Search found 324 matches

by Arreon
09 May 2013, 16:58
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

But there are clear instructions how to install any mod. You just throw the .wz file into autoload folder and that's it. It's explained in the game's FAQ. I did just that. I put the T1Limiter.wz into the autoload folder, but nothing happened. I know how to install mods, but for some reason, this on...
by Arreon
09 May 2013, 16:04
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

What you're doing is something really weird. You should not have seen the .js files at all in the process. That's what happens when there are no clear instructions on how install a mod or any of its components. I start doing weird stuff. :lecture: EDIT: Or should I say no clear instructions on how ...
by Arreon
09 May 2013, 15:49
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

Have you tried putting one of them into the autoload folder alongside Contingency? (Note: putting both of them into the autoload folder is NOT recommended due to them overwriting eachother.) I finally figured out how to get it to work. I copypasted the text from the .js limiter files into the .inc ...
by Arreon
09 May 2013, 14:59
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

How do you get the Tier-limiting mods to work? I've tried all kinds of methods but I cannot seem to get it to work. :stressed:
by Arreon
15 Apr 2013, 15:31
Forum: Ideas and suggestions
Topic: An idea to make Commanders more useful
Replies: 5
Views: 3454

An idea to make Commanders more useful

This is an idea that's aimed at the scripting of a commander turret. What if the Commander units were scripted in such a way that the units assigned to it would change their combat behavior based on their most effective use. Let me elaborate on this: Commander: This is the unit that acts as a sort o...
by Arreon
31 Jan 2013, 23:57
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

NoQ wrote:Windows build seems to be finally ready!
And it also includes the latest label fixes, so it'd be usable for the next alpha, probably (:
That seemed to do the trick :)
by Arreon
31 Jan 2013, 20:43
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

There is still no build I can use to run this new Nullbot. The git branch is empty.
by Arreon
30 Jan 2013, 20:08
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

NoQ wrote:Hmm, seriously? Are all snapshots broken currently? :shock: O_o :o
Cause i'm compiling the game from git directly, and never needed to check out snapshots.

P.S. Lol, just noticed that i've been packing calling the mod .zip since eternity, and it worked.
Re-named anyway.
Still broken. :stressed:
by Arreon
30 Jan 2013, 19:18
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

NoQ wrote:
Prot wrote:NoQ, how to fetch latest code of you bot?
Or you using same git repository as the game 3.2+ ?
NoQ wrote:github
Arreon wrote:How do I fix it?
Get a newer snapshot and install it.
That was the newest snapshot I could find. Can you link me to a newer one?
by Arreon
30 Jan 2013, 19:06
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

How do I fix it?
by Arreon
30 Jan 2013, 18:26
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

NoQ wrote:What master snapshot are you using? May it be something not recent enough?
warzone2100-master-20130118-080044-170f3a9.exe
by Arreon
30 Jan 2013, 18:06
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 134
Views: 171451

Re: [3.2+] NullBot 3 ‘Reloaded’ ~alpha~

I can't use this new Nullbot due to this annoying error:
by Arreon
19 Jan 2013, 19:12
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

One improvement to the mod would be to change the Rocket Assault Pod cyborgs so that the weapon on their arm actually looks like the Assault Pod instead of the Mini Rocket Pod.
by Arreon
24 Dec 2012, 15:44
Forum: Ideas and suggestions
Topic: Remove pre-placed buildings from game map if disabled
Replies: 2
Views: 9949

Remove pre-placed buildings from game map if disabled

One thing that bothers me is when I go to disable VTOL factories and sometimes Cyborg factories too, the ones that were already placed on the map at the start of the game still remain. There should be a fix where any buildings that are placed on the map which are disabled in the Structure Limits men...
by Arreon
10 Dec 2012, 20:09
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397415

Re: Warzone 2100: Contingency (Beta now released)

Can you make a version that's compatible with master builds, pretty please? :3