what the heck is a diorama? totally clueless
note: I'll try that map .
Search found 417 matches
- 10 Dec 2009, 23:31
- Forum: Addon discussions
- Topic: Random maps
- Replies: 29
- Views: 11551
- 10 Dec 2009, 23:26
- Forum: Addon discussions
- Topic: First Map
- Replies: 34
- Views: 16904
Re: First Map
get a life and some friends because you surely didnt make one now ROLF ROLF and LMFAO xD so you say you come to game forums looking for friends... ROLF. Back on track now, if you are going to have more space then seeing is believing. You can say that you are going to put spacecraft on the map and s...
- 10 Dec 2009, 22:25
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 96091
Re: New feature: Gates
by the way Olrox try to make the door as a single thing since it will down out or in as a single piece. and from your drawings they seem like 2 separate doors.
Other than that... they actually look great to me xD
Other than that... they actually look great to me xD
- 10 Dec 2009, 22:09
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 96091
Re: New feature: Gates
reading the code for this more carefully it seems that you say which are passable tiles and which are not on the PIE editor or something since there is no code for knowing on which part units can pass and where units cannot. The thing work in a way that when you create the wall it first shows up wit...
- 10 Dec 2009, 21:49
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 96091
Re: New feature: Gates
well the 3 tile thing looks appropriate, but I'll have to check if the door can be on a non tile position, since I don't know if you have checked the files that come in this mod, but the door itself is all split in sections where each section must be placed on a single tile. So if this is the case o...
- 10 Dec 2009, 17:12
- Forum: Addon discussions
- Topic: 2 maps
- Replies: 1
- Views: 1709
Re: 2 maps
I'll try them out later today and let you know.
- 10 Dec 2009, 17:11
- Forum: Addon discussions
- Topic: First Map
- Replies: 34
- Views: 16904
Re: First Map
let me refrase that them... the idea is not crappy since its fun to have a map to play in teams, but by the big amount of money you put in each space and the small amount of space, and not to mention the wasted space on the map, make it a crappy layout. good idea. So I do like the way you think the ...
- 10 Dec 2009, 17:00
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 96091
Re: New feature: Gates
well, since we don't want to take that much space and normally you don't have a 10 tile entrance to your base, then we might want to start off with some basics and try from there, so lets start with the X00X model where x is unpassable and 0 is passable and see what seems to happen from there on. Ma...
- 09 Dec 2009, 18:28
- Forum: Other Talk
- Topic: Other games?
- Replies: 44
- Views: 16595
Re: Other games?
battlefield 2
battlefield 2142
borderlands
crysis
titan quest
dungeon siege 2
battlefield 2142
borderlands
crysis
titan quest
dungeon siege 2
- 09 Dec 2009, 17:57
- Forum: Addon discussions
- Topic: New feature: Gates
- Replies: 199
- Views: 96091
Re: New feature: Gates
well I have added the gate mod to my mod, and works fine in 2.3 beta 3... so maybe if Olrox can finish the new gate model I might try to make it work since... 1 space gate is really small, and the coding is not that hard for this one.
- 09 Dec 2009, 17:16
- Forum: Addon discussions
- Topic: First Map
- Replies: 34
- Views: 16904
Re: First Map
... you should do it if you feel like it not if people asks, its to help you make better maps at the end, most people don't really care if you make a map or not, you should be the one great full because someone is willing to try it out and let you know. There are tons of great maps why should we pla...
- 09 Dec 2009, 16:59
- Forum: Technical Help / Troubleshooting
- Topic: Change max. number of buildings in skirmich
- Replies: 7
- Views: 5530
Re: Change max. number of buildings in skirmich
try this one
viewtopic.php?f=5&t=3976&start=30#p40344
it makes a little more changes than just limits, but might do the trick.
viewtopic.php?f=5&t=3976&start=30#p40344
it makes a little more changes than just limits, but might do the trick.
- 09 Dec 2009, 05:56
- Forum: 2.3.x
- Topic: Do you like the new Beta changes?
- Replies: 25
- Views: 18639
Re: Do you like the new Beta changes?
I miss the blue dots on the minimap to know where my resources are...
- 08 Dec 2009, 20:56
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 82047
Re: Please test the 2.3 beta releases!
The solution is to put map files in the right place Well the thing is that they didnt had the map, so the game started all that ... i will download the map for you, but never checked that he didnt had the maps folder created, so game crashes. When we manually set the file in place then it worked. a...
- 08 Dec 2009, 17:10
- Forum: Addon discussions
- Topic: New Survival Map 8c-AIAssault
- Replies: 22
- Views: 14939
Re: New Survival Map 8c-AIAssault
actually I played the map with other 3 friends against normal computers and we got smashed, and we tried 3 times...!!! different strats every time, the one that allowed us to last longer was to make a huge wall around us, and try to work or way out, but eventually the uber lack of money killed us. W...