Search found 163 matches

by moltengear
27 Jun 2020, 07:04
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5379

Re: Release 3.4.0

It is very bad that before there was no release 3.4.0 beta 1.
Now again we sat in a puddle in the eyes of the players and fans of this game. And how could such an obvious bug be missed ?! Checkmarks are reset on the checkbox element "Ready" from any change in the room!
by moltengear
27 Jun 2020, 06:56
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5379

Re: Release 3.4.0

Instead of changing the settings and balance so aggressively, it may be possible to provide a choice for the host. Radiobutton element where you can select the version of settings, balance 3.1.5, 3.3.0 and the current version
by moltengear
26 Jun 2020, 00:42
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5379

Re: Release 3.4.0

Have to admit I been playing all day. And in my mind you have simplified the res path way too much and given access to too many weapons even on T1. It seems more like a rebranded 2020 Warzone 2020 then Warzone 2100 of yesteryear. What made the game popular. Maybe you want more people to access the ...
by moltengear
26 Jun 2020, 00:25
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 5379

Re: Release 3.4.0

You can see the discussion and rationale behind the technology start tweak here: https://github.com/Warzone2100/warzone2100/pull/720 There also this suggestion for how to improve it: https://github.com/Warzone2100/warzone2100/issues/806 Any specifics you might have regarding how timings should be a...
by moltengear
16 May 2020, 19:50
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 78659

Re: Structure Improvement

I was wrong about compression and alpha channel, you should try, may be it will look good enough. As for me, I always thought that we will use deep foundations for every structure to not change map geometry. Something like this Untitled.png In real construction, a bulldozer always levels the landsc...
by moltengear
16 May 2020, 19:44
Forum: Artwork
Topic: Dropped lines for ease of construction
Replies: 5
Views: 478

Re: Dropped lines for ease of construction

Of course I ugly painted, but I think the idea is very good. I am glad that someone also liked this idea.
by moltengear
16 May 2020, 19:42
Forum: Other Talk
Topic: Block the bully by IP on the server
Replies: 4
Views: 413

Re: Block the bully by IP on the server

I think it can be done so that on the client side information about the lock is stored in the registry. And the program will not allow such hooligans to connect to the multiplayer. And it will give an error connecting to the server. This is of course only in the next version. But it is very importan...
by moltengear
15 May 2020, 23:32
Forum: Other Talk
Topic: Block the bully by IP on the server
Replies: 4
Views: 413

Re: Block the bully by IP on the server

Luka.png
Luka.png (341.34 KiB) Viewed 410 times
by moltengear
15 May 2020, 23:01
Forum: Other Talk
Topic: Block the bully by IP on the server
Replies: 4
Views: 413

Block the bully by IP on the server

There is one man who pollutes multiplayer and constantly offends players.
Many months. Tired of it. I think not only me
by moltengear
28 Apr 2020, 14:20
Forum: Artwork
Topic: Dropped lines for ease of construction
Replies: 5
Views: 478

Dropped lines for ease of construction

wz2100_lines.jpg Screen_lines.png Often, depending on the workload of objects and the complexity of the landscape, such a problem arises. It's hard to immediately guess the cell in which you need to immediately build an object. I propose making support for discarding transparent lines from the obje...
by moltengear
31 Dec 2019, 19:52
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 63578

Re: Cartoon tileset experiment

Jorzi, Can I get all 3D models? I am studying vulkan api now. And I would like to conduct experiments. Also have their own ideas on lighting
by moltengear
20 Dec 2019, 08:56
Forum: Coding
Topic: rules.js
Replies: 5
Views: 998

Re: rules.js

I think it would be better to include it as an option.
1) CheckBox - highlight oil rigs
2) CheckBox - Open map at startup
But it seems to me, as a mod, this is wrong. Since the idea of the fog of war is being violated.
by moltengear
20 Dec 2019, 08:49
Forum: Coding
Topic: Sound support in the second stream
Replies: 0
Views: 1347

Sound support in the second stream

I would like to deduce sound support from the main stream. I think it will be useful for code speed. Moreover, the code becomes more and more. Someone could help! Where are the challenges commands to run certain sounds?
by moltengear
19 Dec 2019, 22:58
Forum: Coding
Topic: rules.js
Replies: 5
Views: 998

Re: rules.js

Physfs currently in use searches for files in many places. After searching for the file in base.wz and mp.wz he searches in fashion, then the map and there are two more places from where he will read it. These two places make it easy to override any file. It is very uncomfortable! I came across thi...