Search found 67 matches

by Counter Back
11 Jan 2021, 08:54
Forum: Mapping / Modding tools & discussions
Topic: Stat editor (Python, json)
Replies: 5
Views: 221

Re: Stat editor (Python, json)

I fixed some little issues such as missing stats templates and inappropriate language:
by Counter Back
11 Jan 2021, 07:33
Forum: Mapping / Modding tools & discussions
Topic: Stat editor (Python, json)
Replies: 5
Views: 221

Re: Stat editor (Python, json)

yes, this is stats editor. you make a good work, it's good for me more easy to make the stats :good: .

but why is the language even Russian when entering one of the names (for example B1BaBaPerson01) the object stats. solved.
by Counter Back
11 Jan 2021, 06:49
Forum: Addon discussions
Topic: I made a map, how do I upload it to Addons ??
Replies: 1
Views: 139

Re: I made a map, how do I upload it to Addons ??

addons section is broken/damaged. don't know what else to say, cause that's what i heard :hmm: .
by Counter Back
11 Jan 2021, 06:45
Forum: Campaign
Topic: Warzone 2100 mission Gamma 8
Replies: 5
Views: 115

Re: Warzone 2100 mission Gamma 8

hmm, are you was search all remaining nexus building? I never completed that mission, I am completely the opposite of people who have questions similar to you, I even destroyed all the nexus buildings first and was late in researching the control missile code :lol2: .
by Counter Back
15 Dec 2020, 09:24
Forum: Skirmish / Multiplay
Topic: T2 & T3 Unavailable for Skirmish
Replies: 3
Views: 205

Re: T2 & T3 Unavailable for Skirmish

I see you didn't know where is to select the T1 to T4 :stressed: : 1. Start the game first. click the hosting button. 2. then you will see this: select-Tech.png it's didn't removed anyway. it's moved like #Cyp said, from map selection to game settings. it's new systems :3, but I think good, because ...
by Counter Back
12 Nov 2020, 08:30
Forum: Campaign
Topic: TheMouseMaster's 3.4.1 Semi-Commentary Campiagn Walkthrough and strategy Guide. (STILL done with red units)
Replies: 1
Views: 269

Re: TheMouseMaster's 3.4.1 Semi-Commentary Campiagn Walkthrough and strategy Guide. (STILL done with red units)

Well, great, you made a tutorial / guide for this game, Yes we need some "new" stuff for that. and some People made it before you, but he didn't update it again a few years ago (and he used 2.3.x when making it on youtube). sometimes beginners or some people can't complete the campaign in this game,...
by Counter Back
02 Nov 2020, 12:22
Forum: Ideas and suggestions
Topic: Minor suggestion
Replies: 3
Views: 618

Re: Minor suggestion

maybe, Should be to add.
by Counter Back
02 Nov 2020, 11:34
Forum: Technical Help / Troubleshooting
Topic: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?
Replies: 6
Views: 362

Re: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?

I don't understand what you mean O_o , what do you mean, you want to play the map / mod but most of the maps / mods only exist in the previous version? I will just say that the map all works well (not sure if it doesn't work, if it is map-mod) on my laptop, if the mod I am not sure it will work beca...
by Counter Back
31 Oct 2020, 03:43
Forum: Ideas and suggestions
Topic: Unit Count options (Skirmish/Multiplayer)
Replies: 1
Views: 185

Re: Unit Count options (Skirmish/Multiplayer)

For the mode you say (eliminating the opportunity to build another truck), it might be interesting in other games as well as in CnC for example (though not by truck). Maybe we can only do this by not allowing the truck template creation (Constructor Droid / Construction Droid), but not deleting it, ...
by Counter Back
16 Oct 2020, 08:44
Forum: Ideas and suggestions
Topic: Minor suggestion
Replies: 3
Views: 618

Re: Minor suggestion

Hmm... Interesting, for the guide is none, but if you want to know that units/weapons/bodies/structures is not same with the available, for example NEXUS HQ is not have function like available HQ, and when build scavenger unit it use little power to building it, etc. but I not sure what you mean. If...
by Counter Back
12 Oct 2020, 07:42
Forum: Addon discussions
Topic: TenguAI - map analysing, neural network using AI
Replies: 12
Views: 1605

Re: TenguAI - map analysing, neural network using AI

It's doesn't need several matches on the same map to improve it, I just test it in simple map. now I active again in the game and want to play with this AI in other map.
by Counter Back
05 Oct 2020, 09:12
Forum: Addon discussions
Topic: Next Research System (NRS)
Replies: 8
Views: 1762

Re: Next Research System (NRS)

@Iluvalar, can i use your mod data to my map ?
by Counter Back
02 Oct 2020, 06:49
Forum: Mapping / Modding tools & discussions
Topic: My Maps
Replies: 15
Views: 9008

Re: My Maps

Scorgy_Doo wrote:
01 Oct 2020, 14:36
Map from Campaign games
Cool!!! You took the map from the campaign, I never get an idea like that :D .
by Counter Back
28 Sep 2020, 04:27
Forum: Addon discussions
Topic: Linux Flatpak - Where do I place maps/addons?
Replies: 5
Views: 527

Re: Linux Flatpak - Where do I place maps/addons?

So What I can Help when you in flatpak but I am not in, just say in ubuntu 20.04 and often in ubuntu-mate DE and using the deb package, I don't know about flatpak just know the name. :(
But, you know, it still in .local/share rigth?
by Counter Back
22 Sep 2020, 08:52
Forum: Addon discussions
Topic: Linux Flatpak - Where do I place maps/addons?
Replies: 5
Views: 527

Re: Linux Flatpak - Where do I place maps/addons?

You must to check this folder location:
/home/your_user_name/.local/share/warzone2100-(your_wz_version)/

For place mods in folder mods/autoload and for maps in maps/

That's is the location, in Linux based In Debian, if not found, use ctrl+h to show hidden folder and keep search :wink: .