Search found 59 matches

by Arcalane
29 May 2010, 05:40
Forum: Artwork
Topic: New Models for 3.0, that make use of the mask feature wanted
Replies: 249
Views: 79588

Re: New Models for 3.0, that make use of the mask feature wa

The cyborg factory might need a bigger exit - it looks like it could be a bit of a squeeze for Supers coming out of there. As for the rest of the stuff; the walls are nice - I think the simplicity works well, and they look good and solid, but everything else bugs me. A lot of them don't really 'leap...
by Arcalane
26 May 2010, 16:37
Forum: Artwork
Topic: Model requests
Replies: 126
Views: 36047

Re: Model requests

Olrox wrote:Thanks - I will procceed to the next steps as soon as I've got the opportunity :D
I may go for a concrete Rearming Pad after I've finished with it, or maybe other AR members will be interested in giving it a try before that :hmm:

~Olrox
A little internal competition never hurt, right? ;)
by Arcalane
26 May 2010, 13:14
Forum: Artwork
Topic: [Art Revolution] - Development & Discussion
Replies: 8
Views: 7589

Re: [Art Revolution] - Development & Discussion

Please note that there are distinct wall models - those will probably be used as walls for the different campaign factions, which one will be the one used as standard, MP version, is open to discussion. Mangust's techy-looking version might make a good Collective wall with some light texture tweaki...
by Arcalane
24 May 2010, 20:12
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 482908

Re: Cannon models (light, medium and heavy). Request to join

Jorzi wrote:Flamer (hipoly)
No flamethrower is complete without a pilot light. ;)

Ed: Everything else so far looks great though!
by Arcalane
24 May 2010, 19:47
Forum: Artwork
Topic: Model requests
Replies: 126
Views: 36047

Re: Model requests

Berg; for future revisions; should definitely add in some miscellaneous equipment between the pads and the ground like fuel lines, ammo feeds and so on and so forth. For now; the supports also look kinda weak and unprepared to support the weight of four heavy bombers sitting on those pads due to whe...
by Arcalane
20 Dec 2009, 17:41
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 42558

Re: Please test the 2.3 beta releases!

Zarel wrote:...I don't understand.
I get the feeling they mean stuff like tips or some kind of beginner's guide... which I'm fairly sure has already been done?
by Arcalane
07 Dec 2009, 10:31
Forum: Addon discussions
Topic: SetonsClutch (8p)
Replies: 13
Views: 6371

Re: SetonsClutch (8p)

I noticed the AI will automatically shoot the huts to bits if they're trying to attack units and they have enough weapon range. That said, I think the map could do with a bit more base room for the bottom-left/top-right players, it could probably do with being bigger overall or maybe having a bigger...
by Arcalane
30 Nov 2009, 00:41
Forum: Addon discussions
Topic: Mortars / Howitzers
Replies: 17
Views: 6069

Re: Mortars / Howitzers

Like I said, it doesn't necessarily need to make sense, it's to better communicate the fact that the weapon has nonstandard effects; that is to say, the shots do more than just explode when they hit something. :)
by Arcalane
29 Nov 2009, 19:45
Forum: Addon discussions
Topic: Mortars / Howitzers
Replies: 17
Views: 6069

Re: Mortars / Howitzers

Not bad, but echoing what javier said. Following the tech descriptions, the normal howitzer is 105mm, whilst the Groundshaker is 155mm, and it is the heavier version, so they'd both look better with larger barrels, rather than just longer. The main body of the Hellstorm could do with being a bit les...
by Arcalane
29 Nov 2009, 17:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 250631

Re: models by MaNGusT

*bunkers, leopard* Bunkers: I think the right one looks better - the left one's openings are way too large for a bunker, although this may be an issue with the model more than the texture. Look at the openings on an actual pillbox and you'll see what I mean. The left one's look like honkin' great w...
by Arcalane
10 Jan 2009, 00:17
Forum: Development
Topic: AA Missles,any?
Replies: 11
Views: 4086

Re: AA Missles,any?

Phoenix666 wrote:try Lancer and Tank Killers
Both of which are highly effective -- if they can hit. I think HVCs would be more effective... I guess it wouldn't be too hard to mod in an AA missile turret though, would it?
by Arcalane
08 Jan 2009, 19:24
Forum: Addon discussions
Topic: Tracked propulsion for Light, Medium and Heavy bodies
Replies: 28
Views: 6898

Re: Tracked propulsion for Light, Medium and Heavy bodies

Like that indeed. That looks much nicer.
by Arcalane
07 Jan 2009, 20:52
Forum: Addon discussions
Topic: I got bored…
Replies: 59
Views: 25053

Re: I got bored…

Last but not least, here's my new SAM for putting ontop of the triangular fortress. (This is a slightly old copy that contains both the muzzle and the mount, unfortunately it's poly and point count is a bit high. Polygons: 181 Points: 304 Connectors: 1 NewSAM.png That would make an epic replacement...
by Arcalane
07 Jan 2009, 20:43
Forum: Addon discussions
Topic: Tracked propulsion for Light, Medium and Heavy bodies
Replies: 28
Views: 6898

Re: Tracked propulsion for Light, Medium and Heavy bodies

Fabulous! *cough* But I think that's a bit much teamcolouring... the wheels should be metallic grey though, that might look better than the grey-with-blue.
by Arcalane
05 Jan 2009, 21:39
Forum: Addon discussions
Topic: Tracked propulsion for Light, Medium and Heavy bodies
Replies: 28
Views: 6898

Re: Tracked propulsion for Light, Medium and Heavy bodies

The tracks could probably do with a bit more armour skirting, and if you can, maybe add some simple low-poly blocks that look like they support the actual wheels? The way they're just floating there looks really weird, although it could just be me. A few more tweaks and they should be good to go tho...