Search found 63 matches
- 02 Nov 2020, 12:13
- Forum: Ideas and suggestions
- Topic: Minor suggestion
- Replies: 3
- Views: 8956
Re: Minor suggestion
Great suggestion! We should do a kind of WarDex in-game, where you can browse around and see all different units and structures.
- 11 Sep 2020, 11:53
- Forum: Ideas and suggestions
- Topic: Feature Request - Allow for non circular sensor ranges
- Replies: 7
- Views: 9863
Re: Feature Request - Allow for non circular sensor ranges
A simple triangle would be easiest, but a trapezoid is 2 triangles, so no big difference there. And a polygon is (after triangulation) only a set of triangles. That said, the current approach is simply the hypothenuse through pythagoras theorem (afaik), which is very very much lighter on performance...
- 10 Sep 2020, 11:06
- Forum: Ideas and suggestions
- Topic: Feature Request - Allow for non circular sensor ranges
- Replies: 7
- Views: 9863
Re: Feature Request - Allow for non circular sensor ranges
This is an awesome idea. But, perhaps technology nowadays is so advanced as to have symmetrical LoS (Line of Sight)?
For eg. a WWII game, I'd like the tank's LoS to correspond with its "windows" and turret directions etc.
For eg. a WWII game, I'd like the tank's LoS to correspond with its "windows" and turret directions etc.
- 31 Aug 2020, 00:31
- Forum: Game related Discussions
- Topic: Any way to play original 1.10 version from 1999 with the music?
- Replies: 4
- Views: 8227
Re: Any way to play original 1.10 version from 1999 with the music?
Maybe you could consider running it on PS1?
- 31 Aug 2020, 00:27
- Forum: Coding
- Topic: Warzone2020 Propulsion Revisited
- Replies: 3
- Views: 12629
Re: Warzone2020 Propulsion Revisited
Hi mate I believe the next step for us to improve pathfinding is to implement Flow Fields, as Perl99 has so generously done for us at one point in time. There would be no room to run MORE A* pathfinding with the current way of doing things as its already under lots of pressure in various scenarios.
- 31 Aug 2020, 00:19
- Forum: Ideas and suggestions
- Topic: Rocket weapons emitting fire and smoke from behind
- Replies: 1
- Views: 7359
Re: Rocket weapons emitting fire and smoke from behind
We have smoke trails that are in the making, but I haven't gotten around to polishing it up in a long time:
https://github.com/Warzone2100/warzone2100/pull/770
https://github.com/Warzone2100/warzone2100/pull/770
- 31 Aug 2020, 00:14
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6385167
Re: Models by MaNGusT (AR)
I guess the last one looks better than the original, as it makes it more interesting.
- 22 May 2020, 13:24
- Forum: Other Talk
- Topic: C&C will be open sourced GPL 3.0!! Yes, THAT C&C from EA!
- Replies: 1
- Views: 7332
Re: C&C will be open sourced GPL 3.0!! Yes, THAT C&C from EA!
Thanks mate. BTW, why don't you join the Discord? We discuss this and a lot of other things there.
https://discord.gg/QREfx9G
https://discord.gg/QREfx9G
- 22 May 2020, 12:29
- Forum: Artwork
- Topic: Structure Improvement
- Replies: 187
- Views: 406966
Re: Structure Improvement
I did do the smoke trails but waiting for it to get some attention ... now I'm just getting some fast satisfaction out of doing small features, here and there.
- 21 May 2020, 15:27
- Forum: Artwork
- Topic: Structure Improvement
- Replies: 187
- Views: 406966
Re: Structure Improvement
But concrete slabs are easier (to implement than modifying the terrain!!) and will fit in better with the idea we have for roads (along with bridges, tunnels). See this issue where I made a quick sketch of the same idea, Mangust: https://github.com/Warzone2100/warzone2100/issues/302 Also, guys, plea...
- 18 May 2020, 22:50
- Forum: Ideas and suggestions
- Topic: new map terrain type(s)
- Replies: 6
- Views: 5397
Re: new map terrain type(s)
FWIW, I really like the streets idea
And I'd think that more terrain types is possible in the map editor, no? I could be wrong though
And I'd think that more terrain types is possible in the map editor, no? I could be wrong though
- 15 May 2020, 13:01
- Forum: Addon discussions
- Topic: Help! Made Scavenger Infantry
- Replies: 4
- Views: 2864
Re: Help! Made Scavenger Infantry
I for one would like to get rid of the scavenger models in WZ, and replace them with similar animated counterparts.
How difficult would it be to change these config files to make them use the cyborg PIE models (ie. animated legs) but with their own texture?
How difficult would it be to change these config files to make them use the cyborg PIE models (ie. animated legs) but with their own texture?
- 13 May 2020, 23:05
- Forum: Campaign
- Topic: What's the latest version with a playable Campaign?
- Replies: 8
- Views: 5431
Re: What's the latest version with a playable Campaign?
Jemandanders, WRT to changing max gamespeed, there is a note in the source code that changing gamespeeds to arbitrary values may break the game. So perhaps that is the main reason we don't have more liberal limits. But it says you can activate "debug mode" and then increase the speed somew...
- 12 May 2020, 11:50
- Forum: Development
- Topic: New effect PR: Missile smoketrails!
- Replies: 16
- Views: 25714
Re: New effect PR: Missile smoketrails!
Agreed, better than the "pellets" that appear currently...
- 08 May 2020, 19:45
- Forum: Development
- Topic: New effect PR: Missile smoketrails!
- Replies: 16
- Views: 25714
Re: New effect PR: Missile smoketrails!
Update, machine guns now have smoke trails and their projectiles hidden: