Search found 21 matches
- 01 Sep 2010, 12:46
- Forum: Technical Help / Troubleshooting
- Topic: Machinegun bunker broken
- Replies: 2
- Views: 1952
Machinegun bunker broken
I'm not sure if it's due to the AR mod I'm using, but now the machinegun bunkers are practically invincible. Also since this happened, I've been having random explosions destroying my stuff in single player. It may be linked to the bug which randomly hurts rearming vtols if they are already damaged...
- 26 Aug 2010, 23:52
- Forum: Technical Help / Troubleshooting
- Topic: WZ2100 kills my internet.
- Replies: 4
- Views: 1880
Re: WZ2100 kills my internet.
I don't know what that means, but I'm usually signed in to MSN while playing.
- 25 Aug 2010, 03:17
- Forum: Technical Help / Troubleshooting
- Topic: WZ2100 kills my internet.
- Replies: 4
- Views: 1880
Re: WZ2100 kills my internet.
I'm using a desktop PC.
I have no idea how it's doing it but it's every time I play a single player skirmish, it doesn't usually happen when I'm not playing.
I have no idea how it's doing it but it's every time I play a single player skirmish, it doesn't usually happen when I'm not playing.
- 24 Aug 2010, 22:08
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 109741
Re: flaME -- The Warzone 2100 Map Editor
No idea what version I have, but I'm installing 4.0 now, hopefully it will work.
Edit- Nope, still not working. I'm going to try re-downloading.
Edit 2- Still not working.
Edit- Nope, still not working. I'm going to try re-downloading.
Edit 2- Still not working.
- 24 Aug 2010, 21:57
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 109741
Re: flaME -- The Warzone 2100 Map Editor
Vista.
I'm expecting someone to say 'Well that's your problem' now.
I'm expecting someone to say 'Well that's your problem' now.
- 24 Aug 2010, 18:45
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 109741
Re: flaME -- The Warzone 2100 Map Editor
I keep getting the error "Font 'Arial' does not support style 'Regular'." every time I try to run the program. I continue but I am unable to make a map.
- 24 Aug 2010, 18:18
- Forum: Technical Help / Troubleshooting
- Topic: WZ2100 kills my internet.
- Replies: 4
- Views: 1880
WZ2100 kills my internet.
Every time I play a single-player skirmish game, after 10-30 minutes my internet connection begins to deteriorate and eventually go down completely. I've scanned for viruses, malware, spyware etc but found nothing. I've also tried blocking it in my firewall, but it still happens blocked or not. Any ...
- 12 Aug 2010, 01:17
- Forum: Ideas and suggestions
- Topic: A New Building Upgrade And Other Small Suggestions/Ideas
- Replies: 19
- Views: 6377
Re: A New Building Upgrade And Other Small Suggestions/Ideas
will be nice to have more bodies as proposion like ships which can be produced at DOCKS? next to water ejjj that new idea If you put cheats on and use give all and research all, there is a 'naval' propulsion which can only be placed in and move on water, and can't be produced my any factories we cu...
- 23 May 2010, 03:20
- Forum: Ideas and suggestions
- Topic: player only vtol.
- Replies: 36
- Views: 11740
Re: player only vtol.
I think it could be a cool feature to disable certain features in game like VTOLs, or maybe even have a VTOL only game with the exception of trucks and structures.. I know there is a structure limiter, but I don't see and vehicle limiter in the game setup. Disabling VTOL factories effectively disab...
- 22 May 2010, 16:07
- Forum: Other Talk
- Topic: Removed structures/weapons.
- Replies: 10
- Views: 3559
Re: Removed structures/weapons.
I was sure they were in the PS1 version I had...
Maybe I played the demo too often then >.< Sorry.
Maybe I played the demo too often then >.< Sorry.
- 22 May 2010, 15:28
- Forum: Ideas and suggestions
- Topic: player only vtol.
- Replies: 36
- Views: 11740
Re: player only vtol.
I think it could be a cool feature to disable certain features in game like VTOLs, or maybe even have a VTOL only game with the exception of trucks and structures..
I know there is a structure limiter, but I don't see and vehicle limiter in the game setup.
I know there is a structure limiter, but I don't see and vehicle limiter in the game setup.
- 22 May 2010, 15:25
- Forum: Other Talk
- Topic: Removed structures/weapons.
- Replies: 10
- Views: 3559
Removed structures/weapons.
I thought it'd be a little fun to remember some of the things that were in the original game, but have been removed.
I'm not sure how many there are though >.<
First thing- Dragon's teeth. They were basically tank traps but with more health and (In my opinion) Looked nice.
I'm not sure how many there are though >.<
First thing- Dragon's teeth. They were basically tank traps but with more health and (In my opinion) Looked nice.
- 08 May 2010, 22:11
- Forum: Ideas and suggestions
- Topic: Designing cyborgs like vehicles
- Replies: 28
- Views: 11570
Re: Designing cyborgs like vehicles
If this was implemented, over time more cyborg bodies, legs and weapons could be added, leading to a much more varied game.
If someone is willing to do the work, I think this would be a great feature.
If someone is willing to do the work, I think this would be a great feature.
- 08 May 2010, 22:01
- Forum: Ideas and suggestions
- Topic: More fortresses?
- Replies: 4
- Views: 2174
More fortresses?
I don't know if these have been suggested, but I have some fortress ideas. I've been playing the game half of the day and if I could make these myself I would, but I lack the knowledge and skills needed to create anything on warzone. =| If someone would like to help me with modding the game, I'd lov...
- 09 Nov 2009, 18:45
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6389435
Re: models by MaNGusT
You're looking in 'documents', You're meant to be looking in program files.Blakeanator wrote:Thanks!
(Although the FAQ is confusing me because there is no .../mods/global/)