Search found 198 matches

by pastdue
28 Jul 2020, 19:34
Forum: Game related Discussions
Topic: Download size and game size
Replies: 2
Views: 128

Re: Download size and game size

System requirements, including storage space, are available here: https://wz2100.net/#faq-1-1

It ranges from 150MB to approx 1GB, depending on what quality of the campaign video sequences you install (and also what OS / distribution you are using).
by pastdue
22 Jul 2020, 03:33
Forum: Technical Help / Troubleshooting
Topic: camera movement still stuttering
Replies: 3
Views: 161

Re: camera movement still stuttering

Do you have vsync enabled or disabled?
by pastdue
19 Jul 2020, 20:57
Forum: News and announcements
Topic: Release 3.4.1
Replies: 3
Views: 1176

Re: Release 3.4.1

Also, we have a new Twitter account that'll post when updates are released:
https://twitter.com/Warzone_2100

So if you prefer to get notifications that way, feel free to follow.
by pastdue
19 Jul 2020, 19:57
Forum: News and announcements
Topic: Release 3.4.1
Replies: 3
Views: 1176

Release 3.4.1

With the help of many bug reporters & contributors, we're happy to announce the release of 3.4.1, a bug-fix release. Including fixes for: UI issues Keymap defaults Simple keybinds not firing when a meta key is held down Campaign bugs Compilation / compatibility issues Multiplayer lobby issues View t...
by pastdue
12 Jul 2020, 02:23
Forum: Skirmish / Multiplay
Topic: Nexus A.I.
Replies: 5
Views: 223

Re: Nexus A.I.

What version of WZ are you running (3.4.0?) and what OS are you running it on?
by pastdue
01 Jul 2020, 17:22
Forum: Technical Help / Troubleshooting
Topic: Help building src
Replies: 4
Views: 206

Re: Help building src

A fix for this is in this commit (which was merged shortly after 3.4.0, and will be in the next release):
https://github.com/Warzone2100/warzone2 ... 3e68c958cc

Patch:
https://github.com/Warzone2100/warzone2 ... 58cc.patch
by pastdue
01 Jul 2020, 06:28
Forum: Technical Help / Troubleshooting
Topic: Help building src
Replies: 4
Views: 206

Re: Help building src

For reference, you can see the exact prerequisite install commands we use on Fedora CI builds here: https://github.com/Warzone2100/warzone2100/blob/master/docker/fedora-latest/Dockerfile#L10 So you'd probably want something like: sudo dnf -y install git gcc gcc-c++ cmake ninja-build p7zip gettext ru...
by pastdue
28 Jun 2020, 01:35
Forum: Game related Discussions
Topic: Release on Steam
Replies: 15
Views: 3646

Re: Release on Steam

From "The Commander" on the Steam forums: wz2100.net release 3.4.0 The wz2100.net version 3.4.0 has been released here on Steam. This release is not officially supported by the dev team from wz2100.net but is provided here for ease of access. This is at a minimum misleading, if not extremely inaccur...
by pastdue
25 Jun 2020, 22:23
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5150

Re: Release 3.4.0

You can see the discussion and rationale behind the technology start tweak here: https://github.com/Warzone2100/warzone2100/pull/720 There also this suggestion for how to improve it: https://github.com/Warzone2100/warzone2100/issues/806 Any specifics you might have regarding how timings should be ad...
by pastdue
25 Jun 2020, 01:32
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5150

Release 3.4.0

With over 485 commits since the last release, it's time for 3.4.0 ! 3.4.0 Highlights: Graphics and UI improvements, including: fade effect when starting games, smoother mouse rotation, smoother zooming, interpolate frames in animation, occlude terrain ambiently Add: Frontend "continue last save" opt...
by pastdue
24 Jun 2020, 19:26
Forum: Artwork
Topic: SndRev Actual
Replies: 9
Views: 499

Re: SndRev Actual

Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples. It's not about a judgement about the license itself - it's about compatibility. CC BY-...
by pastdue
23 Jun 2020, 17:11
Forum: Artwork
Topic: SndRev Actual
Replies: 9
Views: 499

Re: SndRev Actual

Thanks for dedicating the time to this - some nice finds there.

If you have an option, we'd recommend sticking to files under CC0, CC BY, or CC BY-SA.
(CC BY-NC has license compatibility issues.)
by pastdue
06 Jun 2020, 16:25
Forum: Development
Topic: Android port for Warzone 2100
Replies: 2
Views: 355

Re: Android port for Warzone 2100

There are a lot of changes that have to happen before this is practical.

That said, some of those core changes are gradually being worked on, so the practicality of an Android port may be in a more reasonable range at some point in the future.
by pastdue
28 May 2020, 04:04
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250126

Re: Models by MaNGusT (AR)

If you were referring to the Steam build, it's not associated with any of the developers, the Warzone 2100 Project, or wz2100.net, so you're not likely to find those answers here, I'm afraid. In regards to your other questions: - A lot of activity (especially development activity) now takes place on...
by pastdue
26 May 2020, 17:24
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250126

Re: Models by MaNGusT (AR)

If you'd like to see a list of the many, many improvements since 3.3.0, they are available in two forms: A changelog file (which is manually written, and isn't fully up-to-date): https://github.com/Warzone2100/warzone2100/blob/master/ChangeLog The commit log on GitHub: https://github.com/Warzone2100...