Search found 12 matches

by R3dP!pe
02 May 2008, 13:41
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 7557

Re: Cyborg design

you can add the command-line parameter 'warzone2100 --datadir PATH_TO_DATA' and don't have to make the .wz-file every time Cool, this works. Much faster now! I have found the problem with body.txt and propulsion.txt. They need to be added to stats.wrf, and the respective .db files need to be remove...
by R3dP!pe
01 May 2008, 23:39
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 7557

Re: Cyborg design

Well, the legs with the tank turrets can be produced by the cyborg factories. But by default cyborg factories don't produce viper bodies. So I did another hack and made the function validTemplateForFactory() in src/structure.c always return "true". Now any factory can produce everything. I...
by R3dP!pe
01 May 2008, 20:26
Forum: Development
Topic: Cyborg design
Replies: 13
Views: 7557

Cyborg design

I have enabled Cyborg design, see attached pictures of the Viper machine gunner and the legged tank flamer ;D The factories can even produce them, and they work fine ingame. The Viper machine gunner is really fast for a cyborg ;) Now I will design killer cyborgs and own you all :P OK, this is of cou...
by R3dP!pe
01 May 2008, 10:01
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115266

Re: Warzone 2100 wish list - all can contribute_part 2

So, finally I defeated Nexus.  :)  And I found another annoying thing. If you assign artillery to a commander, it will follow the commander although it can fire across the whole map (ripple rockets). They got in the way of retreating assault tanks that were taken down by the pursuers because of the ...
by R3dP!pe
01 May 2008, 09:49
Forum: Development
Topic: Overlapping polys -> import script erroror bad model?
Replies: 3
Views: 2161

Re: Overlapping polys -> import script erroror bad model?

Cool!  8) Thanks!

If I find more, I will post the model names.
by R3dP!pe
29 Apr 2008, 18:09
Forum: Development
Topic: Overlapping polys -> import script erroror bad model?
Replies: 3
Views: 2161

Overlapping polys -> import script erroror bad model?

Hi, I have had a look at some of the PIE models in blender (using the Wiki tutorial, which works fine 8), but maybe you should mention that the python scripts must be put in the .blender folder in the home directory). The vertices of the tank model in the picture do not match. Is this a problem of t...
by R3dP!pe
29 Apr 2008, 15:01
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115266

Re: Warzone 2100 wish list - all can contribute_part 2

I forgot one thing in my change of the intelmap. If you delete a message, the widgets are not updated automatically, so you have to add the follwoing code: /* Process return codes from the Intelligence Map */ void intProcessIntelMap(UDWORD id) { if (id >= IDINTMAP_MSGSTART && id type == MSG_...
by R3dP!pe
28 Apr 2008, 21:03
Forum: Development
Topic: Compile warnings /lib/netplay.c
Replies: 5
Views: 2820

Re: Compile warnings /lib/netplay.c

libsdl1.2debian is version 1.2.11-9ubuntu2, also libsdl1.2-dev is 1.2.11-9ubuntu2.

gcc is version: gcc (GCC) 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)

These are the standard 7.10 distribution packages.

Warnings are treated as errors. Isn't this a setting in the make file?
by R3dP!pe
27 Apr 2008, 20:08
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115266

Re: Warzone 2100 wish list - all can contribute_part 2

They will not. A pity  :'(. Then I will have to finish the single player with 2.0.10. No problem. OK, I've changed intelmap.c so that the research messages behave the way I like them to. First of all, comment out the part in intCleanUpIntelMap that automatically deletes read research messages when ...
by R3dP!pe
27 Apr 2008, 20:06
Forum: Development
Topic: Compile warnings /lib/netplay.c
Replies: 5
Views: 2820

Compile warnings /lib/netplay.c

I want to modify the intelligence menu a bit, so I downloaded and compiled the svn trunk. I'm using Ubuntu 7.10 and your description in the Wiki worked fine (except that the required flex version is newer than the Ubuntu package). But make failed because of 3 warnings in /lib/netplay.c. In lines 162...
by R3dP!pe
27 Apr 2008, 12:39
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115266

Re: Warzone 2100 wish list - all can contribute_part 2

Hi, thanks for the answer. :) I'm currently downloading beta 2.1 for the silent oil derricks. Just hope the 2.0.10 save games will work with it. I've seen the shadow problem is mentioned in the wiki. So I'm not the only one with slow shadows. I've bought he cheapest note book I could get, thought th...
by R3dP!pe
26 Apr 2008, 13:52
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 115266

Re: Warzone 2100 wish list - all can contribute_part 2

Hi,  :) I came to warzone 2100 because I'm using Linux and it's the only enjoyable RTS you can get for it. I completely missed WZ when it was commercial, and now it's my favorite RTS (together with total annihilation). It's great that you ported it to Linux. I think this is indeed a resurrection. At...