Search found 35 matches
- 11 Jun 2024, 05:18
- Forum: Addon discussions
- Topic: Modded map:2c-TinySoloNeedles
- Replies: 3
- Views: 2113
Re: Modded map:2c-TinySoloNeedles
TinyM: improved version for multiplayer chat to select droid (replace all units, only once per game) droid indexes is listed below: (for example, chat "/11a", switch to "Hyper Velocity Cannon Mantis Tracks" and "Lancer Cyborg") chat "/? tank0" will switch to t...
- 09 Jun 2024, 03:41
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
The purpose is to create a AI that better than all previous bots and most players, at all case (current it only works at 40 oil map) The use case is NTW 1v1 bot, currently The final target is to reach the theoretically optimal (100% weapon usage, 0 unit loss, shortest truck path) Compare to other bo...
- 07 Jun 2024, 04:21
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
analyse shows, for cannon game against previous version, dumb22's weapon use rate is about 130% of enemy, by Lanchester's laws, it can destroy enemy of sqrt(1.3) (about 114%) size: map: 3c-Ng-RO1v1Spec x: 1 second / pixel, 60 seconds / grid y: 1 unit / pixel, 50 units / grid up(normal): reloading un...
- 03 Jun 2024, 20:21
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb22: Integration of 5 weapon lines, Better micro and unit counting (still for 40 oils T1 1v1) to select weapon, chat s[0-4]: s0: MG(default) s1: Cannon s2: Rocket s3: Mortar s4: Flamer or sett last digit of name (in challenge file): "player_2":{ "name":"dumb22-1", &q...
- 19 May 2024, 07:13
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb21: rocket varient of dumb20
can beat all insane AI previous, includes dumb20, in 18 minutes.
it can also beat insane dumb10-flamer in 25 minutes.
can beat all insane AI previous, includes dumb20, in 18 minutes.
it can also beat insane dumb10-flamer in 25 minutes.
- 11 May 2024, 19:59
- Forum: Addon discussions
- Topic: Research Path Plotter
- Replies: 0
- Views: 903
Research Path Plotter
have option that set initial tech level and whether delay non-critical researches.
show lab use in colored bar, available time is annotated below.
- 03 May 2024, 08:42
- Forum: Addon discussions
- Topic: msh.js: multiplayer command line
- Replies: 0
- Views: 848
msh.js: multiplayer command line
multiplayer command line, It can add droid, structure and power without causing desync msh1.zip (input command below in chat box, only effective when is not spectator) preset program: give power, uplink center and remove most limits: /u1 --> /* power 100000 /* limit 10000 /* limit t 10000 /* sadd sa...
- 28 Apr 2024, 11:09
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb20: dumb with memory (removed recycle, AA and VTOL support, too complex and rarely used) only works in T1, 1v1, >24 oils It use schmitt trigger to control defence or attack. Input variable: Name Range Description enemyDistance (24, 36) to repair centre limitRatio (.5, .8) countDroid(DROID_ANY,me...
- 31 Mar 2024, 23:36
- Forum: Addon discussions
- Topic: lobby python API
- Replies: 0
- Views: 1058
lobby python API
A python(3.10+) program, print lobby info every 30 seconds. also write json records into lobby.txt
keep this program in background saves time of manual refreshing
white:autohoster game
cyan:normal game
green:full game
yellow:private game
keep this program in background saves time of manual refreshing
white:autohoster game
cyan:normal game
green:full game
yellow:private game
- 22 Mar 2024, 18:31
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
Units now move in patrol mode, compare to dumb10, it slight stronger against AIs, but weaker against humans. still weaker than dumb12a, because it still can't cover retreating units. Add chat commands: say "w" to show all droids say "r" to show `safeDest` say "r1" to re...
- 17 Mar 2024, 13:37
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb10b rushed by dumb12a
- 17 Mar 2024, 12:23
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
dumb10b.zip: a plasma cannon variant made from dumb10. can beat all previous dumb bot (except dumb12a) and cobra.
- 10 Mar 2024, 19:38
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5652
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
better verion, not completed: dumb-flamer: a full flamer made from dumb. have 120 lines of code, used to test bots. only works in NTW 1v1, can beat Insane Cobra in T1. dumb12: new version of dumb. Its ONLY WORKS IN RO-1v1(or SnowTiny) and MUST PLACED IN NORTH . It can beat Insane RatBot 0.9, Cobra, ...
- 21 Jan 2024, 14:30
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1624
Re: script generated NTW 3v3 map with terrain
add random terrain generation and generate cliff by slope:
screenshot:
- 20 Jan 2024, 11:15
- Forum: Addon discussions
- Topic: script generated NTW 3v3 map with terrain
- Replies: 4
- Views: 1624
Re: script generated NTW 3v3 map with terrain
And what is the idea behind it now? What's new? There are hundreds of such maps. Have I misunderstood something here? the difference is that it can re-layout the map, like add clamp chamber, highlands, water; and move base; remove oils, add uplink centre or VTOL pads for every base, with only minor...