Thanks. Just want WZ to be the most wanted & really cool free game on App Store. I'll give it a try sometime.Zarel wrote:Possible, yes - anything is possible. But this is not easy. If you want to do it yourself, feel free to. I just don't want you to go into this thinking it's easier than it really is.
Search found 51 matches
- 05 Feb 2010, 10:51
- Forum: Development
- Topic: Port this game to iPad
- Replies: 23
- Views: 10963
Re: Port this game to iPad
- 05 Feb 2010, 08:22
- Forum: Development
- Topic: Port this game to iPad
- Replies: 23
- Views: 10963
Re: Port this game to iPad
...erm, the iPaq doesn't run Mac OS X. Do you mean the iPad? The iPad uses iPhoneOS. It's a derivative of Mac OS X, but it can't run Mac OS X applications. In addition, the 1.10 branch of Warzone does not run on any version of Mac OS X. The iPhoneOS looks like a sand box with program life cycle ins...
- 05 Feb 2010, 05:57
- Forum: Development
- Topic: Port this game to iPad
- Replies: 23
- Views: 10963
Re: Port this game to iPad
If you make it for the iphone/touch it will work with the ipad almost a sure thing but if you make for the ipad it only works for the ipad. So it would be better if you could make it possible on the iphone/touch, then it just enlarges to fit the screen on the ipad. I have neither so no big deal to ...
- 04 Feb 2010, 19:29
- Forum: Development
- Topic: Port this game to iPad
- Replies: 23
- Views: 10963
Re: Port this game to iPad
The iPhone SDK is in Object C that is the similar programming language with this game. I'm thinking about how to utilize the multi-touch technology into this game and maybe the vibrate-able feature for explosions.
- 04 Feb 2010, 18:32
- Forum: Development
- Topic: Port this game to iPad
- Replies: 23
- Views: 10963
Port this game to iPad
Could you put some efforts to port this game to new Apple iPad running Mac OS (did not know the OS version exactly)?
- 23 Apr 2007, 04:08
- Forum: Website feedback
- Topic: Thanks
- Replies: 153
- Views: 255562
Re: Thanks
Keeping on playing this game and you will see it's hard to leavelukas wrote: Oh yeah! Really great work! I was searching for some nice games for Linux and Warzone2100 is No 1 at this time. Thanks!!!
- 16 Mar 2007, 03:52
- Forum: Development
- Topic: Long term source code goals...
- Replies: 20
- Views: 9804
Re: Long term source code goals...
Hope info in this thread would help: http://wz2100.net/forum/index.php?topic=374.0Tropper wrote: My main problem right now with the source code is more the lack of documentation. Maybe thats a good start for me where i can help the project; ...
- 28 Feb 2007, 05:17
- Forum: Addon discussions
- Topic: the REAL Scorpion
- Replies: 16
- Views: 10001
Re: the REAL Scorpion
so :-X we don't have to hang turrets on something to work hehe
anyway i like that mod for it look. :-\: anyone has an idea for the functionality along with this mod?
anyway i like that mod for it look. :-\: anyone has an idea for the functionality along with this mod?
- 09 Feb 2007, 03:11
- Forum: Addon discussions
- Topic: New Backgrounds
- Replies: 127
- Views: 65525
Re: New Backgrounds
Reminds me a bit to the winamp icon. yes, it looks like the winamp icon. but really does not have any relation to that. Hey, I have a few of those on my car! Slightly rotated, but that was my first and immediate association. there is a little difference between the two logo: there is maybe a letter...
- 08 Feb 2007, 06:08
- Forum: Addon discussions
- Topic: New Backgrounds
- Replies: 127
- Views: 65525
Re: New Backgrounds
Hey guys, how about this one?
The shape that has the style of flash of lighting stands for W, Z, 2, 1 and the circle stands for 0, 0.
You still use the terrain or urban texture for the circle and the lightning effect of the original wz icon for the flash
The shape that has the style of flash of lighting stands for W, Z, 2, 1 and the circle stands for 0, 0.
You still use the terrain or urban texture for the circle and the lightning effect of the original wz icon for the flash
- 02 Feb 2007, 04:17
- Forum: Other Talk
- Topic: Vote for the most useless Late-Game weapon
- Replies: 14
- Views: 8574
Re: Vote for the most useless Late-Game weapon
I vote for ALL to let the game more closer to the reality that
let the users make their own choice, maybe right/wrong choice for the right/wrong time (in the manner of game rebalance)
let the users make their own choice, maybe right/wrong choice for the right/wrong time (in the manner of game rebalance)
- 29 Jan 2007, 11:42
- Forum: Development
- Topic: That little bucket of ideas.....
- Replies: 88
- Views: 30398
Re: That little bucket of ideas.....
... Another idea: Defense buildings should be upgradeable. For example: Once cannon turret is researched, it can be built. Then once heavy machinegun hardpoint is invented, cannon turret can be ugpraded to heavy machingun hardpoint ... oh, sorry i have to barge like this, i like this idea too. I th...
- 27 Jan 2007, 03:11
- Forum: Website feedback
- Topic: possible solution for "wz does not start"
- Replies: 15
- Views: 10690
Re: possible solution for "wz does not start"
OK. Late better than never. We all need time
- 26 Jan 2007, 02:58
- Forum: Website feedback
- Topic: possible solution for "wz does not start"
- Replies: 15
- Views: 10690
Re: possible solution for "wz does not start"
If you want to document the code in all it's detail (what would be needed to find the hidden Windows Registry related code), then this would also be a huge task with little to no benefit, ... I don't think so. At least we will be able to control the scope of this project and get the traceability. ....
- 25 Jan 2007, 10:13
- Forum: Website feedback
- Topic: possible solution for "wz does not start"
- Replies: 15
- Views: 10690
Re: possible solution for "wz does not start"
you would have if people would have listened to me at the beginning ( Prior to dec 2004 release of the source.) >:( i am newbie here and i don't understand what you mean ok - if he is asking about code related (programing design stuff - i dont understand that - which is why i was asking if and whe...