Search found 35 matches
- 13 Mar 2008, 00:03
- Forum: Development
- Topic: win condition
- Replies: 16
- Views: 6462
Re: win condition
If you want to run a different stlye of multiplayer game, set a time-limit on the game, say 2hrs. When a player looses all their trucks, a new truck is dropped from orbit back at a place of the players choosing. that way, you can keep the game going. Also, to make it more challenging, each player c...
- 10 Mar 2008, 17:49
- Forum: 2.1.x
- Topic: Minimum connection required for Warzone?
- Replies: 24
- Views: 44488
Re: Minimum connection required for Warzone?
Or maybe we should disable the AI movement routines on clients? By that, I mean the main issue we are having now is that without the permission of the Host machine, the units will go on their own, and follow their logic. (this is before the patch) Example, on Host machine, you got 5 units sitting s...
- 10 Mar 2008, 14:50
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115286
Re: Warzone 2100 wish list - all can contribute_part 2
Well, the top of the factory menu seems like it makes the most sense.
- It's there in the PS1 version as far as I can remember
- The factory menu is were you make MORE units
- It's there in the PS1 version as far as I can remember
- The factory menu is were you make MORE units
- 08 Mar 2008, 22:20
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115286
Re: Warzone 2100 wish list - all can contribute_part 2
the second one was really just meant as a stupid idea to toss out there.
If I leave anything out it eats at me :p
If I leave anything out it eats at me :p
- 08 Mar 2008, 01:59
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115286
Re: Warzone 2100 wish list - all can contribute_part 2
"Resume AI" button on debug, so the AI works after you take control of it (although sometimes you might WANT it stopped, which is why I presented a button). You might also consider a menu were you can grant specific techs, for example, giving nexus towers to a specific AI (like maybe the ...
- 02 Nov 2007, 00:40
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 81842
Re: Warzone 2100 wish list - all can contribute.
EASY TO USE MAP EDITOR
Thank you...
Thank you...
- 29 Jul 2007, 03:05
- Forum: Other Talk
- Topic: About Skirmish games
- Replies: 2
- Views: 1987
Re: About Skirmish games
about the ally thing: Play a large player map. Ally your neighbors, and pay attention to the ally messages. Whenever I play, there's usually an "odd-man out" The other AIs will probably ally the enemys coming at you. And may even join in their convoys-of-kill-player. The Odd-man out will p...
- 22 Jul 2007, 21:11
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17821
Re: Now THAT's a Techtree!
Preq for EMP mortar is EMP mortar?
Right above cam 1 reaserch u have EMP mortar with a loop comming right around to itself
Right above cam 1 reaserch u have EMP mortar with a loop comming right around to itself
- 21 Jul 2007, 20:37
- Forum: Development
- Topic: Long term skirmishes - player immersion
- Replies: 39
- Views: 15010
Re: Long term skirmishes - player immersion
Developing a combination of an MMORPG and RTS game has always been my greatest dream (for game development then) since I was about 12. But frankly I don't think Warzone's codebase will be easy to make one out of it. A: I would like to play one were u made buildings. All the ones I see are basicly c...
- 21 Jul 2007, 06:28
- Forum: Technical Help / Troubleshooting
- Topic: Can't join multiplayer games
- Replies: 20
- Views: 12904
Re: Can't join multiplayer games
I think I have 4 diffrent ghosts. the Yo dudeeeeeee's, -->*fun server*--, and Mr floppy O_o I forwarded my port and it hangs up on all of those >_>. All of these are skirmishes BTW. In the order I listed they are 1/4, 2/4, 1/2, 5/8. I see these alot >_> BTW the GN for Mr floppy DOES include the O_o
- 21 Jul 2007, 06:23
- Forum: Technical Help / Troubleshooting
- Topic: Cheat mode: Skirmish AI restart?
- Replies: 0
- Views: 1799
Cheat mode: Skirmish AI restart?
I notice when I go into a AI team's using cheats when playing multiplayer skirmish, when I exit after doing what I wanted done, i sits dormant. No matter what I do it just sits there, doing nothing. It is very hard for me to set up the epic canyon defense and try to break it if the AI wont work for ...
- 21 Jul 2007, 05:52
- Forum: Development
- Topic: Long term skirmishes - player immersion
- Replies: 39
- Views: 15010
Re: Long term skirmishes - player immersion
why would I have to?
Besides I dobut any of the devs will work on this. Its a just in case thing :p. Basicly cuz it makes a whole new game mode thats mostly MMORTS style, in a small way >_>
Besides I dobut any of the devs will work on this. Its a just in case thing :p. Basicly cuz it makes a whole new game mode thats mostly MMORTS style, in a small way >_>
- 20 Jul 2007, 21:26
- Forum: Development
- Topic: Long term skirmishes - player immersion
- Replies: 39
- Views: 15010
Re: Long term skirmishes - player immersion
@watermelon: You wouldn't have to design any levels. You would have a layout of the current scouted map for your faction and you click a few things, type a description, select a few units, and u have a mission. Plus some of that would be impossible to script in, I think. Mainly the world map/General...
- 20 Jul 2007, 07:23
- Forum: Development
- Topic: Long term skirmishes - player immersion
- Replies: 39
- Views: 15010
Re: Long term skirmishes - player immersion
I have an idea..... Im sorry if this may sound stupid/out of place/at the wrong time :p....But it seems like it would fit, and basicly I thought of it right when I read the first post. This would probably have to be done when ALOT more people play it, perhaps? There are some "generals" (li...
- 20 Jul 2007, 03:29
- Forum: Development
- Topic: Multiplayer Suggestions
- Replies: 13
- Views: 6864
Re: Multiplayer Suggestions
If you want I could give an idea. But it would probably change part of the gameplay itself, only in the multiplayer portion.
And it would be impossible to do with scripts
And it would be impossible to do with scripts