix that in the next 2 weeks.hjhjhj wrote:Ok, beside the bug i mentioned, i could'n research Lancer AT Rocket or Bunker Buster - I had to destroy enemy base to get artifactes to research.. So its kinda of buggy this mod anyway
-- Delphinio
- 10 Apr 2010, 19:29
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
Re: t1 mod?
Ok, beside the bug i mentioned, i could'n research Lancer AT Rocket or Bunker Buster - I had to destroy enemy base to get artifactes to research.. So its kinda of buggy this mod anyway
- 10 Apr 2010, 13:22
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
Re: t1 mod?
Yep! Thats what i mentZarel wrote:I'm going to side with Crymson. hjhjhj doesn't look like he knows how to edit a mod.
--
But thank you Delphino, i tried the mod - One of the Ai's had Satelite and Cyborgs with railgun
Will try it again and see if it still occurs.
- 07 Apr 2010, 21:45
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
Re: t1 mod?
Ahhh... just looking at the date that Mod was posted, without even looking at any of the files, I think I can tell you the solution. Change all instances of "Mini-Pod" to "Mini-Rocket Pod". I bet that will do it. Try it. - Off to check out Per's new Scav .slo script..... RV Eeeh...
- 07 Apr 2010, 00:02
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
Re: t1 mod?
Here it is
viewtopic.php?f=10&t=1985
viewtopic.php?f=10&t=1985
- 06 Apr 2010, 16:46
- Forum: Mapping / Modding tools & discussions
- Topic: t1 mod?
- Replies: 26
- Views: 8462
t1 mod?
Hi
Im just wondering, i saw a T1 mod on the forums, but i cant get it to work, can someone please re-do the mod, so it works with the new versions? Or simply create it.
I would be verry gratefull!!
Regards - Balanovic!
Im just wondering, i saw a T1 mod on the forums, but i cant get it to work, can someone please re-do the mod, so it works with the new versions? Or simply create it.
I would be verry gratefull!!
Regards - Balanovic!