Search found 24 matches
- 12 Jul 2008, 17:35
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
@pettman: unfortunately i couldn't use any of your work (=traced text) because it was a polygon object and not a path, i believe it is possible if i had enough skills in blender. so i've now traced the logo myself. On my machine it looks like a beizer-curve. :S You might have gotten the roghly trac...
- 03 Jul 2008, 16:56
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
I don't have the energy to do this right now so I'll upload the blend-files so someone else can finish if they want. I want some mentioning for tracing the text and what ever else of my work that is still used in the final product.
- 11 Jun 2008, 12:56
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115275
Re: Warzone 2100 wish list - all can contribute_part 2
Extra sneaky sensor cyborgs.
- 09 Jun 2008, 20:11
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 97483
Re: 3DS 2 PIE converter
Why would one want to use a 3ds -> pie converter under linux, it won't run 3ds max anyways and blender is more than powerful enough.kage wrote:added debian compilation instructions to new wiki page at wiki.wz2100.net/3ds2pie
- 09 Jun 2008, 16:28
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
I've taken some time to experiment with the rust, the result is attached, am I heading the right way?
- 04 Jun 2008, 14:28
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115275
Re: Warzone 2100 wish list - all can contribute_part 2
It would be nice to have a complete tech-tree available in-game, possibly in the intel screen. It might be hard to do without running out of screen space though.
- 03 Jun 2008, 13:23
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
It's shaping up! :) I like the way the bottomside of the letters is shiny metal, while the upper side is rusty. Looks cool somehow. The rust needs to get a bit more rusty, but the way the lightning bolts stretch looks quite nice already. (There seems to be an issue with transparency though. The bol...
- 02 Jun 2008, 15:15
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
@NucNut: That would take me for ever to model and animate (partially because I've never done any animations and would have to learn a lot and partially because I'd loose interest every now and then which would put the project on a halt) and then I'd need a render-cluster the size of Siberia to rende...
- 02 Jun 2008, 12:59
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
I've finally gotten around to model a bit more, in the attachments are the most current version in 800x600. I've rendered it at 1600x1200 too and it can be found here.
- 18 May 2008, 22:00
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
That can be done easily (unless I've messed up the ortogonal camera).Kamaze wrote: I would like it in an Othogonal view.
Edit: Orthogonal still works nicely.
- 18 May 2008, 18:30
- Forum: Other Talk
- Topic: IRL exoskeloten!
- Replies: 10
- Views: 4993
Re: IRL exoskeloten!
Where do you buy one? *starts saving money*
- 18 May 2008, 17:49
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
Is the way the effect look good? Should there be more lightning?DevUrandom wrote: Looks similar to what I had in mind already. We are getting close.
- 16 May 2008, 16:24
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
I'll give the lightning another go and let you have a look at it and if that isn't good enough I'll try something else. I've made some modifications allowing one to render it without getting the box used to give the raytrace something to work on along in the picture (the text will look as though the...
- 15 May 2008, 20:38
- Forum: Addon discussions
- Topic: an alternative intro movie (part with satellite)
- Replies: 17
- Views: 9668
Re: an alternative intro movie (part with satellite)
It looks kind of weird when the missile leaves the satellite, as if it fell out which it can't do since both the missile and satellite are already free-falling. Some kind of hint (little grey cloud or something) of some remains of explosives or thrusters would make it look less strange. Still, the a...
- 15 May 2008, 19:29
- Forum: Development
- Topic: Graphics request: Warzone 2100 logo
- Replies: 44
- Views: 18366
Re: Graphics request: Warzone 2100 logo
Arg! Why did it have to be lightning? It's impossible to get it nice.