Search found 185 matches

by pastdue
28 May 2020, 04:04
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 811
Views: 239033

Re: Models by MaNGusT (AR)

If you were referring to the Steam build, it's not associated with any of the developers, the Warzone 2100 Project, or wz2100.net, so you're not likely to find those answers here, I'm afraid. In regards to your other questions: - A lot of activity (especially development activity) now takes place on...
by pastdue
26 May 2020, 17:24
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 811
Views: 239033

Re: Models by MaNGusT (AR)

If you'd like to see a list of the many, many improvements since 3.3.0, they are available in two forms: A changelog file (which is manually written, and isn't fully up-to-date): https://github.com/Warzone2100/warzone2100/blob/master/ChangeLog The commit log on GitHub: https://github.com/Warzone2100...
by pastdue
25 May 2020, 02:10
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 811
Views: 239033

Re: Models by MaNGusT (AR)

My hope would be that we can eventually integrate a "Classic vs Remastered" graphics option into WZ, so folks can easily choose between "classic" graphics and these fantastic ARmod graphics.
by pastdue
22 May 2020, 16:34
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 110173

Re: Translation: Announcements / coordination

Hello, Please see attached updated ES.PO and ES.MO for Spanish translation, please assist on pushing this on GIT (I never managed to learn that one after we switched from SVN) Thank you! @Saberuneko: Please join our Crowdin page - should make it much easier to translate in the future, and everythin...
by pastdue
09 May 2020, 23:09
Forum: Artwork
Topic: Cutscene upscaling
Replies: 22
Views: 4397

Re: Cutscene upscaling

Later this year, I aim to improve my cutscene upscales. My trained models look like they will be yielding better results, but there are still some quirks to work out of them. It just is too warm to keep training them right now. Thank you for all of your efforts. These really are exceptional improve...
by pastdue
07 May 2020, 18:40
Forum: Coding
Topic: Two Sound Effects for one Weapon
Replies: 4
Views: 192

Re: Two Sound Effects for one Weapon

I have been fishing around the net for free SFX and editing them to replace the current set. If you're interested in distributing them, or suggesting them for future inclusion in the game distribution, please be sure you have links to all of their official licensing information for each file, and (...
by pastdue
07 May 2020, 02:48
Forum: Development
Topic: Energy loss
Replies: 3
Views: 237

Re: Energy loss

Were these experienced with 3.3.0? Or also the master / development builds?
by pastdue
07 May 2020, 02:41
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 523

Re: What's the latest version with a playable Campaign?

jemandanders wrote:
06 May 2020, 18:34
I have an github account but I can't figure out how to get the developer builds. Where exactly do I find them?
Example: see the "Artifacts" under this build: https://github.com/Warzone2100/warzone2 ... s/96542086

(That's currently the latest development build.)
by pastdue
06 May 2020, 17:07
Forum: Campaign
Topic: What's the latest version with a playable Campaign?
Replies: 8
Views: 523

Re: What's the latest version with a playable Campaign?

Please do try the latest development builds, because a number of bugs affecting the campaign have been fixed. (See Berserk Cyborg's post above.)
by pastdue
09 Apr 2020, 16:59
Forum: Mapping / Modding tools & discussions
Topic: HELP. I want to translate WZ2100 into another language, both spoken and written.
Replies: 3
Views: 192

Re: HELP. I want to translate WZ2100 into another language, both spoken and written.

Text, as mentioned above, is fairly easy and we have a system set up for that. In regards to audio and the video sequences, the issue is unfortunately more complex: 1. We only have the original audio files / video sequences that were open-sourced. 2. These files are final rendered / mixed audio & vi...
by pastdue
03 Apr 2020, 04:29
Forum: Development
Topic: Idea for patch, feedback wanted: Fade when starting game
Replies: 4
Views: 333

Re: Idea for patch, feedback wanted: Fade when starting game

As a quick note: fading the main screen likely touches code that has been refactored as part of:
https://github.com/Warzone2100/warzone2100/pull/489

So it would probably be best to base your work off of that PR (which will be merged as part of 3.4.0), to avoid having to re-do it.
by pastdue
28 Mar 2020, 20:16
Forum: Game related Discussions
Topic: Release on Steam
Replies: 12
Views: 1660

Re: Release on Steam

Unfortunately, we did not do the release. (Your initial skepticism was well-placed.) Quoting an earlier post : Someone made the game available on Steam. And I would hate to see them take credit for all of our community's hard work testing, modifying, and continuing to develop the game. Does anyone k...
by pastdue
23 Mar 2020, 02:24
Forum: Artwork
Topic: Cutscene upscaling
Replies: 22
Views: 4397

Re: Cutscene upscaling

Phase II wrote:
22 Mar 2020, 15:54
Been trying to train a custom model on original artwork (try it if you want).

Can give some good (in my opinion) results:
[snip]
Very neat idea. Those are solid results.

Phase II wrote:
22 Mar 2020, 15:54
But also likes drawing solar panels on everything...
It's just ahead of the curve. :wink:
by pastdue
16 Mar 2020, 15:31
Forum: Website feedback
Topic: Someone made the game available on Steam.
Replies: 10
Views: 1484

Re: Someone made the game available on Steam.

Someone made the game available on Steam. And I would hate to see them take credit for all of our community's hard work testing, modifying, and continuing to develop the game. Does anyone know if this was approved in any way by the community? Unfortunately, that basically appears to be what has hap...
by pastdue
10 Mar 2020, 05:03
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 110173

Re: Translation: Announcements / coordination

Hi all, There is a new setup in testing to make it easier to contribute and collaborate on translations, using Crowdin. If you're a translator, or wish to contribute, please give it a try by visiting: https://crowdin.com/project/warzone2100 And join the project. Then let us know which languages you'...