Search found 86 matches

by hjhjhj
15 Jan 2012, 18:40
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161666

Re: [ALPHA][Curr.Ver: Release-7]Campaign 4 Preview & Bug Rep

How do i get to play this ? I am a total noob when having to use flame and all that O_o
So far, all i get is, that this is no normal mod. The game have to be launched by FlaME? :hmm:
by hjhjhj
15 Jan 2012, 03:20
Forum: Mapping / Modding tools & discussions
Topic: Campaign 4 needs your help!
Replies: 9
Views: 4764

Re: Campaign 4 needs your help!

Could you place a picture of the map it should be in? I read on the other thread, that some missions only covered 70% of a map, you wanted 90%. :idea: Also maybe a picture of some maps you have already, or some you think would be easy to add stuff to. :hmm: Give us some hints of what you would like ...
by hjhjhj
12 Jan 2012, 23:27
Forum: Mapping / Modding tools & discussions
Topic: Request: No Research AI
Replies: 14
Views: 6533

Re: Request: No Research AI

You said The classic AI of 2.3.9 is a bit slow when lab limit is set to 0, but it still does things, and, on the other hand, it doesn't violate the limit (even though it tries to). So i understood it like, that the A.I wanted to research, but could not because of the limits, hence my question about ...
by hjhjhj
12 Jan 2012, 11:16
Forum: Mapping / Modding tools & discussions
Topic: Request: No Research AI
Replies: 14
Views: 6533

Re: Request: No Research AI

Hey!

Thanks will try that out. So far, the only AI that is up to competition is BecomePray. But that is a hard A.I. :annoyed:

Did you start with bases then?
by hjhjhj
07 Jan 2012, 19:10
Forum: Mapping / Modding tools & discussions
Topic: Request: No Research AI
Replies: 14
Views: 6533

Re: Request: No Research AI

advising you right now. is not easy. read over all the information. i am not an AI person... all i have done is gather the resources and put them up. note: the information is old. i dont believe there has been too many changes... if there has been, i have requested ( numerous times!!!!) that the in...
by hjhjhj
07 Jan 2012, 03:43
Forum: Mapping / Modding tools & discussions
Topic: Request: No Research AI
Replies: 14
Views: 6533

Re: Request: No Research AI

well, you are going to have to design a new AI. from scratch. i can tell you where to find some great tutorials, but i have this suspicion that isnt what you want to do. right? :) You have no idea how badly i want to. But coding is still not something i have the time to put my self through. If just...
by hjhjhj
06 Jan 2012, 17:31
Forum: Mapping / Modding tools & discussions
Topic: Request: No Research AI
Replies: 14
Views: 6533

Request: No Research AI

Hey! Me and my pals play this game. But we really like to play T1 - We do it by playing with no research facilitys available to build and setting the map to T2 mode. But when we play with an AI, it bugs. The AI's are broken when it cant build a research facility or a Cyborg factory. So what A.I is o...
by hjhjhj
05 Jan 2012, 17:44
Forum: Addon discussions
Topic: AI Pack (7 different personalities)
Replies: 8
Views: 5755

Re: AI Pack (7 different personalities)

What the hell! :hmm:
Freaking SUPER AI!!!! I turned on Deity to watch the behavior, and omg.. It just.... :annoyed: :!!!:
by hjhjhj
21 Apr 2010, 23:01
Forum: Other Talk
Topic: Victory
Replies: 6
Views: 3088

Re: Victory

Well, if you push the slider for the stock AI all the way to the right, its going to cheat very badly. :S - Stupid cheaters, dydo-AI doenst cheat! So in my eyes, dydo-AI is the way to go!
by hjhjhj
12 Apr 2010, 17:20
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

Re: t1 mod?

Delphinio wrote:
hjhjhj wrote:Ok, beside the bug i mentioned, i could'n research Lancer AT Rocket or Bunker Buster - I had to destroy enemy base to get artifactes to research.. So its kinda of buggy this mod anyway :augh:
i try to fix that in the next 2 weeks.
-- Delphinio
Yay! :!!!: :lecture:
by hjhjhj
10 Apr 2010, 19:29
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

Re: t1 mod?

Ok, beside the bug i mentioned, i could'n research Lancer AT Rocket or Bunker Buster - I had to destroy enemy base to get artifactes to research.. So its kinda of buggy this mod anyway :augh:
by hjhjhj
10 Apr 2010, 13:22
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

Re: t1 mod?

Zarel wrote:I'm going to side with Crymson. hjhjhj doesn't look like he knows how to edit a mod. :P
Yep! Thats what i ment XD

--

But thank you Delphino, i tried the mod - One of the Ai's had Satelite and Cyborgs with railgun :hmm:
Will try it again and see if it still occurs. :)
by hjhjhj
07 Apr 2010, 21:45
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

Re: t1 mod?

Ahhh... just looking at the date that Mod was posted, without even looking at any of the files, I think I can tell you the solution. Change all instances of "Mini-Pod" to "Mini-Rocket Pod". I bet that will do it. Try it. - Off to check out Per's new Scav .slo script..... RV Eeeh...
by hjhjhj
07 Apr 2010, 00:02
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

Re: t1 mod?

by hjhjhj
06 Apr 2010, 16:46
Forum: Mapping / Modding tools & discussions
Topic: t1 mod?
Replies: 26
Views: 8462

t1 mod?

Hi

Im just wondering, i saw a T1 mod on the forums, but i cant get it to work, can someone please re-do the mod, so it works with the new versions? Or simply create it.
I would be verry gratefull!!

Regards - Balanovic! :oops: