Search found 360 matches

by WZ2100ModsFAn
24 Oct 2019, 03:36
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 593
Views: 239724

Re: Warzone 2100: Contingency (Beta now released)

You should play enhanced balance it introduces contingency. https://github.com/jbreija/Warzone2100EB
by WZ2100ModsFAn
18 Oct 2019, 15:32
Forum: Mapping / Modding tools & discussions
Topic: Is it possible to enable infinite HP but not max attack power?
Replies: 2
Views: 311

Re: Is it possible to enable infinite HP but not max attack power?

I usually create a new zip file and change it's extension to .wz
Then drag stats from mp.wz to mods/autoload/mymod.wz
I use 7zip.
by WZ2100ModsFAn
13 Oct 2019, 02:01
Forum: Skirmish / Multiplay
Topic: Multiplayer hosting issue
Replies: 5
Views: 366

Re: Multiplayer hosting issue

Then you must have another application opening port 2100.
Check here: https://github.com/Warzone2100/warzone2100/issues/476
Or error 606 on 2100.
by WZ2100ModsFAn
12 Oct 2019, 20:48
Forum: Skirmish / Multiplay
Topic: Multiplayer hosting issue
Replies: 5
Views: 366

Re: Multiplayer hosting issue

Do you have multiple instances of warzone 2100 opened?
That can be the cause for port 2100 in use you might also have warzone 2100 running in the background.
Close those other processes and try again. If it's running in the background you might have to open task manager.
Or maybe the servers are down.
by WZ2100ModsFAn
09 Oct 2019, 04:09
Forum: Ideas and suggestions
Topic: Design mode
Replies: 2
Views: 240

Re: Design mode

The weapons are organized in ABC order.
They should be orginized in weapon type order.
Like
Howitzer
Ground Shaker
Hellstorm
Then they would be less confused but the game's code is preventing that order on json files.
Or maybe we can add specific buttons for these weapons.
by WZ2100ModsFAn
06 Oct 2019, 02:47
Forum: Technical Help / Troubleshooting
Topic: Right File Extension
Replies: 1
Views: 631

Re: Right File Extension

There was a tool for that but it got removed.
There is no way of converting it from .wdg to .wz
It was taken down due to claims.
The thread was by buginator and it was years ago.
by WZ2100ModsFAn
01 Oct 2019, 23:24
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 213
Views: 80168

Re: Enhanced Balance Mod for 3.x

I've been having memory issues on windows 10 too. Steps to reproduce. add the same weapon over and over again. Like a 100 MGs then change them to a different name each and finally play WZ and you can reproduce this issue. "MG1Mk1": { "buildPoints": 50, "buildPower": 10, "damage": 10, "designable": 1...
by WZ2100ModsFAn
22 Sep 2019, 03:27
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 2340

Re: Cutscene upscaling

ESRGAN can improve the blurry effects in the video. Meaning that in 1280x720 you can see the video much better. In 1920x1080 the video can be blurry. I think i also saw another HD upscale of these videos somewhere else too. The default res is 1024x768. And the video still can be seen clearly through...
by WZ2100ModsFAn
21 Sep 2019, 03:07
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 2340

Re: Cutscene upscaling

Have you also tried 4x scaling?
That's some great quality decoding there.
by WZ2100ModsFAn
18 Sep 2019, 03:18
Forum: Artwork
Topic: Cutscene upscaling
Replies: 11
Views: 2340

Re: Cutscene upscaling

I think this is a good idea for Warzone 2100 Art Revolution.
by WZ2100ModsFAn
15 Sep 2019, 20:55
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 788

Re: Which script fixes the 4->3 Polygon model error?

Also, here's the structures. Unfortunately they don't have modules so when they're upgraded they use the original modules which doesn't look right when the buildings are being upgraded. I really like the research centers. I think I would remove the base image the structures are built upon, just lik...
by WZ2100ModsFAn
15 Sep 2019, 03:49
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 788

Re: Which script fixes the 4->3 Polygon model error?

I just imported the propulsions and unfortunately it's not a complete set. I would only be able to use the tracks: https://i.ibb.co/TBpPfgR/Graphics-Mod-Propulsions.png The wheels for light bodies are always grey and do not change colors with the players color. The wheels for heavy bodies look exac...
by WZ2100ModsFAn
15 Sep 2019, 02:44
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 788

Re: Which script fixes the 4->3 Polygon model error?

Looking at the website i also heard warzone is dieing.
I wonder what features they were.
by WZ2100ModsFAn
15 Sep 2019, 01:01
Forum: Development
Topic: Which script fixes the 4->3 Polygon model error?
Replies: 7
Views: 788

Re: Which script fixes the 4->3 Polygon model error?

The models are throwing this error: Log message: info |13:37:13: [_imd_load_polys:163] Invalid polygon size (4) Log message: info |13:37:13: [_imd_load_polys:163] Assert in Warzone: C:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:163 (npnts == 3), last script event: '<none>' Log message: error ...
by WZ2100ModsFAn
08 Sep 2019, 21:48
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 2669

Re: Old features, new features, remarks and advices

[...] But... perhaps the credits backdrop could become a random backdrop like the others. There's no need for that. I don't miss the credits screen at all. Actually I think it's a good idea if you don't have to click a second time. It just closed after credits for you. Maybe just like 1.10 but a sh...