Search found 21 matches
- 01 Mar 2011, 18:42
- Forum: Development
- Topic: Rendering invisible units
- Replies: 0
- Views: 1127
Rendering invisible units
I didn't look at source code, but I feel that units visible by friendly unit but not in camera view is still rendered. This is annotable on slow computers when it's crowd on screen or after Sattelite Uplink build - game is slowing down even I don't look at that carnage. It shouldn't be that. Units t...
- 29 Sep 2010, 11:02
- Forum: Ideas and suggestions
- Topic: successor for Bunker Buster
- Replies: 42
- Views: 13406
Re: successor for Bunker Buster
ah yes, Bunker Blaster was a borg equipped with light version of BBZarel wrote:An upgraded bunker buster weapon existed in 1.11/1.12 (which were mods, not official versions), you may have been thinking of those..
- 29 Sep 2010, 10:57
- Forum: Ideas and suggestions
- Topic: Thermal based anti-tank weapons.
- Replies: 8
- Views: 4103
Re: Thermal based anti-tank weapons.
I think that is...real. Plasma can be very unstable so if you hit in proper place on turret it will blow up :) Napalm rockets will be cool if we can launch a rocket that explode dealing kinetic damage + spread of river of flame on ground dealing damage to all units that went into it (like incenediar...
- 26 Sep 2010, 18:09
- Forum: Ideas and suggestions
- Topic: successor for Bunker Buster
- Replies: 42
- Views: 13406
Re: successor for Bunker Buster
If I remember correctly, there was "Bunker Blaster" rocket in old WZ that needed BB to research with inceased damage and further decrease ROF.
- 26 Sep 2010, 18:04
- Forum: News and announcements
- Topic: 2.3.5 has been released
- Replies: 25
- Views: 22937
Re: 2.3.5 has been released
Maybe cyborgs are in "Power Saving Mode" and need to move so they can activate againj0shdrunk0nwar wrote:
Too bad that you didn't catch that bug in the 2.3.5 RC versions. If you did, then maybe there would have been a chance of it getting fixed in the final 2.3.5
- 25 Sep 2010, 20:58
- Forum: News and announcements
- Topic: 2.3.5 has been released
- Replies: 25
- Views: 22937
Re: 2.3.5 has been released
Hey it's pretty damn good work! I tested it and it didn't crash, but I found small bug. I was playing skirmish on GreatRift with a "distance fog" option on. I produced assault gun borgs squad and loaded into Cyborg Transport. When I moved Transport on position and unloaded borgs, I moved T...
- 12 Dec 2009, 09:22
- Forum: Addon discussions
- Topic: Random maps
- Replies: 29
- Views: 11357
Re: Random maps
This generator should be implemented into wz.
- 12 Dec 2009, 09:18
- Forum: Ideas and suggestions
- Topic: New graphics engine
- Replies: 19
- Views: 9719
Re: New graphics engine
Unreal Development Kit is now for free! http://www.udk.com/download.html Havok too, but rather it would be useless in wzMakary wrote:But who knows? Maybe Warzone 2200 will be on Unreal Engine 3
- 06 Dec 2009, 09:50
- Forum: Ideas and suggestions
- Topic: Transport mode skirmish
- Replies: 6
- Views: 3490
Re: Transport mode skirmish
I thought about this as well. It's similar to military training on brigade-level. The brigade is divided in two teams, which take preset initial positions. Both commanders are issued to conquer and hold a number of beacons. They are given the total number of beacons, what they are and positions of ...
- 06 Dec 2009, 09:37
- Forum: Ideas and suggestions
- Topic: New graphics engine
- Replies: 19
- Views: 9719
Re: New graphics engine
Maybe port wz to Irrlicht engine? It's open source too. Yes, it's more important to have good gameplay than eyecandy. But who knows? Maybe Warzone 2200 will be on Unreal Engine 3
- 21 Nov 2009, 09:35
- Forum: Ideas and suggestions
- Topic: Transport mode skirmish
- Replies: 6
- Views: 3490
Transport mode skirmish
What about this: all players starts with a base outside a map, 3 factories, 3 research facilities and 2 borg factories. On map, there is some numbers of userless landing zones. A player produces units and with transport ship deploys on the map. Player wins whenever he capture and secure all LZs. Tru...
- 19 Jul 2009, 15:31
- Forum: Ideas and suggestions
- Topic: Possible multi turret solution
- Replies: 57
- Views: 41437
Possible multi turret solution
Some time ago I've played the Warhammer 40k Dawn of war. In this game there is Predator tank, wich have one main cannon and two additional on the side. Maybe add to Warzone possibility to design similiar tanks? Only on heavy bodies of course. http://gfx.gaminator.pl/data/screen/1308/643/6454-2.jpg T...
- 16 May 2009, 09:52
- Forum: Development
- Topic: Post your system specs
- Replies: 130
- Views: 60911
Re: Post your system specs
Cpu:AMD Sempron 1,6 GHz
Ram: 512 Mb
Video: GeForce 6100 128Mb
Os: Windows XP Professional
Yes, that's poor, I know.
Ram: 512 Mb
Video: GeForce 6100 128Mb
Os: Windows XP Professional
Yes, that's poor, I know.
- 16 May 2009, 09:49
- Forum: Other Talk
- Topic: Announcement: Random map generator version 1.0.1
- Replies: 8
- Views: 5191
Re: Announcement: Random map generator version 1.0.1
Could you compile this, so we can use this?
- 05 May 2009, 18:10
- Forum: News and announcements
- Topic: Version 2.2 beta 2
- Replies: 28
- Views: 27352
Re: Version 2.2 beta 2
I cannot start skirmish game. Program starts, but when I trying to start skirmish it crashes and tells me to install Visual c++ library or something. This wasn't in older releases.