Search found 62 matches

by aliswe
11 Sep 2020, 11:53
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 407

Re: Feature Request - Allow for non circular sensor ranges

A simple triangle would be easiest, but a trapezoid is 2 triangles, so no big difference there. And a polygon is (after triangulation) only a set of triangles. That said, the current approach is simply the hypothenuse through pythagoras theorem (afaik), which is very very much lighter on performance...
by aliswe
10 Sep 2020, 11:06
Forum: Ideas and suggestions
Topic: Feature Request - Allow for non circular sensor ranges
Replies: 7
Views: 407

Re: Feature Request - Allow for non circular sensor ranges

This is an awesome idea. But, perhaps technology nowadays is so advanced as to have symmetrical LoS (Line of Sight)?

For eg. a WWII game, I'd like the tank's LoS to correspond with its "windows" and turret directions etc.
by aliswe
31 Aug 2020, 00:27
Forum: Coding
Topic: Warzone2020 Propulsion Revisited
Replies: 2
Views: 1029

Re: Warzone2020 Propulsion Revisited

Hi mate I believe the next step for us to improve pathfinding is to implement Flow Fields, as Perl99 has so generously done for us at one point in time. There would be no room to run MORE A* pathfinding with the current way of doing things as its already under lots of pressure in various scenarios.
by aliswe
31 Aug 2020, 00:19
Forum: Ideas and suggestions
Topic: Rocket weapons emitting fire and smoke from behind
Replies: 1
Views: 512

Re: Rocket weapons emitting fire and smoke from behind

We have smoke trails that are in the making, but I haven't gotten around to polishing it up in a long time:

https://github.com/Warzone2100/warzone2100/pull/770
by aliswe
31 Aug 2020, 00:14
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 262230

Re: Models by MaNGusT (AR)

I guess the last one looks better than the original, as it makes it more interesting.
by aliswe
22 May 2020, 13:24
Forum: Other Talk
Topic: C&C will be open sourced GPL 3.0!! Yes, THAT C&C from EA!
Replies: 1
Views: 437

Re: C&C will be open sourced GPL 3.0!! Yes, THAT C&C from EA!

Thanks mate. BTW, why don't you join the Discord? We discuss this and a lot of other things there.

https://discord.gg/QREfx9G
by aliswe
22 May 2020, 12:29
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 81798

Re: Structure Improvement

I did do the smoke trails but waiting for it to get some attention ... now I'm just getting some fast satisfaction out of doing small features, here and there. :lol2:
by aliswe
21 May 2020, 15:27
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 81798

Re: Structure Improvement

But concrete slabs are easier (to implement than modifying the terrain!!) and will fit in better with the idea we have for roads (along with bridges, tunnels). See this issue where I made a quick sketch of the same idea, Mangust: https://github.com/Warzone2100/warzone2100/issues/302 Also, guys, plea...
by aliswe
18 May 2020, 22:50
Forum: Ideas and suggestions
Topic: new map terrain type(s)
Replies: 6
Views: 783

Re: new map terrain type(s)

FWIW, I really like the streets idea :)

And I'd think that more terrain types is possible in the map editor, no? I could be wrong though
by aliswe
15 May 2020, 13:01
Forum: Addon discussions
Topic: Help! Made Scavenger Infantry
Replies: 4
Views: 585

Re: Help! Made Scavenger Infantry

I for one would like to get rid of the scavenger models in WZ, and replace them with similar animated counterparts.

How difficult would it be to change these config files to make them use the cyborg PIE models (ie. animated legs) but with their own texture?
by aliswe
13 May 2020, 23:05
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 1225

Re: What's the latest version with a playable Campaign?

Jemandanders, WRT to changing max gamespeed, there is a note in the source code that changing gamespeeds to arbitrary values may break the game. So perhaps that is the main reason we don't have more liberal limits.

But it says you can activate "debug mode" and then increase the speed somewhat more.
by aliswe
12 May 2020, 11:50
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 1792

Re: New effect PR: Missile smoketrails!

Agreed, better than the "pellets" that appear currently...
by aliswe
08 May 2020, 19:45
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 1792

Re: New effect PR: Missile smoketrails!

Update, machine guns now have smoke trails and their projectiles hidden:

Image
by aliswe
08 May 2020, 17:24
Forum: Development
Topic: New PR: Droid sensor ranges (Shift+F12)
Replies: 2
Views: 494

Re: New PR: Droid sensor ranges (Shift+F12)

I believe this one has better performance than the last one, to be honest :)