Andrie, I'm happy you so want to be like me.
So are you hacking my computer now, or just extracting directories from my DLLs? (no answer expected)
Search found 262 matches
- 01 Aug 2012, 04:07
- Forum: Mapping / Modding tools & discussions
- Topic: Mod's & Model's by Andrie
- Replies: 30
- Views: 12941
- 17 Jul 2012, 11:30
- Forum: Mapping / Modding tools & discussions
- Topic: Flame editor startup error.
- Replies: 4
- Views: 3029
Re: Flame editor startup error.
Some graphics hardware can't generate mipmaps. It can normally be turned off at the options page, but if you can't get to it or it doesn't work, you can edit the settings.ini file. If you have the installed version, the settings file is found in my documents in the .flame folder. Find the "Mipm...
- 06 Jul 2012, 07:19
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Really? Why not?
There's a bug in 1.29 where it wont load object data, unless you make the object data you use the first one in the list.
If downloading isn't causing the problem, maybe that is it.
There's a bug in 1.29 where it wont load object data, unless you make the object data you use the first one in the list.
If downloading isn't causing the problem, maybe that is it.
- 04 Jul 2012, 08:53
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
2) You're right, that is what it's doing. 3) Also true. I thought you meant the painted ground types, not the tile textures. 4) I'm not understanding this part. In FlaME, I have to multiply all loaded map heights by 2 to get to the heights shown in editor. If it is the 0-255 byte data that you're ch...
- 04 Jul 2012, 05:13
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Goth, Are these changes that will be supported by WZ? An option to resize .ttp files should be easy enough. IIRC the only limit in FlaME is the 256 tiles limit. Most of the code to load extra tilesets is already there. The terrain types will be a bit of a pain - possibly needing some rewriting. How ...
- 24 Jun 2012, 11:07
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
sensor, if you haven't already, check in the options that you have selected a folder to load the objects from. It also needs to be highlighted to select it as the one to load. Otherwise, report if you had any error messages. Merowingg, the "Flail" was designed as a construction bot. In com...
- 22 Jun 2012, 10:08
- Forum: Development
- Topic: 3.1 terrain in FlaME
- Replies: 4
- Views: 3069
Re: 3.1 terrain in FlaME
static void rotFlip - half of it does nothing, the other half I'm not sure if I'm creating the same [bad] result static int determineGroundType - the "voting" method doesn't make sense I don't think it's worth spending time trying to recreate errors in the editor. I guess it has to wait un...
- 21 Jun 2012, 11:22
- Forum: Development
- Topic: 3.1 terrain in FlaME
- Replies: 4
- Views: 3069
3.1 terrain in FlaME
Hi developers. I'm trying to upgrade the FlaME graphics to allow 3.1 terrain and I need some help. - Can someone point me to where in the WZ code the tile textures are converted into the 3.1 textures, so that I can make the method FlaME uses the same as in-game. - Where in the code are the texCoords...
- 20 Jun 2012, 02:30
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Loading the tileset images is what is causing that. I don't know why, other than Mono itself. Are you using Mono 2.10.8, and have you tried compiling from source? To compile from source you would need MonoDevelop and the code, and probably other packages.
- 19 Jun 2012, 11:37
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Links to 1.29 are in the first post. Keyboard controls can be changed. The button to go back to the previous tool is (by default) the `~ tilde button. I tried to automatically detect the display's colour bit depth. Some compile messages with positions can be double clicked to go to the position. Mr ...
- 18 Jun 2012, 06:40
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Mr T, I put an option to get texture orientation with the picker tool on the options page.
Mero, Spyro, that's not it. He's talking about Ctrl-Click.
I wanted to make another release, but a Mono compiler bug is stopping it.
Mero, Spyro, that's not it. He's talking about Ctrl-Click.
I wanted to make another release, but a Mono compiler bug is stopping it.
- 08 Jun 2012, 14:41
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Merowingg, all of your suggestions are possible. For 1.29 I have put in a tool to create lines of objects, a keyboard control to go back to the previous tool you were using and the search for objects. The rest are waiting in a list in a text file. Mr T, what I mean is I think the 3d preview might be...
- 07 Jun 2012, 12:29
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
They are two different flames. I had nothing to do with *that* virus. I used FlaME to begin distribution of my AI. Once it gains access to the Iranian nuclear missile sites I can fulfill my ambition of realizing the Warzone situation. :ninja: I put the suggestions on a to-do list. Is an update to 3....
- 07 Jun 2012, 08:44
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
(my entire time) i recommend including other activities now and then :) Oh, I read those posts. I don't know what the problem with it is though. To get back to the tool you were using you only need to click on its button again. eg if you were painting ground types, you click on "place" ag...
- 07 Jun 2012, 07:27
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 697096
Re: FlaME -- The Warzone 2100 Map Editor
Hello Merowingg, The search idea is doable. About the height buttons not working, is there a particular situation when it does that? I understand what you mean about the tab window now. I'll look for a way to fix it, but that might be difficult since much of the interface is handled by VB. I looked ...