Search found 59 matches
- 29 May 2010, 05:40
- Forum: Artwork
- Topic: New Models for 3.0, that make use of the mask feature wanted
- Replies: 249
- Views: 130241
Re: New Models for 3.0, that make use of the mask feature wa
The cyborg factory might need a bigger exit - it looks like it could be a bit of a squeeze for Supers coming out of there. As for the rest of the stuff; the walls are nice - I think the simplicity works well, and they look good and solid, but everything else bugs me. A lot of them don't really 'leap...
- 26 May 2010, 16:37
- Forum: Artwork
- Topic: Model requests
- Replies: 126
- Views: 60366
Re: Model requests
A little internal competition never hurt, right?Olrox wrote:Thanks - I will procceed to the next steps as soon as I've got the opportunity
I may go for a concrete Rearming Pad after I've finished with it, or maybe other AR members will be interested in giving it a try before that
~Olrox
- 26 May 2010, 13:14
- Forum: Artwork
- Topic: [Art Revolution] - Development & Discussion
- Replies: 8
- Views: 13371
Re: [Art Revolution] - Development & Discussion
Please note that there are distinct wall models - those will probably be used as walls for the different campaign factions, which one will be the one used as standard, MP version, is open to discussion. Mangust's techy-looking version might make a good Collective wall with some light texture tweaki...
- 24 May 2010, 20:12
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988527
Re: Cannon models (light, medium and heavy). Request to join
No flamethrower is complete without a pilot light.Jorzi wrote:Flamer (hipoly)
Ed: Everything else so far looks great though!
- 24 May 2010, 19:47
- Forum: Artwork
- Topic: Model requests
- Replies: 126
- Views: 60366
Re: Model requests
Berg; for future revisions; should definitely add in some miscellaneous equipment between the pads and the ground like fuel lines, ammo feeds and so on and so forth. For now; the supports also look kinda weak and unprepared to support the weight of four heavy bombers sitting on those pads due to whe...
- 20 Dec 2009, 17:41
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 82670
Re: Please test the 2.3 beta releases!
I get the feeling they mean stuff like tips or some kind of beginner's guide... which I'm fairly sure has already been done?Zarel wrote:...I don't understand.
- 07 Dec 2009, 10:31
- Forum: Addon discussions
- Topic: SetonsClutch (8p)
- Replies: 13
- Views: 10223
Re: SetonsClutch (8p)
I noticed the AI will automatically shoot the huts to bits if they're trying to attack units and they have enough weapon range. That said, I think the map could do with a bit more base room for the bottom-left/top-right players, it could probably do with being bigger overall or maybe having a bigger...
- 30 Nov 2009, 00:41
- Forum: Addon discussions
- Topic: Mortars / Howitzers
- Replies: 17
- Views: 9663
Re: Mortars / Howitzers
Like I said, it doesn't necessarily need to make sense, it's to better communicate the fact that the weapon has nonstandard effects; that is to say, the shots do more than just explode when they hit something.
- 29 Nov 2009, 19:45
- Forum: Addon discussions
- Topic: Mortars / Howitzers
- Replies: 17
- Views: 9663
Re: Mortars / Howitzers
Not bad, but echoing what javier said. Following the tech descriptions, the normal howitzer is 105mm, whilst the Groundshaker is 155mm, and it is the heavier version, so they'd both look better with larger barrels, rather than just longer. The main body of the Hellstorm could do with being a bit les...
- 29 Nov 2009, 17:33
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6364574
Re: models by MaNGusT
*bunkers, leopard* Bunkers: I think the right one looks better - the left one's openings are way too large for a bunker, although this may be an issue with the model more than the texture. Look at the openings on an actual pillbox and you'll see what I mean. The left one's look like honkin' great w...
- 10 Jan 2009, 00:17
- Forum: Development
- Topic: AA Missles,any?
- Replies: 11
- Views: 6450
Re: AA Missles,any?
Both of which are highly effective -- if they can hit. I think HVCs would be more effective... I guess it wouldn't be too hard to mod in an AA missile turret though, would it?Phoenix666 wrote:try Lancer and Tank Killers
- 08 Jan 2009, 19:24
- Forum: Addon discussions
- Topic: Tracked propulsion for Light, Medium and Heavy bodies
- Replies: 28
- Views: 13227
Re: Tracked propulsion for Light, Medium and Heavy bodies
Like that indeed. That looks much nicer.
- 07 Jan 2009, 20:52
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 37649
Re: I got bored…
Last but not least, here's my new SAM for putting ontop of the triangular fortress. (This is a slightly old copy that contains both the muzzle and the mount, unfortunately it's poly and point count is a bit high. Polygons: 181 Points: 304 Connectors: 1 NewSAM.png That would make an epic replacement...
- 07 Jan 2009, 20:43
- Forum: Addon discussions
- Topic: Tracked propulsion for Light, Medium and Heavy bodies
- Replies: 28
- Views: 13227
Re: Tracked propulsion for Light, Medium and Heavy bodies
Fabulous! *cough* But I think that's a bit much teamcolouring... the wheels should be metallic grey though, that might look better than the grey-with-blue.
- 05 Jan 2009, 21:39
- Forum: Addon discussions
- Topic: Tracked propulsion for Light, Medium and Heavy bodies
- Replies: 28
- Views: 13227
Re: Tracked propulsion for Light, Medium and Heavy bodies
The tracks could probably do with a bit more armour skirting, and if you can, maybe add some simple low-poly blocks that look like they support the actual wheels? The way they're just floating there looks really weird, although it could just be me. A few more tweaks and they should be good to go tho...