Search found 16 matches
- 30 Jun 2008, 14:38
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 24884
Re: New Map for v2.1 betas 2 & 3
hello neogto: which problem were you trying to fix, that you managed to fix? For the record, I played red thru' in cockate with no trouble, so I assume it is not a Gateway prob. (If it was, it should have occurred elsewhere at the corners of the map.) iac, I'll play cockate with non-red and study r...
- 28 Jun 2008, 07:53
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 24884
Re: New Map for v2.1 betas 2 & 3
OK, I've found that red in cockate stops operating at some point. It's not a pathway problem or a traffic jam. Even a direct attack doesn't move 'em (they'll fire back, but will not move to attack). But I notice that the cyborgs do remain active, so the prob is affecting the tank units only. (There...
- 18 Jun 2008, 04:09
- Forum: Other Talk
- Topic: irc?
- Replies: 1
- Views: 1274
irc?
i went and used the search button but only came up wit the irc logging stuff... what is the irc server ip or whatever
help would be nice
help would be nice
- 12 Jun 2008, 02:57
- Forum: Technical Help / Troubleshooting
- Topic: what r the cheat commands?
- Replies: 4
- Views: 2545
what r the cheat commands?
what r the cheat commands?
- 09 Jun 2008, 01:41
- Forum: Other Talk
- Topic: cb tower?
- Replies: 9
- Views: 5926
Re: cb tower?
what about the vtol strike tower.... how dose that work?
- 09 Jun 2008, 00:28
- Forum: Other Talk
- Topic: cb tower?
- Replies: 9
- Views: 5926
cb tower?
what is it used for...? and what about the vtol one?
- 08 Jun 2008, 22:56
- Forum: Other Talk
- Topic: beta 3?
- Replies: 2
- Views: 3355
Re: beta 3?
u pwn so hard
ty for the link 
- 08 Jun 2008, 20:10
- Forum: Other Talk
- Topic: beta 3?
- Replies: 2
- Views: 3355
beta 3?
where can i get beta 3 for windows
- 04 Jun 2008, 03:12
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
Task manager is not reporting all the memory for the application. On a 8 Player Map + AI + Music, 2.1 Beta2 has a WorkingSet of ~13 MiB here. Warzone is pretty economical with the RAM. i did some testing and for some reson the lagg for the ai is gone and i cant get the lagg to happen agin.. thanks ...
- 03 Jun 2008, 22:51
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
ya it only did it in single player in 3 multiplayer maps... i will try the mod agin and see if i get the same problem
how 2.2 comes out soon
how 2.2 comes out soon
- 03 Jun 2008, 00:43
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
i was using the one in the NTW modChojun wrote:what map.. ?
btw it dose it to all maps
il try using 2k mode on a normal map for a test to see if it changes
ps: i jsut tried a 2player map and it worked just fine.... il test 4 players now
- 02 Jun 2008, 22:25
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
i also find that wz uses 99% cpu... and its laggy again after 10 mins. in game or more also its only using 8,196k memory(windows task manger told me) witch it used to use allot more... anyways to fix the uber laggy ness of it... i can understand the 99cpu cose the more it uses the faster it will run...
- 02 Jun 2008, 21:38
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
it dose it in all vers. of the game on my system right now im using " 2.1 beta 2"Kamaze wrote:It would also be good to know, which version you've played. 2.0 or 2.1 Beta
- 02 Jun 2008, 21:36
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
Yes, path finding is the cause. 2.2 should feature a multi-threaded path finding — so expect some big performance increases. There might still be some minor improvements for the 2.1 branch (due to a regression). Regards, Freddie. Look out Supreme Commander! xD ya it think it dosen't like "Mu...
- 02 Jun 2008, 21:18
- Forum: Technical Help / Troubleshooting
- Topic: Slow user A.I.?
- Replies: 15
- Views: 6660
Re: Slow user A.I.?
thats the pathfinding. wont happen on a flat open map i take it this is a bit into the game when there are a few hundred units counting all teams? no its when there is only 11 units under my command 4 trucks and a commander with 6 machine gun viper wheels... and they wont respond to jack sh*t.... t...