Search found 165 matches

by pastdue
Yesterday, 21:06
Forum: Skirmish / Multiplay
Topic: Ally AI players stealing my oil derricks
Replies: 5
Views: 133

Re: Ally AI players stealing my oil derricks

Try BoneCrusher - It has an algorithm for calculating its occupied oil, as well as determines the oil on the allied base, which would not be captured. And it also makes sure that if an allied truck is moving to an unoccupied oil point, it doesn't take that place. btw: There is no force attack on al...
by pastdue
19 Jan 2020, 17:12
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434377

Re: Models by Jorzi (AR)

It works :DNormals and tangents also seem to be exactly as in blender, perfect :) In wz it works perfectly too. I don't know why they decided to wait 3.4.0 for such update. Non of us are familiar with vulkan code so it will take ages to rewrite it from ogl. I hope they will change their decision an...
by pastdue
04 Jan 2020, 23:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 434377

Re: Models by Jorzi (AR)

https://github.com/Warzone2100/WMIT should now include everything from I-NoD's development branch, plus additional bug fixes. I've tested it on macOS / Linux.

@Jorzi: Can you provide any sort of crash log / backtrace?
by pastdue
27 Dec 2019, 21:12
Forum: Technical Help / Troubleshooting
Topic: Problem compiling in Linux Mint, using cmake
Replies: 2
Views: 309

Re: Problem compiling in Linux Mint, using cmake

Please see here: https://github.com/Warzone2100/warzone2 ... the-source

Initializing submodules is required if cloning the Git repo.
by pastdue
19 Dec 2019, 23:54
Forum: Coding
Topic: PhysicsFS. Can we get rid of this library?
Replies: 1
Views: 237

Re: PhysicsFS. Can we get rid of this library?

Unlikely, as it's used for cross-platform file / path handling support, in addition to zip support.

(How WZ constructs search paths is worth a separate discussion, though.)
by pastdue
10 Sep 2019, 03:00
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1599

Re: Add more bots?

As a side note, I believe the crashes with Nexus and non-English locales are due to a fairly recent commit (post 3.3.0-beta1): db1a216fbc98e2ed7787e1dccb95c428075d48e9
by pastdue
09 Sep 2019, 02:11
Forum: Ideas and suggestions
Topic: Add more bots?
Replies: 11
Views: 1599

Re: Add more bots?

A lot of people like to play Skirmish vs bots. It wouldn't surprise me if most people downloading the game don't experiment with many add-ons / maps / mods.

Including more bots in the game itself (especially high quality / unique tactic bots) gets my vote.
by pastdue
29 Aug 2019, 15:38
Forum: Development
Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
Replies: 3
Views: 2373

Re: Scrollbar in multiplayer

Hello all, I'm sorry if this post exist. What u think about a scrollbar in game Multplayer ? for me long time i want it because it is really boring in 8 or 10 players map when all ppl are talking we can't follow a conversation coz the window of text is too small...Then when u discuss with 1 dude an...
by pastdue
28 Aug 2019, 02:34
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 13735

Re: 3.3.0 (Beta) Multiplayer issues

I play skirmish game with Enhance Balance mod at this post: http://forums.wz2100.net/viewtopic.php?f=49&t=12380&start=195#p145280 Whenever memory usage of WZ2100 is bigger than 1 GB, the game will crash. I hope this error/issue can be fixed. I presume you are playing on Windows? If so, this is curr...
by pastdue
26 Aug 2019, 22:01
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 13735

Re: 3.3.0 (Beta) Multiplayer issues

I believe just a few more bug / compilation fixes. 8) I ask because see a big delay in beta releases. Can you post links to this issues? There have been a number, but the key bug fixes that were fairly recently committed were: - Revert radar scale simplification patch. (17218fb55139a40f5ebd52df96b5...
by pastdue
26 Aug 2019, 03:07
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 13735

Re: 3.3.0 (Beta) Multiplayer issues

MaNGusT wrote:
25 Aug 2019, 22:42
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
I believe just a few more bug / compilation fixes. 8)
by pastdue
19 Aug 2019, 16:21
Forum: Addon discussions
Topic: I have prepared all good maps for inclusion with the next release
Replies: 10
Views: 5016

Re: I have prepared all good maps for inclusion with the next release

I appreciate all of the work you put into this. To include these in the game, we'll need the appropriate author and licensing information for each map (and ideally a link to the source page / thread / repo where that information was originally provided). If licensing information was not provided by ...
by pastdue
13 Jul 2019, 15:23
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 24107

Re: Vulkan support

I've updated the post above with new builds (2019-07-13a). These builds should fix: - The research bar's yellow "progress bar" is on top of the timers (but not for ally research). - Minimap trapezoid "viewing window" is a bit too opaque. - Minimap is really blurry. Additionally, they: - Add more deb...
by pastdue
13 Jul 2019, 01:00
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 24107

Re: Vulkan support

Yo, this is pretty slick! I tested the linked build on Windows 10 (upgraded to the latest graphics driver available). Can't say I see much wrong. Performance was good. Thank you for testing! If you have a chance, I'm very interested in performance comparisons vs. the default OpenGL mode. (I like to...
by pastdue
12 Jul 2019, 23:28
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 24107

Re: Vulkan support

@andrvaut: I added some compiling tips above. (You'll need to use the CMake build toolchain for now, and you'll have to ensure that the SDL2 library was compiled with Vulkan support enabled.)