Search found 19 matches
- 19 Mar 2019, 17:30
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 50841
Re: Need help developing 3.3.0 campaign
Wrong clip, here's the actual one
- 19 Mar 2019, 17:26
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 50841
Re: Need help developing 3.3.0 campaign
Tested camBalance, I'm now at Alpha 06, and although there are some positive changes, like buffing the flamer, which I now use more often because how broken it can be sometimes, light cannon on the other hand, has good damage, better than hmg, shoots almost as fast as the machinegun, but it lacks a...
- 14 Mar 2019, 13:04
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 50841
Re: Need help developing 3.3.0 campaign
Tested camBalance, I'm now at Alpha 06, and although there are some positive changes, like buffing the flamer, which I now use more often because how broken it can be sometimes, light cannon on the other hand, has good damage, better than hmg, shoots almost as fast as the machinegun, but it lacks ac...
- 13 Mar 2019, 08:06
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 42101
Re: 3.3.0 (beta) Campaign issues
Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane diffi...
- 13 Mar 2019, 07:55
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 42101
Re: 3.3.0 (beta) Campaign issues
Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane diffi...
- 11 Mar 2019, 18:34
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 42101
Re: 3.3.0 (beta) Campaign issues
So after all, you kept the campaign how it was and just rewrote it to JavaScript? With which version do you want to compare the current one? The changes from 3.2.3 to 3.3.0 beta1 are posted here . These and all other changes from every version are listed in the Changelog file in the doc folder of t...
- 10 Mar 2019, 14:57
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 42101
Re: 3.3.0 (beta) Campaign issues
So after all, you kept the campaign how it was and just rewrote it to JavaScript?
- 28 Jul 2018, 13:09
- Forum: Mapping / Modding tools & discussions
- Topic: View models?
- Replies: 5
- Views: 4134
Re: View models?
I found the twin machinegun texture and with the help of WMIT I transformed it from a .pie to an .obj, but when I open it in Blender, I see no texture, and yes. I don't have quite much experience with these.
- 28 Jul 2018, 07:03
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 670879
Re: Help needed testing 3.2.x Campaign games!
You shouldn't give up so fast. True Train your ability to move your units without losing one. You will need this in the later levels. One trick is to have your units in motion. If they stand in front of enemy weapons the fire get's concentrated on one of your units. When you move, other units are m...
- 28 Jul 2018, 06:52
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 670879
Re: Help needed testing 3.2.x Campaign games!
I was wondering, do these changes that are happening in campaign, like balance changes, new structures, etc... will also apply to multiplayer? No. Balance has never been the same in campaign and multiplayer, completely separate sets of stats are used. I'm quite relieved to be honest. The flamer wou...
- 28 Jul 2018, 06:47
- Forum: Mapping / Modding tools & discussions
- Topic: View models?
- Replies: 5
- Views: 4134
Re: View models?
Stuff like this should be moved to the art section. They do have the right section WZ2100ModsFAn. There are tools in the warzone tool folder to convert pie to other formats you can use them to view models in other 3d programs. wmit is a modding tool. Is this the right tools folder? https://github.c...
- 27 Jul 2018, 19:55
- Forum: Mapping / Modding tools & discussions
- Topic: View models?
- Replies: 5
- Views: 4134
View models?
Sorry if I got the wrong section but I was wondering if it's there any possibility to view the in-game weapons, bodies, propulsion models in other software? I found some .pie files, but I don't really know how they work, it's just a bunch of code I don't understand.
Thanks for your attention!
Thanks for your attention!
- 26 Jul 2018, 07:06
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 670879
Re: Help needed testing 3.2.x Campaign games!
I was wondering, do these changes that are happening in campaign, like balance changes, new structures, etc... will also apply to multiplayer? And also, WZ2100ModsFan, you need to actually spend your time now in alpha 1, it can't be speedrunned in like 3 minutes or so like it used to do. I sugest do...
- 17 Jul 2018, 15:39
- Forum: Mapping / Modding tools & discussions
- Topic: Need help making cliffs...
- Replies: 2
- Views: 2536
Re: Need help making cliffs...
Thank you for your help, it worked!
- 17 Jul 2018, 09:44
- Forum: Mapping / Modding tools & discussions
- Topic: Need help making cliffs...
- Replies: 2
- Views: 2536
Need help making cliffs...
Hello. Sorry if this sounds like a dumb question, but I'm pretty new to Flame. Ever since I started to make maps, I had problems with cliffs. I've tried making a high hill, then using the cliff brush to transform it into a cliff, but it just doesn't seem to work. Cliff triangle doesn't seem to work ...