Search found 66 matches

by Moro_Nick
17 Jan 2009, 04:06
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

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------->DOUBLE POSTED... how I don't know... sorry... not granted the prerogative to delete my own mistaken posts here except in this half-arse way.
by Moro_Nick
17 Jan 2009, 03:55
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

. -- Thought I was done. Yet another instance of that wise Bond movie title - "Never Say Never"... O_o -- Yes and no, from my perspective. Unit Design is rare in the genre but Pumpkin's implementation in WZ is not optimal and is subverted by sweeping imbalances - specifically, the arms rac...
by Moro_Nick
17 Jan 2009, 00:52
Forum: Addon discussions
Topic: New PIE Models for Flame-Throwers (Flamers)
Replies: 8
Views: 5873

Re: New PIE Models for Flame-Throwers (Flamers)

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Hell yea... your borgs look night 'n day better than Pumpkins. :cool: IMHO, making borgs look better is one of the biggest GFX
challenges in WZ..

Here is another snap of Pumpkin's borgs.... tell me they don't look horrible...
by Moro_Nick
17 Jan 2009, 00:36
Forum: Development
Topic: NEW IDEA: "Survivor" ping.
Replies: 8
Views: 3064

Re: NEW IDEA: "Survivor" ping.

Moro, the opponents don't even have a derrick in more than 1/2 of the stages. I said that the idea was for "holdout" missions, because those are the ones where the enemy *has no* base. They just keep sending in troops until you last for X time, and then kill them all. Finding them all som...
by Moro_Nick
16 Jan 2009, 18:55
Forum: Other Talk
Topic: Hehe...passed my test.
Replies: 13
Views: 5945

Re: Hehe...passed my test.

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Shotgun is good. In Halo I also liked to pack a Needle Gun too as my secondary weap. It was particularly satisfying taking
out a rag-tag clump of em heading your way with inhuman speed from a distance and seeing bits and pieces of decayed
meat and tattered cloth scattering. :twisted:

..

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by Moro_Nick
16 Jan 2009, 18:41
Forum: Development
Topic: NEW IDEA: "Survivor" ping.
Replies: 8
Views: 3064

Re: NEW IDEA: "Survivor" ping.

. There are legit arguments against trying to script both those conditions. I think the script condition that would be least objectionable would be the enemy NOT pumping any oil cause they have no working derricks.left. It would also be the most K.I.S.S. script too - if recall my WZ scripting right....
by Moro_Nick
16 Jan 2009, 17:57
Forum: Game related Discussions
Topic: WZ Screenshots!
Replies: 606
Views: 1702313

Re: WZ Screenshoots!

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Exploding debris chunks scattering.....
by Moro_Nick
15 Jan 2009, 23:05
Forum: Game related Discussions
Topic: WZ Screenshots!
Replies: 606
Views: 1702313

Re: WZ Screenshoots!

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Texture Tiles made to build faux structs in map making stage ...............
(I've included a snap of the Tertile Set used..)
by Moro_Nick
15 Jan 2009, 14:20
Forum: Development
Topic: Off-scale research cost
Replies: 7
Views: 3212

Re: Off-scale research cost

Black Project wrote:......where i can download your rebalance mod? I'm too lazy to search in the forums. ;)
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First post in WZ Guide thread has the link to the rebalance mod: viewtopic.php?f=3&t=2277&p=22173#p22173

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by Moro_Nick
14 Jan 2009, 19:49
Forum: Addon discussions
Topic: New PIE Models for Flame-Throwers (Flamers)
Replies: 8
Views: 5873

Re: New PIE Models for Flame-Throwers (Flamers)

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-- Much improved.... here are a couple of screen caps of the old Inferno .pie for comparison side by side:
......(Cyborgs with heads would look better too..)
by Moro_Nick
13 Jan 2009, 02:35
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

. -- Good idea to contract these pups some. -- As much as I have enjoyed RPGs I've never had a desire to work on one. Your point on voice acting is well taken as a great challenge for the MOD community. Bad voice-acting has ruined many an otherwise decent game even when the developer had a budget fo...
by Moro_Nick
12 Jan 2009, 18:06
Forum: Addon discussions
Topic: Ultimate Warfare V1.0 for 2.1.x Released!
Replies: 15
Views: 11277

Re: Ultimate Warfare V1.0 for 2.1.x Released!

OK, there's some screenshots of the 1.04 AI in action in the future V1.1 http://forums.wz2100.net/download/file.php?id=2977&mode=view -- That's some serious whup-arse goin on in those screen caps. Nice. :twisted: -- That map looks devilish fun too with it's convergence out of cliff enclosures f...
by Moro_Nick
11 Jan 2009, 22:00
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

Let me clarify my most confusing paragraph: - QUOTE: "Don't misunderstand my reaming in the above comments; games with player-driven storylines are a good idea. In fact, FPS-RPG Morrowind is one of my favorite games of all time (along with the TBS-RTS Lords of Magic title you guys have been se...
by Moro_Nick
11 Jan 2009, 20:35
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

----------------> Part 3 of 3: -- Sorry... sleep a lot on the weekends - my way of catching up from burning the candle at both ends during the week... Interesting article. Like all works, however, there are parts that I must object to. -- QUOTE: A game designer can borrow inspiration from another me...
by Moro_Nick
10 Jan 2009, 07:44
Forum: Other Talk
Topic: The Future of RTS...& the 7 Deadly Sins
Replies: 151
Views: 79438

Re: The Future of RTS...& the 7 Deadly Sins

-------------> Part 2 of 3...... But I'll take a hack at #2. What makes a game fun is to make sure what is fun about it does not become stale. -- Sounds circular but I understand and agree. Both (initial Fun followed by replay value) pose the great challenge of making somethin from a blank slate whi...