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------->DOUBLE POSTED... how I don't know... sorry... not granted the prerogative to delete my own mistaken posts here except in this half-arse way.
Search found 66 matches
- 17 Jan 2009, 04:06
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
- 17 Jan 2009, 03:55
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
Re: The Future of RTS...& the 7 Deadly Sins
. -- Thought I was done. Yet another instance of that wise Bond movie title - "Never Say Never"... O_o -- Yes and no, from my perspective. Unit Design is rare in the genre but Pumpkin's implementation in WZ is not optimal and is subverted by sweeping imbalances - specifically, the arms rac...
- 17 Jan 2009, 00:52
- Forum: Addon discussions
- Topic: New PIE Models for Flame-Throwers (Flamers)
- Replies: 8
- Views: 5873
Re: New PIE Models for Flame-Throwers (Flamers)
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Hell yea... your borgs look night 'n day better than Pumpkins. IMHO, making borgs look better is one of the biggest GFX
challenges in WZ..
Here is another snap of Pumpkin's borgs.... tell me they don't look horrible...
Hell yea... your borgs look night 'n day better than Pumpkins. IMHO, making borgs look better is one of the biggest GFX
challenges in WZ..
Here is another snap of Pumpkin's borgs.... tell me they don't look horrible...
- 17 Jan 2009, 00:36
- Forum: Development
- Topic: NEW IDEA: "Survivor" ping.
- Replies: 8
- Views: 3064
Re: NEW IDEA: "Survivor" ping.
Moro, the opponents don't even have a derrick in more than 1/2 of the stages. I said that the idea was for "holdout" missions, because those are the ones where the enemy *has no* base. They just keep sending in troops until you last for X time, and then kill them all. Finding them all som...
- 16 Jan 2009, 18:55
- Forum: Other Talk
- Topic: Hehe...passed my test.
- Replies: 13
- Views: 5945
Re: Hehe...passed my test.
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Shotgun is good. In Halo I also liked to pack a Needle Gun too as my secondary weap. It was particularly satisfying taking
out a rag-tag clump of em heading your way with inhuman speed from a distance and seeing bits and pieces of decayed
meat and tattered cloth scattering.
..
.
Shotgun is good. In Halo I also liked to pack a Needle Gun too as my secondary weap. It was particularly satisfying taking
out a rag-tag clump of em heading your way with inhuman speed from a distance and seeing bits and pieces of decayed
meat and tattered cloth scattering.
..
.
- 16 Jan 2009, 18:41
- Forum: Development
- Topic: NEW IDEA: "Survivor" ping.
- Replies: 8
- Views: 3064
Re: NEW IDEA: "Survivor" ping.
. There are legit arguments against trying to script both those conditions. I think the script condition that would be least objectionable would be the enemy NOT pumping any oil cause they have no working derricks.left. It would also be the most K.I.S.S. script too - if recall my WZ scripting right....
- 16 Jan 2009, 17:57
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1702313
Re: WZ Screenshoots!
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Exploding debris chunks scattering.....
Exploding debris chunks scattering.....
- 15 Jan 2009, 23:05
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1702313
Re: WZ Screenshoots!
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Texture Tiles made to build faux structs in map making stage ...............
(I've included a snap of the Tertile Set used..)
Texture Tiles made to build faux structs in map making stage ...............
(I've included a snap of the Tertile Set used..)
- 15 Jan 2009, 14:20
- Forum: Development
- Topic: Off-scale research cost
- Replies: 7
- Views: 3212
Re: Off-scale research cost
.Black Project wrote:......where i can download your rebalance mod? I'm too lazy to search in the forums.
First post in WZ Guide thread has the link to the rebalance mod: viewtopic.php?f=3&t=2277&p=22173#p22173
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- 14 Jan 2009, 19:49
- Forum: Addon discussions
- Topic: New PIE Models for Flame-Throwers (Flamers)
- Replies: 8
- Views: 5873
Re: New PIE Models for Flame-Throwers (Flamers)
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-- Much improved.... here are a couple of screen caps of the old Inferno .pie for comparison side by side:
......(Cyborgs with heads would look better too..)
-- Much improved.... here are a couple of screen caps of the old Inferno .pie for comparison side by side:
......(Cyborgs with heads would look better too..)
- 13 Jan 2009, 02:35
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
Re: The Future of RTS...& the 7 Deadly Sins
. -- Good idea to contract these pups some. -- As much as I have enjoyed RPGs I've never had a desire to work on one. Your point on voice acting is well taken as a great challenge for the MOD community. Bad voice-acting has ruined many an otherwise decent game even when the developer had a budget fo...
- 12 Jan 2009, 18:06
- Forum: Addon discussions
- Topic: Ultimate Warfare V1.0 for 2.1.x Released!
- Replies: 15
- Views: 11277
Re: Ultimate Warfare V1.0 for 2.1.x Released!
OK, there's some screenshots of the 1.04 AI in action in the future V1.1 http://forums.wz2100.net/download/file.php?id=2977&mode=view -- That's some serious whup-arse goin on in those screen caps. Nice. :twisted: -- That map looks devilish fun too with it's convergence out of cliff enclosures f...
- 11 Jan 2009, 22:00
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
Re: The Future of RTS...& the 7 Deadly Sins
Let me clarify my most confusing paragraph: - QUOTE: "Don't misunderstand my reaming in the above comments; games with player-driven storylines are a good idea. In fact, FPS-RPG Morrowind is one of my favorite games of all time (along with the TBS-RTS Lords of Magic title you guys have been se...
- 11 Jan 2009, 20:35
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
Re: The Future of RTS...& the 7 Deadly Sins
----------------> Part 3 of 3: -- Sorry... sleep a lot on the weekends - my way of catching up from burning the candle at both ends during the week... Interesting article. Like all works, however, there are parts that I must object to. -- QUOTE: A game designer can borrow inspiration from another me...
- 10 Jan 2009, 07:44
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 79438
Re: The Future of RTS...& the 7 Deadly Sins
-------------> Part 2 of 3...... But I'll take a hack at #2. What makes a game fun is to make sure what is fun about it does not become stale. -- Sounds circular but I understand and agree. Both (initial Fun followed by replay value) pose the great challenge of making somethin from a blank slate whi...