Search found 417 matches
- 26 Jan 2011, 01:24
- Forum: Ideas and suggestions
- Topic: New (turret)laser effects??
- Replies: 39
- Views: 18315
Re: New (turret)laser effects??
i made a test here, I grabbed the flashlight, i put the same laser beam that the laser AA has... and put it fire in rapid fire mode... 0 delay, and with speed to something like 10.000 up from normal 2500 or so... and it looks weird.... not as weird as it looked when I put speed 100, that was a lol. ...
- 25 Jan 2011, 17:06
- Forum: Ideas and suggestions
- Topic: New Cyborg "Spy"
- Replies: 1
- Views: 1276
New Cyborg "Spy"
Hi There, Here is the idea: Have a new Cyborg code name "Spy" Abilities (Short Version): -Transform itself into an enemy Unit -Infiltrate into enemy buildings -Steal Any given Tech that the Enemy has Abilities (Long Version): -Transform itself into an enemy Unit, this will allow the unit t...
- 23 Dec 2009, 16:35
- Forum: Other Talk
- Topic: Olrox has left the game.
- Replies: 24
- Views: 9518
Re: Olrox has left the game.
Was it something I said? This make me laugh quite a while today, there are so many of your post saying you either don't like stuff, or thats not the idea of the game, and such, that you scare away people that are willing to help. I think I'll say thanks to Olrox since you are a great artist, and it...
- 19 Dec 2009, 07:08
- Forum: Addon discussions
- Topic: Limits mod (incl. Laser Satellite)
- Replies: 19
- Views: 11676
Re: Limits mod (incl. Laser Satellite)
call it a limitation. :[ Sad true.... well Its just that when I see the future of this game (very distant future it seems), is a game that handles unlimited amount of units, buildings and huge map sizes. I am a guy that likes massive battles, so I can make strategies sending battalions on different...
- 19 Dec 2009, 05:22
- Forum: Other Talk
- Topic: How do you play Warzone 2100 the most?
- Replies: 61
- Views: 32964
Re: How do you play Warzone 2100 the most?
you guys are missing an option on the questionnaire, how about multiplayer with a mod. that would be my choice.
- 19 Dec 2009, 05:20
- Forum: Addon discussions
- Topic: Limits mod (incl. Laser Satellite)
- Replies: 19
- Views: 11676
Re: Limits mod (incl. Laser Satellite)
how about fixing the bug, that if you put over 99 of something in the limits screen, lets say 100 or up, the slider does not works?? since it only seems to accept 2 digits.
- 19 Dec 2009, 05:18
- Forum: Ideas and suggestions
- Topic: Suggestion: New type of AA gun/cannon
- Replies: 43
- Views: 17574
Re: Suggestion: New type of AA gun/cannon
Any comments about the geometry/composition? Well, they look like a howitzer IMO, remember that the have to look that the can be looking at 90 degrees up, or close to that, and they seem to have too much rear, even to move over 5 degrees. Can you put a back shoot of them, maybe its just the viewing...
- 16 Dec 2009, 16:02
- Forum: Ideas and suggestions
- Topic: Suggestion: New type of AA gun/cannon
- Replies: 43
- Views: 17574
Re: Suggestion: New type of AA gun/cannon
is a german abbreviation for Flugabwehrkanone I had completely no idea... O_o Or would it rather be cooled down due to the cold airstream? Well, normally fire is powered by wind, I know if its cold, it should not burn that much, but have you seen an airplane engine get on fire... it does not cools ...
- 16 Dec 2009, 15:59
- Forum: Addon discussions
- Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
- Replies: 245
- Views: 106705
Re: DyDo skirmish AI: ver 1.1
Compromise it in a way that it will be looking for a research and if it does not finds it, it will get stuck or it will try other researches if the one looking for is not available?DylanDog wrote:I am afraid you compromise DyDo efficiency
- 16 Dec 2009, 01:13
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 95711
Re: New feature: Gates
right on.... seems like visual improvements are on their way for this oldie game.
- 16 Dec 2009, 01:08
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 95711
Re: New feature: Gates
geometry looks appropriate, and actually looks good without textures... lol.
When we get teamcolors I would put the 2 openings in the front of the gate in team color.
But it does looks really good.
Note: we don't have walls with three corners, only cross and straight, but looks good too.
When we get teamcolors I would put the 2 openings in the front of the gate in team color.
But it does looks really good.
Note: we don't have walls with three corners, only cross and straight, but looks good too.
- 16 Dec 2009, 00:10
- Forum: Addon discussions
- Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
- Replies: 245
- Views: 106705
Re: DyDo skirmish AI: ver 1.1
ok so lets see if I get it right, this is only for skirmish, and does not works in multiplayer online right?
And does it works if I load it in conjunction with a mod that changes the research tree?
And does it works if I load it in conjunction with a mod that changes the research tree?
- 15 Dec 2009, 23:46
- Forum: Ideas and suggestions
- Topic: Advanced missile & laser tech; A solution to OP artillery
- Replies: 7
- Views: 7070
Re: Advanced missile & laser tech; A solution to OP artillery
its all down to playing preferences, this game has so many ways you can play that when you don't use something then it shouldn't be there, but some others can't live without it. And if you don't know how to defend yourself against something you end up stating that is overpowered. Radar jammer is the...
- 15 Dec 2009, 21:38
- Forum: News and announcements
- Topic: 2.3 Beta 4 is out!
- Replies: 32
- Views: 32554
Re: 2.3 Beta 4 is out!
--cheat does works.
You first have to be in game and press shift+backspace to active the cheat mode, and then you can enter all the cheats you want.
This is how I tested the problem with the AI... cheat and research all, then put a satellite, and see what the AI does.
You first have to be in game and press shift+backspace to active the cheat mode, and then you can enter all the cheats you want.
This is how I tested the problem with the AI... cheat and research all, then put a satellite, and see what the AI does.
- 15 Dec 2009, 21:16
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 95711
Re: New feature: Gates
friendly droids including allies right? just in case you forgot