Search found 29 matches
- 31 Jan 2023, 15:15
- Forum: Addon discussions
- Topic: Creative and unique maps
- Replies: 1
- Views: 3411
Re: Creative and unique maps
Here is a water-based NTW (high-oil) map. It's based on "Tiny_VautEdition", which is a very commonly used map in the multiplayer lobby. What i edited is making the main part of the map to be all water. This makes it strategic between choosing hovers for attack or tracks for defense instead...
- 13 Jan 2023, 17:15
- Forum: Challenges
- Topic: Defense Break challenge
- Replies: 0
- Views: 7459
Defense Break challenge
Defend against one enemy and break the defenses of two enemies! Note: this challenge does not use a built-in map. you can download the map from here. To add this challenge to your game, click the small yellow text in the Options menu, a folder will open, click "challenges" in that folder, ...
- 11 Jan 2023, 14:12
- Forum: Addon discussions
- Topic: Creative and unique maps
- Replies: 1
- Views: 3411
Creative and unique maps
Note: to add the maps to your game, click the small yellow text in the Options menu, a folder will open, click "maps" in that folder, and place the downloaded maps files there. Let's start with this two maps: The first one isn't as creative or unique as the maps i'm about to post later, bu...
- 08 Dec 2022, 12:08
- Forum: Addon discussions
- Topic: Play campaign in skirmish!
- Replies: 0
- Views: 4636
Play campaign in skirmish!
This is a mod which makes skirmish/multiplayer games use campaign stats (yes, campaign does have different stats than skirmish/multiplayer) Sounds simple, right? However i spent a lot of time tweaking balance for this mod so it's at least reasonably balanced. To apply this mod (as with any other mod...
- 05 Dec 2022, 08:39
- Forum: Addon discussions
- Topic: Next Research System (NRS)
- Replies: 15
- Views: 19862
- 02 Dec 2022, 09:32
- Forum: Addon discussions
- Topic: CPU: A simple AI for simple games
- Replies: 2
- Views: 4180
Re: CPU: A simple AI for simple games
Alright, first non-beta version of this AI (1.0):
(A slight notice: the coding style of this AI is a bit messy. Will improve in the next version, which i'll put in a seperate thread.)
Please don't let the notice stop you from downloading. A messy coding style doesn't mean the AI don't perform well!
(A slight notice: the coding style of this AI is a bit messy. Will improve in the next version, which i'll put in a seperate thread.)
Please don't let the notice stop you from downloading. A messy coding style doesn't mean the AI don't perform well!
- 29 Nov 2022, 19:02
- Forum: Addon discussions
- Topic: Can't make vertical walls
- Replies: 1
- Views: 3111
Re: Can't make vertical walls
This could be a bug, it should be able to build vertical walls and i'm able to build those on the latest version. Maybe you're using a version that has this problem? P.S. Not everything belongs to Addon discussions. Next time you ask a question, try to look around and see where your question really ...
- 17 Nov 2022, 10:07
- Forum: Addon discussions
- Topic: Challenges and Campaigns Addons for Warzone 2100
- Replies: 2
- Views: 3203
Re: Challenges and Campaigns Addons for Warzone 2100
This links to challenges (Including both 3.1 and 3.2 ones)
As for campaign addons, search the later pages of addon discussions and you may find some. (:
As for campaign addons, search the later pages of addon discussions and you may find some. (:
- 04 Nov 2022, 10:07
- Forum: News and announcements
- Topic: 4.3 - The "Easy" Update
- Replies: 7
- Views: 10208
Re: 4.3 - The "Easy" Update
Remember, the goal of releases is to improve, not to change. Of course, you already did great and had managed to preserve the feeling of the game for 18 years. However it could have been better. I have noticed many changes (and sometimes big changes) that were applied with no one asking for it. (for...
- 03 Nov 2022, 11:23
- Forum: Addon discussions
- Topic: CPU: A simple AI for simple games
- Replies: 2
- Views: 4180
Re: Preparing for a powerful AI
Before i update my AI, use this for a small break: - This AI give you 2.5 minutes of preparation time before you face 150 machinegunner cyborgs. - Later updates of this will include: -- All types of cyborgs to choose from (with the proper preparation time.) -- Changing of preparation time according ...
- 01 Nov 2022, 10:07
- Forum: Other Talk
- Topic: When is there going to be another AI tournament
- Replies: 1
- Views: 3065
When is there going to be another AI tournament
Like the one on 2018?
- 26 Oct 2022, 06:02
- Forum: Game related Discussions
- Topic: iddi's micro guide (very surprising!)
- Replies: 1
- Views: 3426
Re: iddi's micro guide (very surprising!)
Sorry, meant to delete this but time has already been too long.
- 10 Oct 2022, 18:01
- Forum: Ideas and suggestions
- Topic: Setting to choose between Original campaign and 4.1+ campaign
- Replies: 2
- Views: 4329
Setting to choose between Original campaign and 4.1+ campaign
See this What do you think? The thing is this, the campaign is changed heavily since 4.1 it's almost a new campaign. And you probably know this will upset a lot of players from previous versions and the game will lose a lot of players. So i suggest adding a setting near the campaign difficulty sett...
- 09 Oct 2022, 14:19
- Forum: News and announcements
- Topic: Release 4.2.7
- Replies: 22
- Views: 21374
Re: Release 4.2.7
I think we should get a modern AI that is being trained via neural network. Unfortunately this exceeds my programming abilities yet. :( I'm honestly curious, are players here finding the current AIs easy to beat? Do the AIs rely on cheating? Well, yes. Playing against three Hard Nullbot AIs is Medi...
- 04 Oct 2022, 09:10
- Forum: Website feedback
- Topic: Faulty website/wiki
- Replies: 2
- Views: 16542
Re: Faulty website/wiki
I do think the same as you. However there is a link to here, in the "Resources" tab. (yes, it is pretty hidden.) You need to know that before 2020 the download page gets completely along with the rest. I don't like the new download page either, and if it was up to me, i'll surely not chang...