Search found 19 matches

by AndrewTheOnly
19 Mar 2019, 17:30
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50841

Re: Need help developing 3.3.0 campaign

Wrong clip, here's the actual one
by AndrewTheOnly
19 Mar 2019, 17:26
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50841

Re: Need help developing 3.3.0 campaign

Tested camBalance, I'm now at Alpha 06, and although there are some positive changes, like buffing the flamer, which I now use more often because how broken it can be sometimes, light cannon on the other hand, has good damage, better than hmg, shoots almost as fast as the machinegun, but it lacks a...
by AndrewTheOnly
14 Mar 2019, 13:04
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50841

Re: Need help developing 3.3.0 campaign

Tested camBalance, I'm now at Alpha 06, and although there are some positive changes, like buffing the flamer, which I now use more often because how broken it can be sometimes, light cannon on the other hand, has good damage, better than hmg, shoots almost as fast as the machinegun, but it lacks ac...
by AndrewTheOnly
13 Mar 2019, 08:06
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 42101

Re: 3.3.0 (beta) Campaign issues

Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane diffi...
by AndrewTheOnly
13 Mar 2019, 07:55
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 42101

Re: 3.3.0 (beta) Campaign issues

Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane diffi...
by AndrewTheOnly
11 Mar 2019, 18:34
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 42101

Re: 3.3.0 (beta) Campaign issues

So after all, you kept the campaign how it was and just rewrote it to JavaScript? With which version do you want to compare the current one? The changes from 3.2.3 to 3.3.0 beta1 are posted here . These and all other changes from every version are listed in the Changelog file in the doc folder of t...
by AndrewTheOnly
10 Mar 2019, 14:57
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 42101

Re: 3.3.0 (beta) Campaign issues

So after all, you kept the campaign how it was and just rewrote it to JavaScript?
by AndrewTheOnly
28 Jul 2018, 13:09
Forum: Mapping / Modding tools & discussions
Topic: View models?
Replies: 5
Views: 4134

Re: View models?

I found the twin machinegun texture and with the help of WMIT I transformed it from a .pie to an .obj, but when I open it in Blender, I see no texture, and yes. I don't have quite much experience with these.
by AndrewTheOnly
28 Jul 2018, 07:03
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 670879

Re: Help needed testing 3.2.x Campaign games!

You shouldn't give up so fast. True Train your ability to move your units without losing one. You will need this in the later levels. One trick is to have your units in motion. If they stand in front of enemy weapons the fire get's concentrated on one of your units. When you move, other units are m...
by AndrewTheOnly
28 Jul 2018, 06:52
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 670879

Re: Help needed testing 3.2.x Campaign games!

I was wondering, do these changes that are happening in campaign, like balance changes, new structures, etc... will also apply to multiplayer? No. Balance has never been the same in campaign and multiplayer, completely separate sets of stats are used. I'm quite relieved to be honest. The flamer wou...
by AndrewTheOnly
28 Jul 2018, 06:47
Forum: Mapping / Modding tools & discussions
Topic: View models?
Replies: 5
Views: 4134

Re: View models?

Stuff like this should be moved to the art section. They do have the right section WZ2100ModsFAn. There are tools in the warzone tool folder to convert pie to other formats you can use them to view models in other 3d programs. wmit is a modding tool. Is this the right tools folder? https://github.c...
by AndrewTheOnly
27 Jul 2018, 19:55
Forum: Mapping / Modding tools & discussions
Topic: View models?
Replies: 5
Views: 4134

View models?

Sorry if I got the wrong section but I was wondering if it's there any possibility to view the in-game weapons, bodies, propulsion models in other software? I found some .pie files, but I don't really know how they work, it's just a bunch of code I don't understand.

Thanks for your attention!
by AndrewTheOnly
26 Jul 2018, 07:06
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 670879

Re: Help needed testing 3.2.x Campaign games!

I was wondering, do these changes that are happening in campaign, like balance changes, new structures, etc... will also apply to multiplayer? And also, WZ2100ModsFan, you need to actually spend your time now in alpha 1, it can't be speedrunned in like 3 minutes or so like it used to do. I sugest do...
by AndrewTheOnly
17 Jul 2018, 15:39
Forum: Mapping / Modding tools & discussions
Topic: Need help making cliffs...
Replies: 2
Views: 2536

Re: Need help making cliffs...

Thank you for your help, it worked!
by AndrewTheOnly
17 Jul 2018, 09:44
Forum: Mapping / Modding tools & discussions
Topic: Need help making cliffs...
Replies: 2
Views: 2536

Need help making cliffs...

Hello. Sorry if this sounds like a dumb question, but I'm pretty new to Flame. Ever since I started to make maps, I had problems with cliffs. I've tried making a high hill, then using the cliff brush to transform it into a cliff, but it just doesn't seem to work. Cliff triangle doesn't seem to work ...