Search found 16 matches

by neogto
30 Jun 2008, 14:38
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 24884

Re: New Map for v2.1 betas 2 & 3

hello neogto: which problem were you trying to fix, that you managed to fix? For the record, I played red thru' in cockate with no trouble, so I assume it is not a Gateway prob. (If it was, it should have occurred elsewhere at the corners of the map.) iac, I'll play cockate with non-red and study r...
by neogto
28 Jun 2008, 07:53
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 24884

Re: New Map for v2.1 betas 2 & 3

OK, I've found that red in cockate stops operating at some point. It's not a pathway problem or a traffic jam. Even a direct attack doesn't move 'em (they'll fire back, but will not move to attack). But I notice that the cyborgs do remain active, so the prob is affecting the tank units only. (There...
by neogto
18 Jun 2008, 04:09
Forum: Other Talk
Topic: irc?
Replies: 1
Views: 1274

irc?

i went and used the search button but only came up wit the irc logging stuff... what is the irc server ip or whatever

help would be nice :P
by neogto
12 Jun 2008, 02:57
Forum: Technical Help / Troubleshooting
Topic: what r the cheat commands?
Replies: 4
Views: 2545

what r the cheat commands?

what r the cheat commands?
by neogto
09 Jun 2008, 01:41
Forum: Other Talk
Topic: cb tower?
Replies: 9
Views: 5926

Re: cb tower?

what about the vtol strike tower.... how dose that work?
by neogto
09 Jun 2008, 00:28
Forum: Other Talk
Topic: cb tower?
Replies: 9
Views: 5926

cb tower?

what is it used for...? and what about the vtol one?
by neogto
08 Jun 2008, 22:56
Forum: Other Talk
Topic: beta 3?
Replies: 2
Views: 3355

Re: beta 3?

u pwn so hard :P ty for the link :D
by neogto
08 Jun 2008, 20:10
Forum: Other Talk
Topic: beta 3?
Replies: 2
Views: 3355

beta 3?

where can i get beta 3 for windows
by neogto
04 Jun 2008, 03:12
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

Task manager is not reporting all the memory for the application. On a 8 Player Map + AI + Music, 2.1 Beta2 has a WorkingSet of ~13 MiB here. Warzone is pretty economical with the RAM. i did some testing and for some reson the lagg for the ai is gone and i cant get the lagg to happen agin.. thanks ...
by neogto
03 Jun 2008, 22:51
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

ya it only did it in single player in 3 multiplayer maps... i will try the mod agin and see if i get the same problem

how 2.2 comes out soon
by neogto
03 Jun 2008, 00:43
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

Chojun wrote:what map.. ?
i was using the one in the NTW mod

btw it dose it to all maps

il try using 2k mode on a normal map for a test to see if it changes

ps: i jsut tried a 2player map and it worked just fine.... il test 4 players now
by neogto
02 Jun 2008, 22:25
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

i also find that wz uses 99% cpu... and its laggy again after 10 mins. in game or more also its only using 8,196k memory(windows task manger told me) witch it used to use allot more... anyways to fix the uber laggy ness of it... i can understand the 99cpu cose the more it uses the faster it will run...
by neogto
02 Jun 2008, 21:38
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

Kamaze wrote:It would also be good to know, which version you've played. 2.0 or 2.1 Beta
it dose it in all vers. of the game on my system right now im using " 2.1 beta 2"
by neogto
02 Jun 2008, 21:36
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

Yes, path finding is the cause. 2.2 should feature a multi-threaded path finding — so expect some big performance increases. There might still be some minor improvements for the 2.1 branch (due to a regression). Regards, Freddie. Look out Supreme Commander! xD ya it think it dosen't like "Mu...
by neogto
02 Jun 2008, 21:18
Forum: Technical Help / Troubleshooting
Topic: Slow user A.I.?
Replies: 15
Views: 6660

Re: Slow user A.I.?

thats the pathfinding. wont happen on a flat open map i take it this is a bit into the game when there are a few hundred units counting all teams? no its when there is only 11 units under my command 4 trucks and a commander with 6 machine gun viper wheels... and they wont respond to jack sh*t.... t...