Search found 24 matches
- 24 Jan 2007, 22:27
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
Because it stops back to desktop randonly (or aparently randonly) leaving a huge stderr.txt file
- 24 Jan 2007, 05:31
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
yes, from what the current svn code does... looks like droids are even able to hit a command center in an elevated position from a lower position by just hitting the top of the building (in earlier code they apparently aimed for the base of the building, now the appear to aim at any exposed building...
- 24 Jan 2007, 00:25
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
yes, but he said that this is because current ai cant handle this yet...
- 24 Jan 2007, 00:23
- Forum: Development
- Topic: Datafile-Format discussion
- Replies: 41
- Views: 19069
Re: Datafile-Format discussion
reinventing the wheel for simple things sometimes get us stuck without any gains...
- 23 Jan 2007, 22:56
- Forum: Development
- Topic: formation.c, formation.h, formationdef.h...
- Replies: 11
- Views: 6183
Re: formation.c, formation.h, formationdef.h...
Not exactly. Rigid body dynamics are for 1st shooters and the like, i agree. But both engines can be configured to use only newtonian models (without the complex rigid body dynamics thing). RTS entities can be represented as simple points of mass (Punctual entities) without joints or articulations, ...
- 23 Jan 2007, 22:48
- Forum: Development
- Topic: Datafile-Format discussion
- Replies: 41
- Views: 19069
Re: Datafile-Format discussion
What about this http://ndevilla.free.fr/iniparser/ ?
Its MIT License. An INI File parser.
Should ease the maintenance cause java, c++ and delphi have ini file parsers included in their object classes...
Its MIT License. An INI File parser.
Should ease the maintenance cause java, c++ and delphi have ini file parsers included in their object classes...
- 23 Jan 2007, 22:41
- Forum: Mapping / Modding tools & discussions
- Topic: WZ don't use my unit
- Replies: 17
- Views: 10003
Re: WZ don't use my unit
so pls give me it to test
- 23 Jan 2007, 22:31
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
ok, but the original developers cheated their way in this... The idea was to have 4 levels, each with inimpended line of sight from the other bunker - hardpoint - tower - indirects that makes sense. But unfortunately they did not develop a true line of sight algoritm so the tower height advantage wa...
- 23 Jan 2007, 03:16
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
but not above another hardpoint
- 23 Jan 2007, 01:13
- Forum: Development
- Topic: formation.c, formation.h, formationdef.h...
- Replies: 11
- Views: 6183
Re: formation.c, formation.h, formationdef.h...
What about implementing Newton or ODE physics system into warzone ? Theres a lot of places where we need physics modelling and we have the danger of building duplicated functionality... Why reinvent the wheel ? Let´s plug Newton into warzone and get rid of tons of legacy code... (The formation thin...
- 23 Jan 2007, 01:10
- Forum: Other Talk
- Topic: What the use of Towers ?
- Replies: 13
- Views: 8115
Re: What the use of Towers ?
a tower can fire above the concrete wall. you place it like this : * = bunkers and emplacements + = concrete hardpoints ! = towers - = normal concrete walls This side to the enemy * * * * * * * * * * * * * * * * * * * * * -+-+-+-+-+-+-+-+-+- ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! This way you have 3 levels...
- 22 Jan 2007, 18:47
- Forum: Development
- Topic: formation.c, formation.h, formationdef.h...
- Replies: 11
- Views: 6183
Re: formation.c, formation.h, formationdef.h...
Ok, i will write a new movement engine from scratch, with a full blown model of entities behaviors based on the behaviours described in this site (this will take some time). Then i will post it here and IF someone is interested, take the code and plug it for me into warzone. Ok ? I still feel overwh...
- 22 Jan 2007, 06:13
- Forum: Development
- Topic: formation.c, formation.h, formationdef.h...
- Replies: 11
- Views: 6183
formation.c, formation.h, formationdef.h...
I´m looking for ways to implement a real military formation model to warzone, and while at it i stumbled across these files : formation.c, formation.h, formationdef.h. Reading it time after time i menaged to get some clues about how it works, but, unfortunately, i did not menage to find where all t...
- 27 Dec 2006, 01:16
- Forum: Bug reporting
- Topic: Error when starting the second campaign
- Replies: 5
- Views: 4930
Re: Error when starting the second campaign
I am deleting everything (even the save games and etc).
I am sure i am using a clean SVN version, but i will re-setup everything to replicate this bug...
I am sure i am using a clean SVN version, but i will re-setup everything to replicate this bug...
- 26 Dec 2006, 22:03
- Forum: Bug reporting
- Topic: Error when starting the second campaign
- Replies: 5
- Views: 4930
Re: Error when starting the second campaign
Using warzone2100 --datadir poiting to the unzipped svn data files results in the second campaign starting (actually, the text descriptions) but fails after the "cutscenes". I found a file in the datadir, \trunk\data\messages\strings\scrstrigs.txt with some path strings with \ instead of /...