Search found 10 matches

by AbcLmn18
15 Nov 2021, 06:46
Forum: Addon discussions
Topic: Random maps based on Perlin noise
Replies: 4
Views: 5454

Re: Random maps based on Perlin noise

I implemented symmetry. This is a symmetric 5v5 map that is absolutely fair across teams but otherwise makes no attempt to provide balanced experience. Some maps will be wide open, some will force all armies to go through a single 3-tile-wide choke point, some will have a huge lake in the middle, so...
by AbcLmn18
12 Nov 2021, 23:10
Forum: Addon discussions
Topic: Random maps based on Perlin noise
Replies: 4
Views: 5454

Re: Random maps based on Perlin noise

Here's an asymmetric map for four players. It is much larger, with perlin noise at a larger scale yielding more detailed mountains.

Again, it is not suitable for multiplayer because it is not guaranteed to be fair. But it's fun to play against three bots. My next step is to implement symmetry.
by AbcLmn18
12 Nov 2021, 22:24
Forum: Addon discussions
Topic: Random maps based on Perlin noise
Replies: 4
Views: 5454

Re: Random maps based on Perlin noise

v5: I'm investigating the possibility of rewriting perlin noise generation in C++ inside the game so that to provide common (and fast!) tooling for future autogenerated maps. Done! The updated map takes advantage of the native noise generator available in v4.2.1 for faster generation. Thanks pastdue...
by AbcLmn18
31 Oct 2021, 06:10
Forum: Addon discussions
Topic: New Map : Desert Trip (8p)
Replies: 1
Views: 2906

Re: New Map : Desert Trip (8p)

Hi, it looks like you forgot to put cliff tiles around the base at the top. This causes units to try to go through it instead of using the ramp. I think it's an unwanted effect.
by AbcLmn18
20 Oct 2021, 21:21
Forum: Addon discussions
Topic: Random maps based on Perlin noise
Replies: 4
Views: 5454

Re: Random maps based on Perlin noise

Below is a small asymmetric 1v1 map generated this way. I plan to publish more maps of this kind in this thread. Oils are scattered more or less uniformly across the map. This makes most individual maps relatively fair but definitely not entirely fair. It does not favor any side across multiple play...
by AbcLmn18
18 Oct 2021, 07:11
Forum: Addon discussions
Topic: A new random map - DustyMaze
Replies: 4
Views: 4471

Re: A new random map - DustyMaze

I had a fairly productive discussion with Iluvalar who educated me about the intended shapes and sizes of maps for competitive multiplayer. This resulted in the following slightly different 1v1 map, shorter and wider than my initial attempt. It guarantees two chokepoints - 9 tiles wide each. It has ...
by AbcLmn18
14 Oct 2021, 07:26
Forum: Addon discussions
Topic: Random maps based on Perlin noise
Replies: 4
Views: 5454

Random maps based on Perlin noise

Perlin noise is often used in procedural generation. It is known to produce beautiful realistic landscapes. I tried to apply it to Warzone 2100 map generation and I find the results very promising. I'll keep publishing new maps of this kind in this thread. (edits: I'm experiencing bugs with forum a...
by AbcLmn18
07 Oct 2021, 19:05
Forum: Addon discussions
Topic: A new random map - DustyMaze
Replies: 4
Views: 4471

Re: A new random map - DustyMaze

Updated the maps to v2: fixed crater placement so terrain is now more varied.
by AbcLmn18
05 Oct 2021, 05:32
Forum: Addon discussions
Topic: A new random map - DustyMaze
Replies: 4
Views: 4471

Re: A new random map - DustyMaze

Yes it's intentionally CC0. Should have mentioned it!

Some examples of generated maps:
by AbcLmn18
04 Oct 2021, 05:15
Forum: Addon discussions
Topic: A new random map - DustyMaze
Replies: 4
Views: 4471

A new random map - DustyMaze

Hi folks, I made a new randomly generated map (similar to Entropy and WaterLoop). It's called DustyMaze. The generator generates random mazes using randomized Kruskal's algorithm which has bias towards shorter tunnels and more intersections. It appears to offer a lot of strategic variety. The map is...