Search found 22 matches
- 17 May 2013, 08:54
- Forum: Game related Discussions
- Topic: THE SCAVS LAG SEVERAL GAMES :(
- Replies: 5
- Views: 3979
THE SCAVS LAG SEVERAL GAMES :(
well. since the 3.1 Vercion i realized some maps with scavs ON ... and when in the game reach like 200 global units totals ...the game starts to go slow :( ... i didnt have a cheap PC but...i have this problem... and i noticed most of the players have that probem...anybody knows the why of the probl...
- 05 Apr 2013, 08:58
- Forum: News and announcements
- Topic: Donation drive is now live!
- Replies: 26
- Views: 49107
Re: Donation drive is now live!
now you have my 5 dollars
GL in this
- 05 Apr 2013, 08:56
- Forum: News and announcements
- Topic: Requesting donations
- Replies: 17
- Views: 33911
Re: Requesting donations
now you have my 5 dollars
GL in this ,and plp who play this we need your help
- 24 Mar 2013, 10:21
- Forum: Technical Help / Troubleshooting
- Topic: Game wont start in VirtualBox
- Replies: 11
- Views: 8246
Re: Game wont start in VirtualBox
im trying to run it tooNoQ wrote:Just curious: what is the reason for running this game in VirtualBox?
- 23 Mar 2013, 05:10
- Forum: Development
- Topic: what about to put comments in the addons
- Replies: 2
- Views: 1903
what about to put comments in the addons
may its help to plp about more the map, put some information or error or bug in the map...you know things you wanna know before to play it ???
- 20 Mar 2013, 02:45
- Forum: Development
- Topic: Multiple droids placing in debug mode
- Replies: 2
- Views: 2135
Re: Multiple droids placing in debug mode
well its really helpme n_n tnx
- 19 Mar 2013, 00:39
- Forum: News and announcements
- Topic: Addons is now live!
- Replies: 38
- Views: 38761
Re: Addons is now live!
*-* beauty!
- 19 Mar 2013, 00:29
- Forum: Development
- Topic: Multiple droids placing in debug mode
- Replies: 2
- Views: 2135
Multiple droids placing in debug mode
well, i was ussing the debug mode to test some changes in the game, for that , i put a little army in each team with the debug mode, in this time when i got the 3.1 vercion , i find i cant place MULTIPLE DROIDS or UNITS with the shift button :(, instead a green triangle appears where the units is go...
- 22 Sep 2011, 08:00
- Forum: Addon discussions
- Topic: [MOD]Balance & start options/Proposals for options & balance
- Replies: 39
- Views: 19898
Re: [MOD] HO Balance & options / Proposals for options & bal
i made new 7-th version of this mod in this version i added two new start options and adjusted some things in "balance" also added more low oil maps with included mod part of change log: - new option "reveal map" variant 1: set satellite uplink centers for 2 seconds for each pla...
- 12 Sep 2011, 08:05
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Tracked tanks are the answer to artillery. artillery is a counter to Borgs. ++The only borgs counter that work fine on structures Limiting the artillery is removing the interest into researching the whole line. Therefore removing the interset in building it. therfore removing the interest into rese...
- 11 Sep 2011, 00:12
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Tracked tanks are the answer to artillery. artillery is a counter to Borgs. ++The only borgs counter that work fine on structures Limiting the artillery is removing the interest into researching the whole line. Therefore removing the interset in building it. therfore removing the interest into rese...
- 10 Sep 2011, 21:57
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
You are asking to remove the tanks from the game... ????
WTF!
do u read the threat???
ARTILLERY LIMIT.... anything about tanks
!
WTF!
ARTILLERY LIMIT.... anything about tanks
- 10 Sep 2011, 07:54
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
Thats i said the HIGH OIL GAMES ARE SOO POPULAR....THERES A POINT TO CHECK FOR THE ARTILLERY LIMIT :/medusa wrote: there is no way high oil games are the most popular.
!
- 08 Sep 2011, 00:28
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
No way. Artillery is overpowered only in tasteless high-oil games, which are unbalanced anyway, because the balance of prices isn't taken into account. In normal games artillery is rarely effective, so there's no need of putting limits to it. Use VTOLs to get rid of artillery farms. If you switch o...
- 07 Sep 2011, 09:56
- Forum: Other Talk
- Topic: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
- Replies: 28
- Views: 12243
Re: WHY NOT RIPPLE,ARCHANGELL,GROUND SHAKER LIMIT???
ya ..but why not in the oficcial game?