Using non-volatile storage (e.g. an on-disk file as opposed to an in-memory list) would already be an improvement. The thing is, we keep track of games' lifetimes by holding on to an open TCP socket. Unfortunately you cannot store sockets to disk.
What's about connection twice, once up the game ...
Search found 679 matches
- 27 Jan 2010, 01:01
- Forum: Development
- Topic: Lobby Server - Improvement
- Replies: 20
- Views: 23081
- 26 Jan 2010, 00:21
- Forum: Development
- Topic: Lobby Server - Improvement
- Replies: 20
- Views: 23081
Re: Lobby Server - Improvement
Now, after I had seen through the code of the masterserver , I thought I could help.
Above all, I am talking about to install a failover so that if one is down another server can do that work.
Using non-volatile storage (e.g. an on-disk file as opposed to an in-memory list) would already be an ...
Above all, I am talking about to install a failover so that if one is down another server can do that work.
Using non-volatile storage (e.g. an on-disk file as opposed to an in-memory list) would already be an ...
- 24 Aug 2009, 00:09
- Forum: Other Talk
- Topic: Video Quality for Video Files For Warzone 2100
- Replies: 39
- Views: 101888
Re: Video Quality for Video Files For Warzone 2100
Fetching to 3 boxes with 5 MB/s upstream connection now, I'll seed further from there.cybersphinx wrote:My upload sucks, be patient and seed.
- 25 Jan 2009, 01:59
- Forum: Other Talk
- Topic: Russian video from PSX(and misic from...)
- Replies: 12
- Views: 6588
Re: Russian video from PSX(and misic from...)
I am not even sure this would be legal or not.
I know they made localized vids for other areas as well, but as far as I know, *only* the ones that were first released in the original archive are the ones that are GPLed.
All the others (including the PSX version) are in legal limbo, so I doubt you ...
I know they made localized vids for other areas as well, but as far as I know, *only* the ones that were first released in the original archive are the ones that are GPLed.
All the others (including the PSX version) are in legal limbo, so I doubt you ...
- 19 Jan 2009, 20:00
- Forum: 2.1.x
- Topic: When crashing bug will be fixed?
- Replies: 11
- Views: 30375
Re: When crashing bug will be fixed?
Do you know what text string (the English, non-translated one) triggers the bug?Phoenix666 wrote:When i replace standart .mo file(with russian) by my file, bug dissapear!
- 18 Jan 2009, 23:33
- Forum: 2.1.x
- Topic: When crashing bug will be fixed?
- Replies: 11
- Views: 30375
Re: When crashing bug will be fixed?
.po files should not be capable of causing crashes. If they do then it's a bug in warzone itself.Phoenix666 wrote:Error was, because translator have many errors
i have new .po file witch don't have this problem
- 18 Jan 2009, 17:10
- Forum: News and announcements
- Topic: Version 2.1.1
- Replies: 2
- Views: 17674
Re: Version 2.1.1
Thanks, for noticing, unfortunately there's little we can do about that at this point.Lartza wrote:Not a big thing, but windows binary menu says 2.1.0
- 18 Jan 2009, 15:33
- Forum: 2.1.x
- Topic: When crashing bug will be fixed?
- Replies: 11
- Views: 30375
Re: When crashing bug will be fixed?
Could you attach the warzone2100.RPT file that gets created when a crash occurs? It might help us fix this problem.
- 12 Jan 2009, 01:14
- Forum: News and announcements
- Topic: Version 2.1.1
- Replies: 2
- Views: 17674
Version 2.1.1
Hi all,
After releasing 2.1 we soon discovered that a problem which popped up on Mac OSX some times was rather easy to fix. Hence this bug fix release.
This release only fixes an issue where saved games wouldn't load properly on big endian systems (e.g. PowerPC a processor common in OSX systems ...
After releasing 2.1 we soon discovered that a problem which popped up on Mac OSX some times was rather easy to fix. Hence this bug fix release.
This release only fixes an issue where saved games wouldn't load properly on big endian systems (e.g. PowerPC a processor common in OSX systems ...
- 24 Dec 2008, 11:32
- Forum: News and announcements
- Topic: Version 2.1 Final
- Replies: 25
- Views: 29359
Re: Version 2.1 Final
today (tuesday) is december 23 2008 xD this friday is december 26 2008 and next friday is january 2 2009 :3
so sometime between now and then will be the osx release. xD
Oh.... oops... I meant 26th December.... Although apparently it became yesterday evening, i.e. the Mac OSX package is ready ...
so sometime between now and then will be the osx release. xD
Oh.... oops... I meant 26th December.... Although apparently it became yesterday evening, i.e. the Mac OSX package is ready ...
- 23 Dec 2008, 22:12
- Forum: News and announcements
- Topic: Version 2.1 Final
- Replies: 25
- Views: 29359
Re: Version 2.1 Final
Sorry the OSX build hasn't been built yet... Still waiting for one of the OSX maintainers to do one. ETA currently is next friday (23rd December 2008).markroedel wrote:The OSX download for 2.1.0-final appears to have gone missing...
- 03 Dec 2008, 02:12
- Forum: Development
- Topic: Partially Built Structures
- Replies: 13
- Views: 6789
Re: Partially Built Structures
Another related proposal: PowerUsage.
- 02 Dec 2008, 19:18
- Forum: Other Talk
- Topic: Warzone 2120 - Nexus Returns
- Replies: 14
- Views: 9213
Re: Warzone 2120 - Nexus Returns
Try to search the forum and wiki/manual.
- 01 Dec 2008, 04:00
- Forum: News and announcements
- Topic: Version 2.1 Release Candidate 2
- Replies: 5
- Views: 5864
Re: Version 2.1 Release Candidate 2
Download should be there.hessuu wrote:Cool... I was just playing warzone.Downloading.
EDIT: Or not. Download is not working yet.
- 10 Nov 2008, 11:50
- Forum: Development
- Topic: The Quit Screen
- Replies: 26
- Views: 10941
Re: The Quit Screen
Sure we could, but that means more code, thus more code in which we can have bugs. The entire reason for setting up this poll is that we prefer to remove the quit screen altogether (if most people don't object).HolyDragoon wrote:Well, you could put the exit screen as an option...