Search found 750 matches
- 05 Dec 2009, 06:25
- Forum: Artwork
- Topic: Gfx help needed
- Replies: 118
- Views: 58316
Re: Gfx help needed
Now that's smart thinking right there! You may have to make sure that it wont cause any problems if the text if much larger than the 2 characters "go" has, not all languages have words that are as small as "go". you're right, but i'll bet most cultures will have either an abbrev...
- 18 Dec 2008, 18:24
- Forum: Other Talk
- Topic: The Future of RTS...& the 7 Deadly Sins
- Replies: 151
- Views: 78158
Re: The Future of RTS...& the 7 Deadly Sins
In SVN, have we switched over to using SQLite, for any data import, or are we still using the plaintext files?
- 20 Nov 2008, 06:04
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 99424
Re: New Terrain
I like the new terrain textures very much, except for the foliage/plant life. It looks weird especially being flat, besides, there shouldn't be plant life in WZ should there? Chernobyl. plant life is fine, animals will still die or suffer mutation to this day. isn't that because the plants have ver...
- 18 Nov 2008, 17:05
- Forum: Other Talk
- Topic: WZ2100-esque
- Replies: 19
- Views: 9680
Re: WZ2100-esque
It's not unfeasible to make a wz-2100-esque game with graphics that good (or better) that would run on the same machines that the source engine is targetted for (or even using the source engine, though for oft-discussed reasons, this team isn't going to use the source engine as long as it's not FOSS...
- 21 Oct 2008, 16:48
- Forum: Mapping / Modding tools & discussions
- Topic: Animated .pies
- Replies: 24
- Views: 12790
Re: Animated .pies
I've worked with them a bit. The normal campaign-available cyborg legs do not use trans/ani animation, just the simple frame-based animation, however the heavy/assault cyborgs (forget the name) available in at least the 1.11 and 1.12 mods do use trans animation. I have also made 'centaur' cyborgs th...
- 16 Oct 2008, 18:59
- Forum: Technical Help / Troubleshooting
- Topic: Foundations on buildings
- Replies: 8
- Views: 3961
Re: Foundations on buildings
Kage - I just looked at the source for terrain drawing again, and I am pretty sure we draw building base plates on top of whatever terrain is there already. However, it would be rather easy, with the current drawing code, that is, to not do this, although we would have to find solutions for buildin...
- 13 Oct 2008, 04:30
- Forum: Technical Help / Troubleshooting
- Topic: Foundations on buildings
- Replies: 8
- Views: 3961
Re: Foundations on buildings
If the structure is set to be a defense structure, then the structure will conform to the terrain. If the structure is anything else (with a mat), the terrain will be flattened, and the structure will be placed on top. Thus for most buildings, the terrain will end up being flat around it. But to ans...
- 03 Oct 2008, 22:58
- Forum: Other Talk
- Topic: Topic #2100
- Replies: 7
- Views: 3909
- 02 Oct 2008, 04:35
- Forum: Other Talk
- Topic: Full Tech Tree and unit database
- Replies: 16
- Views: 12806
Re: Full Tech Tree and unit database
That's the most amazingly well presented tech tree i've seenZarel wrote: http://celerisdrive.com/wz/r/techtree.html
- 02 Oct 2008, 04:33
- Forum: Other Talk
- Topic: Full Tech Tree and unit database
- Replies: 16
- Views: 12806
Re: Full Tech Tree and unit database
That's the most amazingly well presented tech tree i've seenZarel wrote:jumon wrote: http://celerisdrive.com/wz/r/techtree.html
- 29 Sep 2008, 04:39
- Forum: Mapping / Modding tools & discussions
- Topic: Basic warzone .txt editor (not released yet)
- Replies: 18
- Views: 9079
Re: Basic warzone .txt editor (not released yet)
As in MS Access?Rman Virgil wrote:--------------------->
* Is the Pumpkin Access Data Base of any use at this stage ?
- Rman.
- 29 Sep 2008, 00:14
- Forum: Mapping / Modding tools & discussions
- Topic: Basic warzone .txt editor (not released yet)
- Replies: 18
- Views: 9079
Re: Basic warzone .txt editor (not released yet)
So after all stats have been moved to an SQL database, is a WZCK-like tool still needed? Or is an SQL-editor user-friendly enough for warzone modders? I'm not really a mod-maker myself, but if I remember correctly WZCK had a way to preview .PIE files, and other warzone-specific things... cool... i ...
- 25 Sep 2008, 09:04
- Forum: Other Talk
- Topic: DRAMA
- Replies: 18
- Views: 9237
Re: DRAMA
Why not at least just release it as GPL like you folks said you would so that maybe the WRP or other fan developers can work it into into the open sources and then build and improve on what you have accomplished? :-S :( hmmmmm? So it sounds like the 2200 developers negotiated a seperate source rele...
- 24 Sep 2008, 08:59
- Forum: Development
- Topic: What would you want to see for the next release cycle? VOTE!
- Replies: 31
- Views: 19727
Re: What would you want to see for the next release cycle? VOTE!
I voted for 2.2, but with an important note: we shouldn't postpone it any further than that.
The kicker for me was the savegame compatibility -- if I were doing a campaign, and were a typical end-user, that would be especially important to me.
The kicker for me was the savegame compatibility -- if I were doing a campaign, and were a typical end-user, that would be especially important to me.
- 22 Sep 2008, 03:36
- Forum: Development
- Topic: Done?
- Replies: 18
- Views: 8044
Re: Done?
What is that supposed to mean? They were designed for 320x240. While 640x480 isn't that bad, the higher up you go, the uglier it gets. As a stop gap measure, we can just play the movies at 1:1. At the very least, it provides the full campaign content to more users sooner, then if we wait for new mo...