Search found 66 matches

by Moro_Nick
16 Oct 2009, 03:09
Forum: Mapping / Modding tools & discussions
Topic: Model's constraints
Replies: 24
Views: 7442

Re: Model's constraints

the last several posts in the following thread may be of some relevance: http://forums.wz2100.net/viewtopic.php?f=5&t=3337&p=39124#p39124 Edit: ahhh. i get it now. good to know. alas, pattern recognition can take up the slack for a host of lacuna & deficiencies, leading like a homing missile to the ...
by Moro_Nick
16 Oct 2009, 00:18
Forum: Ideas and suggestions
Topic: Making commanders usefull
Replies: 9
Views: 3260

Re: Making commanders usefull

I don't see why increasing the amount of units that can be assigned will need for betawiget or lua??? ahhh.. let me clarify. i was referring to multi-dimensional modifications of extant commander gpms to expand heat of battle decision making in ways both fun and richer to the extent they more resem...
by Moro_Nick
15 Oct 2009, 23:53
Forum: Ideas and suggestions
Topic: Making commanders usefull
Replies: 9
Views: 3260

Re: Making commanders usefull

the following thread aggregates most of the ideas over the last 10 years for making commanders viable in MP: Commander Command Improvements -- What ? Details ? my best friend in these bbs is without a doubt forum search. xD and to make a long story short - it all boils down to the full implementatio...
by Moro_Nick
15 Oct 2009, 23:38
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 30983

Re: Enable vehicle transport on multiplay/skirmish

My goals aren't so much to preserve Pumpkin's balance, but rather not to decrease the "interestingness" of balance. "Only cyborgs can be airlifted" is more interesting than "everything can be airlifted". i agree with Sid Meier who first stated it many years back like so: "A game is a collection of ...
by Moro_Nick
15 Oct 2009, 22:52
Forum: Mapping / Modding tools & discussions
Topic: So I tried to make a map and failed
Replies: 23
Views: 5367

Re: So I tried to make a map and failed

good 'ol quick forum search: http://forums.wz2100.net/viewtopic.php?f=10&t=2125#p20954 http://forums.wz2100.net/viewtopic.php?f=10&t=2707 http://forums.wz2100.net/viewtopic.php?f=10&t=1347&p=38553#p38553 http://forums.wz2100.net/viewtopic.php?f=10&t=3428 course in sheer numbers this is less than the...
by Moro_Nick
15 Oct 2009, 22:47
Forum: Mapping / Modding tools & discussions
Topic: Custom tileset causing map to not show in WZ
Replies: 3
Views: 1194

Re: Custom tileset causing map to not show in WZ

O_o .pcx? This game uses PNG. Open up the base.wz and look at textpages that is what you must do. For trunk, it is VERY different, look as same directory for that... besides this you have to make .png Mip-Maps of your custom tertiles. if you are not familiar with that see whip's thread on his conve...
by Moro_Nick
15 Oct 2009, 18:18
Forum: Ideas and suggestions
Topic: New propulsion
Replies: 3
Views: 1662

Re: New propulsion

it's come up countless times since 1999.

here is the last time it was raised which is its only distinction from previous occasions over the last decade

viewtopic.php?f=30&t=3682&p=37334#p37334
by Moro_Nick
15 Oct 2009, 16:52
Forum: Mapping / Modding tools & discussions
Topic: So I tried to make a map and failed
Replies: 23
Views: 5367

Re: So I tried to make a map and failed

and let's not forget that well over a 1000 wz maps have been made with this editor. that the original campaign maps were made with this editor along with the stock mp and sp skirmish maps in the distro. that these 2 facts account for wz even being a game peeps wanna play 10 years after its retail re...
by Moro_Nick
15 Oct 2009, 16:38
Forum: Ideas and suggestions
Topic: Enable vehicle transport on multiplay/skirmish
Replies: 91
Views: 30983

Re: Enable vehicle transport on multiplay/skirmish

Speed can never be 0. And still, tactical airlift means airlifting trucks, which is a balance no-no. And airlifting non-cyborgs in general, which is a balance no-no. A landlocked ground transport (or hovercraft transport) could be possible, but that's as far as I'll go. your re-balance efforts are ...
by Moro_Nick
15 Oct 2009, 16:10
Forum: Other Talk
Topic: Altitude of VTOL Flight
Replies: 9
Views: 2066

Re: Altitude of VTOL Flight

I commented in another post about having a special "VTOL layer" where all VTOLs have to ascend to before moving in any direction. No buildings or terrain should extend into this special layer. the /* primitive 'bang-bang' vtol height controller */ function code has long needed some serious attentio...
by Moro_Nick
15 Oct 2009, 16:00
Forum: Ideas and suggestions
Topic: Twin Gauss Cannon
Replies: 17
Views: 5387

Re: Twin Gauss Cannon

i look at both these propositions (twin gauss, twin heavy cannon) as MODS and as those things go fairly easy to make, apply and have fun with. all those being way good enough reasons unless warzone 2100 is become orwell's 1984 these days. matter of fact both were done many years ago for retail v. 1...
by Moro_Nick
14 Oct 2009, 20:50
Forum: Ideas and suggestions
Topic: Twin Gauss Cannon
Replies: 17
Views: 5387

Re: Twin Gauss Cannon

i look at both these propositions (twin gauss, twin heavy cannon) as MODS and as those things go fairly easy to make, apply and have fun with. all those being way good enough reasons unless warzone 2100 is become orwell's 1984 these days. matter of fact both were done many years ago for retail v. 1....
by Moro_Nick
10 Feb 2009, 02:18
Forum: Mapping / Modding tools & discussions
Topic: New features?
Replies: 61
Views: 16964

Re: New features?

but nobody may use them because grim didn't give anybody a license, did he? (hint: warzone2200) :stare: Those are grims? Wow Not quite right on any of that but I will just speak to the one point I consider most essential for the sake of brevity.... O_O ALL the original data assets from WZ 2200 (Rma...
by Moro_Nick
09 Feb 2009, 23:09
Forum: Mapping / Modding tools & discussions
Topic: New features?
Replies: 61
Views: 16964

Re: New features?

Those container walls would be an awesome replacement for the scavengers! Holy guacamole ! You read minds ? CIA Remote Viewing ? J/K.. :) That's exactly what they were designed for. Familiar with the cargo container industry I did some research and science fiction extrapolation and determined they ...
by Moro_Nick
09 Feb 2009, 21:54
Forum: Mapping / Modding tools & discussions
Topic: New features?
Replies: 61
Views: 16964

Re: New features?

ic. erm....well same diff. you can make tunnels with tertiles and scripting too. at least 2 ways to do it. course both ways totally frack any ski ai so it has to be human players in mp baby sitting their units. previously that green was green in EW and transparent in-game in so far as tertiles. tha...