Search found 11 matches
- 03 Apr 2009, 05:55
- Forum: Mapping / Modding tools & discussions
- Topic: New Models (just started with it)
- Replies: 5
- Views: 2751
Re: New Models (just started with it)
Looking good but it's generally unwise to model details like the barrel ridges for a game with no close-up zoom (just draw the bevels on the texture). Also the turret edges and barrels can be done using smoothing rather than bevels (WZ models use elongated cubes for all barrels). I doubt wz2100 is p...
- 23 Mar 2009, 10:50
- Forum: Mapping / Modding tools & discussions
- Topic: Hi-res weapons texpage wanted
- Replies: 8
- Views: 4560
Re: Hi-res weapons texpage wanted
Thanks, but I found out it was only some models. Of course if you could export just those models that would be cool. I listed the broken files in post 2 of the other thread
- 23 Mar 2009, 10:44
- Forum: Mapping / Modding tools & discussions
- Topic: Download 3DS models
- Replies: 0
- Views: 1635
Download 3DS models
Converting PIE files can be a pain in the arse, so here are some warzone2100 weapon and turret models I prepared earlier. They're named differently from their PIE filenames and some of the turrets and sensors are missing but on the whole it's a useful resource if you're having trouble with the expor...
- 23 Mar 2009, 10:39
- Forum: Mapping / Modding tools & discussions
- Topic: Download Links for Warzone2100 Tools
- Replies: 1
- Views: 1941
Download Links for Warzone2100 Tools
It took me ages to find some of the tools required for warzone modding. Many of the sites linked elsewhere have disappeared. I've uploaded the ones I'm using to a new site but if anyone wants to add some links to this thread that would be a good idea. Official Resurrection Project Tools http://devel...
- 22 Mar 2009, 10:34
- Forum: Mapping / Modding tools & discussions
- Topic: broken UVmap on export
- Replies: 4
- Views: 3151
Re: broken UVmap on export
Oh yeah, and I tried the pie23ds.c tool from the trunk (Gentoo 64bit / lib3ds 1.3.0). Result wasn't quite what I'm looking for :gonk: http://warriorhut.org/spring/mods/metalstorm/screenshots/development/broken_everything_pie23ds.jpg I've tried models from the current release and the original CD. Als...
- 22 Mar 2009, 10:27
- Forum: Mapping / Modding tools & discussions
- Topic: broken UVmap on export
- Replies: 4
- Views: 3151
Re: broken UVmap on export
For quick reference I've dropped some screenshots here: http://warriorhut.org/spring/mods/metalstorm/screenshots/development/ And for "duplicate vertices" errors here's some output (from gnlrcktp.pie): version 2 pie detected type 512 pie detected basename: page-17-droid-weapons ext: .png t...
- 22 Mar 2009, 09:32
- Forum: Mapping / Modding tools & discussions
- Topic: broken UVmap on export
- Replies: 4
- Views: 3151
Re: broken UVmap on export
You got me there. It doesn't seem as bad as I originally thought. I've been going through them 1-by-1 and so far the only ones with obviously messed up textures are: exturret - back gnhblas - some fins trhair - left side trhcan - sides trhgss - sides trhlas - top gnmacan - bottom gnlrcktp - duplicat...
- 21 Mar 2009, 18:49
- Forum: Mapping / Modding tools & discussions
- Topic: Supreme Commander
- Replies: 8
- Views: 7674
Re: Supreme Commander
As an experienced supreme commander mod developer I can tell you that you wouldn't get far. The engine is just not designed for units to be configured ingame. The mod system doesn't support messing with many low-level dynamics (that's done in the C++ engine). Even if you tried you'd be facing an uph...
- 21 Mar 2009, 13:44
- Forum: Mapping / Modding tools & discussions
- Topic: Hi-res weapons texpage wanted
- Replies: 8
- Views: 4560
Re: Hi-res weapons texpage wanted
Sorry for the late reply, this forum was supposed to email me but didn't. Thanks for the feedback and original file. Progress has stalled thanks to this problem . If anyone does want to help then fixing that is a good start. Without the texcoords being accurately preserved then I can't test or use a...
- 21 Mar 2009, 13:34
- Forum: Mapping / Modding tools & discussions
- Topic: broken UVmap on export
- Replies: 4
- Views: 3151
broken UVmap on export
Hi, I'm trying to convert PIE models from the latest release to 3DS files. I'm finding the texture coords are often inaccurate. I've tried the blender scripts (blender 2.48a / Python 2.5.2) and the shareware tool 3DConverter. The scripts are version 1.2 from development.wz2100.net http://warriorhut....
- 09 Mar 2009, 14:27
- Forum: Mapping / Modding tools & discussions
- Topic: Hi-res weapons texpage wanted
- Replies: 8
- Views: 4560
Hi-res weapons texpage wanted
Hi There, been following the resurrection project for some time but this is my first post. Well done, btw. I'm developing a mod for the Spring RTS engine and when eidos confirmed the GPL on the data last year I decided to reuse the weapons from wz2100 for my units. I was originally going to use only...