Search found 197 matches

by Stratadrake
01 Feb 2013, 19:39
Forum: Balance
Topic: nerf cyborg transports
Replies: 19
Views: 15031

Re: nerf cyborg transports

Alternative: In the campaign, the transport couldn't land if there were enemy units present in the "LZ" (a predefined area in the level's scripting). I think this should be enforced in skirmish: If there is any hostile unit or structure within X distance (4~8 squares, debatable) of the tar...
by Stratadrake
01 Feb 2013, 09:20
Forum: Game related Discussions
Topic: VTOL defending against VTOL effective?
Replies: 11
Views: 9017

Re: VTOL defending against VTOL effective?

NoQ wrote:Strike towers are currently useless.
Why is that?
by Stratadrake
01 Feb 2013, 09:17
Forum: Campaign
Topic: Campaign Lancers damage bug ?
Replies: 32
Views: 18234

Re: Campaign Lancers damage bug ?

Speaking of which, in Cam2-4 where you have to recover the artifact from the enemy commander I'm pretty sure the Collective was building Tank Killers instead of Lancers. My own (elite or so) Commander lost most of his entourage and took 90%+ damage himself before I got him back to safety (seeing 10+...
by Stratadrake
01 Feb 2013, 09:09
Forum: Skirmish / Multiplay
Topic: Weapon Range
Replies: 7
Views: 7195

Re: Weapon Range

I know all about range. Every weapon has three range stats, but the most obvious are these two: - Minimum range - Maximum range A unit's maximum effective range also depends on its equipped sensor (all units have internal sensors). E.g. Scourge missiles can hit from up to 16 squares away but the use...
by Stratadrake
01 Feb 2013, 08:49
Forum: Game related Discussions
Topic: Difference between tower and hardpoint
Replies: 15
Views: 12312

Re: Difference between tower and hardpoint

Hardpoints can shoot through towers but towers cannot shoot through hardpoints :) Structures used to have a stat dictating whether or not their weapons could shoot over/through walls (for towers and hardpoints = on, bunkers and emplacements = off). Do they still? ...or change the existing structure...
by Stratadrake
01 Feb 2013, 08:42
Forum: Development
Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
Replies: 122
Views: 50887

Re: Updating Old Apps? WZCK, Pie Slicer, et al.

Define "animation" -- texture flag 0x4000, for one, has always been supported. And yes, the whole idea behind Pie Slicer was (and still is) a tool for directly load/edit/saving PIE files. As for the file formats themselves, obviously it needs to be upped to the current (3.x compatible) PIE...
by Stratadrake
20 Jan 2013, 20:07
Forum: Game related Discussions
Topic: Sensors
Replies: 6
Views: 11566

Re: Sensors

In 3.1 RC artillery emplacements will target anything inside your known total sensor coverage whether you designate it as a target or not, and regardless of who or what did the spotting. Which is a bug. Normally, only commander units can authorize fire-support from artillery pits, sensor units cannot.
by Stratadrake
22 Dec 2012, 06:39
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 89769

Re: Cartoon tileset experiment

I first observed the reverse-shell trick in Interplay's Descent , noting how when it rendered your laser fire (e.g. solid yellow center, solid red outline) the center was always visible regardless of the display angle. When I had the chance to load the model file in a fan editor I noticed that the o...
by Stratadrake
21 Dec 2012, 06:47
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 89769

Re: Cartoon tileset experiment

Can't wait to see what one of your screenshots look like with black outlines around all the units. :) ('Tis a lot of PIE files to tweak, but the end result is totally worth it) ...only problem is it doubles the polycount and might mess with shadow casting. Who's counting? It won't mess with shadow c...
by Stratadrake
20 Dec 2012, 07:43
Forum: Campaign
Topic: Improving the campaign - Alpha 1
Replies: 50
Views: 25541

Re: Improving the campaign - Alpha 1

On the subject of milking power - while the following idea isn't campaign-specific what about scripting a maximum power level? E.g. an "if (current_power > X) current_power = x;" sort of thing.
by Stratadrake
20 Dec 2012, 07:39
Forum: Campaign
Topic: Campaign Lancers damage bug ?
Replies: 32
Views: 18234

Re: Campaign Lancers damage bug ?

its imposible to attack them witch even 30 heavy tanks, this mission witch collective commander with artifact, and vtol witch lancers 1hit=1kill... ( i play on normal, and easy damage is almost identical ) I personally witnessed both of those on 3.1 beta 11. I eventually chose to wear them down wit...
by Stratadrake
20 Dec 2012, 07:32
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 89769

Re: Cartoon tileset experiment

Wow, good work. I remember attempting to do something like this back in the 1.x days myself but I lost interest (and pretty much all I had for painting in said day was MS Paint, which didn't help much either). I did complete a few terrain textures and models, though.... Here's some screenshots for p...
by Stratadrake
20 Dec 2012, 07:08
Forum: Campaign
Topic: Beta 5 Mission
Replies: 11
Views: 18110

Re: Beta 5 Mission

Beta 5 is your first experience with enemy Ripple Rockets, and without access to VTOL tech yet there isn't particularly much you can do to defend against them. Broadly speaking, make your way across the map slowly, destroying absolutely every Collective anything you come across - sensor, hardpoint, ...
by Stratadrake
03 Dec 2012, 04:33
Forum: Coding
Topic: Targeting logic
Replies: 21
Views: 12046

Re: Targeting logic

Slow-reloading weapons will wait for projectiles to impact, high-rate weapons will try to kill as much as possible.
This could be made a per-weapon setting in Weapons.txt....
by Stratadrake
02 Dec 2012, 06:45
Forum: Other Talk
Topic: So I wrote a novel.
Replies: 2
Views: 1817

So I wrote a novel.

In 30 days. That's what happened during my November, also known as "National Novel-Writing Month" or NaNoWriMo. It's only a first draft. It's not edited, heck, it's not even complete -- I had to skip a few chapters during the writing process. And it wouldn't be publishable anyway (the stor...