Dammit, why aren't there more posts in this thread?!
And why have I been gone so long so as not to notice?!? :-[
Oh yeah, RL. D'oh.
Search found 32 matches
- 16 Dec 2007, 00:55
- Forum: Other Talk
- Topic: Givin' up them props for Cowboy :-)
- Replies: 6
- Views: 3271
- 16 Dec 2007, 00:51
- Forum: Other Talk
- Topic: Intel core duo. What model is better ?
- Replies: 9
- Views: 3998
Re: Intel core duo. What model is better ?
I'm pretty sure an E6750 costs a LOT more than a E4500 so I'm surprised you didn't spend that small amount extra to get a 7600GT or better. It's a MUCH better card than the GS.
- 16 Dec 2007, 00:44
- Forum: Other Talk
- Topic: The Vacuna (aka Alpaca) Myrth
- Replies: 4
- Views: 3466
Re: The Vacuna (aka Alpaca) Myrth
Yeah, gotta watch that KJD eh?Krutzberg Jackobson Disease
And where the heck IS Jocke anyhoo? ???
- 06 Jun 2007, 23:07
- Forum: Development
- Topic: New interface
- Replies: 8
- Views: 4678
Re: New interface
Indeed. Or we'll be quoting watermelon to everyone who comes here for the rest of eternity... ::)So currently a complete rewrite of the GUI code seems like the best&cleanest solution (maybe even the fastest), which however would probably still cost several months.
- 31 May 2007, 20:49
- Forum: Development
- Topic: AI blocking itself and what happen with flying trucks?
- Replies: 12
- Views: 7767
Re: AI blocking itself and what happen with flying trucks?
Indeed. It's not just the "active" FSM module of the AI but the "passive" base AI that has a good few problems still outstanding, and because a residual form of this AI is used to deal with ALL individual units, including yours, even a human player can get "choked" if h...
- 31 May 2007, 20:20
- Forum: Other Talk
- Topic: Do you want these features to be implemented in warzone?
- Replies: 47
- Views: 17893
Re: Do you want these features to be implemented in warzone?
I'm not worried about the ammo too much; I've been down that road with the Earth series, we'll either end up emulating it quite closely or making a bit of a hash of it (or a bit of both!). Yes, it could help kill ScourgeSpam but so could a more general rebalancing and fleshing-out of the existing te...
- 09 Apr 2007, 23:44
- Forum: Development
- Topic: Metal Storm
- Replies: 24
- Views: 13867
Re: Metal Storm
MStorm is just a fancy new firing mechanism - and that really expensive quad-barrel handgun is useless after it shoots its load... not a very practical system really... its heavily over-hyped at this point. I was thinking of some usage of low-caliber types in T3 *cough*NEXUS*cough* but by T3 the emp...
- 09 Apr 2007, 23:23
- Forum: Other Talk
- Topic: Vote for the most useless Mid-Game weapon
- Replies: 21
- Views: 11247
Re: Vote for the most useless Mid-Game weapon
AssCan = Assault Cannon + me being lazy. And I'm SURE it was called that quite a bit in yesteryear by equally lazy posters...
Besides, you have to admit it does have kind of a ring to it, doesn't it?
Besides, you have to admit it does have kind of a ring to it, doesn't it?
- 09 Apr 2007, 23:20
- Forum: Other Talk
- Topic: What was that weapon?
- Replies: 3
- Views: 2834
Re: What was that weapon?
I wonder what the code was like for that mess... after all there are two Plasma Cannons in WZ, but the playable one is actually more like a horrendously oversized and overpowered flamethrower, the unplayable Nexus one an uber-version of the Incendiary Howie.
- 09 Apr 2007, 23:14
- Forum: News and announcements
- Topic: Big news times 2
- Replies: 24
- Views: 19583
Re: Big news times 2
Great "joke"... so terrifying supervets are rising from the grave in alarm!
Sure hope no-one on the old email lists have a heart condition...
Sure hope no-one on the old email lists have a heart condition...
- 25 Mar 2007, 22:54
- Forum: Other Talk
- Topic: unit movement
- Replies: 11
- Views: 5257
Re: unit movement
It's still quite a problem... I don't mind units getting slowed down in cramped confines while they make room for movement - that's tactics. What's annoying is retreating units charging into ones behind them and clogging everything up while their asses are handed to them - that's exploitation (or ju...
- 25 Mar 2007, 22:31
- Forum: Other Talk
- Topic: Vote for the most useless Mid-Game weapon
- Replies: 21
- Views: 11247
Re: Vote for the most useless Mid-Game weapon
At least they have a point in Resurrection, thanks to the lack of TSC due to the code being based upon 1.10. In 1.11 the TSC (Twin Siege Cannon) was added after the Heavy Cannon and its range and firepower made the HPV, Needle and Rail irrelevant (and the AssCan unless you were some kind of TAssCan ...
- 22 Dec 2006, 23:26
- Forum: Development
- Topic: Warzone 2100:mmo Rts
- Replies: 7
- Views: 6149
Re: Warzone 2100:mmo Rts
I'd say you're quite far (only a few thousand miles :P ) off-topic if you compare that post to the thread title... ;D Besides, that underground tunnel bit doesn't do it for me, especially as it directly contravenes WZ canon (regardless of how Reed propagates himself in future, his escape mechanism ...
- 22 Dec 2006, 23:11
- Forum: Development
- Topic: Multiplayer Save
- Replies: 15
- Views: 10613
Re: Multiplayer Save
Extension of Arena: good old-fashioned Deathmatch. When all team units are destroyed replacements are dropship'd in (i.e. respawn). Actual match lasts a specific duration and the winner is the team that inflicts the most total BP damage OR kills the highest resource value of enemies (so pwning that ...
- 22 Dec 2006, 04:23
- Forum: Other Talk
- Topic: New usefullness for commanders
- Replies: 13
- Views: 7994
Re: New usefullness for commanders
As far as air units are concerned (ignoring T3/T4 silliness for now...) I had an idea four years ago and I'm sticking to it! :D Strike VTOL Appears: Late T1/early T2 Classes: Light, Medium BP: Very Low Defense Bias: Normal Speed: Exceptional, High Altitude Cost: Medium-High (quick build times) Hardp...