Search found 10 matches

by sq2
30 Mar 2008, 15:47
Forum: 2.1.x
Topic: Skirmish Reserch Chrash
Replies: 8
Views: 2639

Re: Skirmish Reserch Chrash

ok: rar is the savegame, dump is of the eventual crash
(i played on for a bit) screen2 is a picture of the problem,
and 3 is the (sort of) settings i had when i was playing
the game... (it crashed, so it may not be 100% in the
same place but you get the idea)

edit: removed wrong picture
by sq2
27 Mar 2008, 10:12
Forum: 2.1.x
Topic: Skirmish Reserch Chrash
Replies: 8
Views: 2639

Re: Skirmish Reserch Chrash

i have had this bug too; no mods, no cheats... on multiple maps (4v4) and definately on zigguart (2v6) i can however say this: i have ONLY had this happen when moving the sliders on the ai players away from the middle... eg played 10-20 skirmishes with all the default settings without having this bu...
by sq2
27 Mar 2008, 10:02
Forum: 2.1.x
Topic: Beta 2.1 - Multiplayer Bugs
Replies: 21
Views: 6688

Re: Beta 2.1 - Multiplayer Bugs

i had a feeling that the declaration of defeat (for the ai at least) was when they had no builders and no factories. (maybe they surrender?). i noticed this happening a lot on zigguart. (n.b. starting with no bases)my ally ai would build a powerplant then would send off the starting trucks to the en...
by sq2
11 Jan 2007, 16:14
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 35416

Re: Multiple hardpoints for heavy body?

Of course the original idea looks great too. I would love to try Command turrets with spread spectrum turrets.(assign direct fire to command link, assign mobile indirect to sensor.(that way indirect weapons don't count against the command limit.) from the latest version i tried (2.05rc1) i'm pretty...
by sq2
07 Dec 2006, 10:56
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 35416

Re: Multiple hardpoints for heavy body?

this seemed a better place to post rather than the, new propulsion component thingy thread ... watermelon : you said something along the lines of i want 6 turrets, but there is not enough gui to do so. why not use the two 'spaces' to have a "next turret" and "previous turret" or something, and cycle...
by sq2
04 Dec 2006, 19:29
Forum: Other Talk
Topic: Vote for the most useless T1 weapon
Replies: 55
Views: 12398

Re: Vote for the most useless T1 weapon

light cannon, yeah 'nuf said
by sq2
30 Nov 2006, 06:54
Forum: Bug reporting
Topic: saves/loads killing experience
Replies: 6
Views: 4030

Re: saves/loads killing experience

you'll probably need to change production run and production save struct to store another int value to store the exp level/number of kills of the current unit in production. thats sorta what i was going to say, so your saying change the save routine to record them, you make it sound so easy! :P the...
by sq2
29 Nov 2006, 09:10
Forum: Bug reporting
Topic: saves/loads killing experience
Replies: 6
Views: 4030

Re: saves/loads killing experience

lol sorry i didn't know, i'm new here...
well i suppose u can kill this thread,
if its a known thing.
sorry for bringing it up again.

ps good work guys, looks sweet etc
by sq2
29 Nov 2006, 08:44
Forum: Bug reporting
Topic: saves/loads killing experience
Replies: 6
Views: 4030

saves/loads killing experience

*not sure if this is the sort of thing you guys are looking for* *apologies in advance* Warzone2100 Version 2.0.5_rc1 Operating System xp:sp2 (NOT xp64!) Hardware Information amd64X2,nvidia 7600gt, not really related Warzone2100 Configuration basically recently installed, only changed rez. Bug Descr...
by sq2
29 Nov 2006, 07:54
Forum: Website feedback
Topic: Activation problem
Replies: 17
Views: 7684

Re: Activation problem

cool, thanks dudes.
its all working.