Search found 402 matches
Re: more ai's
I have just asnwered DarkCheetah 's pm and gave permission to use any of my AIs with any version of WRP Warzone and that I can't offer any tech support. Since I now bumped into this topic I want to prevent any confusions that can arise. With 'my AIs' I refer to: Turtle AI - a defensive style AI, use...
- 26 Aug 2008, 17:32
- Forum: 2.1.x
- Topic: Flame Weaponry Misbehavior
- Replies: 17
- Views: 38006
Re: Flame Weaponry Misbehavior
That sounds right. This shows up at r3312 witch was before 2.1 was branched. I have just checked out r3310 version of weapons.txt. The flamers seem to be even more broken than now. I attached flamers to commander and sent to attack a derrick, the way it is showed on skellr's screenshot. They didn't...
- 26 Aug 2008, 17:08
- Forum: 2.1.x
- Topic: Beta 4 AI Poor
- Replies: 41
- Views: 20662
Re: Beta 4 AI Poor
I don't know if it's the Aivolution or standard AI that sometimes shout for help and such, but one thing about that AI annoys me, I always try to help them out when I have any units to spare, but whenever I ask them for help they say "Bug off" or "I don't have any units", even i...
- 26 Aug 2008, 16:17
- Forum: 2.1.x
- Topic: Beta 4 AI Poor
- Replies: 41
- Views: 20662
Re: Beta 4 AI Poor
Warzone AI suffers from pathfinding a lot, but it can change soon, I have heard per is on it.
- 26 Aug 2008, 16:13
- Forum: 2.1.x
- Topic: Flame Weaponry Misbehavior
- Replies: 17
- Views: 38006
Re: Flame Weaponry Misbehavior
That sounds right. This shows up at r3312 witch was before 2.1 was branched. They stop and wait without firing, apparently not long enough, then turn around only to find the target is still there behind them. I wonder what they are waiting for initially when given a command like that? I'm not sure ...
- 26 Aug 2008, 16:04
- Forum: Other Talk
- Topic: varations?
- Replies: 12
- Views: 5222
Re: varations?
Kill the commander sounds interesting imo.
- 26 Aug 2008, 15:58
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21449
Re: Rebalancing WZ: A Modest Proposal
I for one do appreciate the work you are putting into balancing what was a very imbalanced game and I never meant to sound like I was critizing your changes and reasoning if I did before. I did not mean anyone in particular. Neither you nor Zydonk nor anyone else. Just agreeing with your observatio...
- 24 Aug 2008, 22:30
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21449
Re: Rebalancing WZ: A Modest Proposal
I think you may be misunderstanding one important factor of my proposal though and that is Pods should not be an AT weapon, just as they are not an AT weapon in real life and unless I am totally mistaken, they are not an AT weapon in the original warzone, they are best used against droids with ligh...
- 24 Aug 2008, 20:31
- Forum: Development
- Topic: path finder + strange propulsions
- Replies: 9
- Views: 4763
Re: path finder + strange propulsions
Another thing that needs a fix is when AI truck is ordered to build a derrick but your truck starts before the AI truck, when the AI truck arrives your truck is already building a derrick and AI truck helps you to build it. When the derrick is finished it stays there for a second confused ... : &quo...
- 24 Aug 2008, 18:14
- Forum: Development
- Topic: Beyond the Scourge (New AT Launcher Discussion)
- Replies: 18
- Views: 8047
Re: Beyond the Scourge (New AT Launcher Discussion)
Nice one, Chojun. Although sometimes I really think you are being serious.Chojun wrote:I disagree with the whole premise. You don't make things more powerful to compete with too-powerful weapons. It goes beyond all reason and sanity.
- 24 Aug 2008, 17:05
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21449
Re: Rebalancing WZ: A Modest Proposal
Deus Siddis, I read what you wrote regarding the pods. When you say that pods is a prerequisite for lancer it is true to some extend. Currently there are mainly two lines for direct firing weapons that are available for all tech levels. MG->Cannons->Rail/Neeld/Gauss and Pods->Lancer/TK/Scourge Laser...
- 21 Aug 2008, 19:28
- Forum: Development
- Topic: Metalbeast's ideas and wishes
- Replies: 8
- Views: 4677
Re: Metalbeast's ideas and wishes
If I knew what is causing the crash then maybe I could make it work with 2.0.10, but I have no idea why it crashes.MetalBeast wrote:Yes, the game crashes to desktop.Troman wrote: Did you try to activate it in 2.0.10?
- 21 Aug 2008, 19:24
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21449
Re: Rebalancing WZ: A Modest Proposal
So with your approval for inclusion in the balanced official trunk release, Troman, I will make a second advanced missile pod and dual missile pod couple of models to represent a new tier 3 missile pod technology. It will be the same as the post tier 3 AT line we've worked out only with a focus on ...
- 21 Aug 2008, 17:15
- Forum: Development
- Topic: Metalbeast's ideas and wishes
- Replies: 8
- Views: 4677
Re: Metalbeast's ideas and wishes
Did you try to activate it in 2.0.10?MetalBeast wrote:Big THX
will test it immediately
P.S. It is possible to make this mod 2.0.10 compatible ?
I can not play 2.1 beta due to the "stutter problem"
- 21 Aug 2008, 17:08
- Forum: 2.1.x
- Topic: Crash in skirmish with T1
- Replies: 10
- Views: 6941
Re: Crash in skirmish with T1
I was always wondering how people managed CAM1 to appear in their research list, I think I know it now. It happens when you pick up an artifact, it gives you a random research topic. It happened to me some days ago in a skirmish game.