Search found 5 matches
- 28 May 2017, 11:18
- Forum: Addon discussions
- Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
- Replies: 3
- Views: 10552
Re: OMT 1.2 patch notes
Napalm Rocket Launcher : Fixed napalm field duration from 1 to 10 seconds. BODIES Medium and Heavy bodies got nerfed, because start of the campaign was pretty challenging, but when you get to medium and heavy bodies, your tanks become sponges, that can roll the enemy base no matter structures take ...
- 27 May 2017, 18:11
- Forum: Addon discussions
- Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
- Replies: 3
- Views: 10552
Re: OMT 1.1 patch notes
OMT 1.1 patch notes After testing out a few missions, obviosly needed changes came out. Buffs to structures, scavs, cyborgs and flamers. - HARD Difficulty PowerModifier reduced from 90 to 70 - Limits Commanders limit: 10 to 1 Now we need to figure out, how to fix group hotkey bug, and i'll make him...
- 27 May 2017, 02:15
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 256880
Re: Art Revolution mod. Latest release: January, 2015
Guys, i have a problem with this mod on 3.2.3 version. I can start new game, i can play, i can save games... but i can't load them. If i load the game, it says WZ can't load mod and shuts it down together with all other mods. Tried it with only AR mod installed, same sh*t! Any ideas? UPDATE: Solved ...
- 26 May 2017, 23:52
- Forum: Addon discussions
- Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
- Replies: 3
- Views: 10552
"ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
http://addons.wz2100.net/static/img/license-CC-0.png OMT 1.2 UPDATED 28.05.2017 1.1 patch notes 1.2 patch notes OMT1.2.wz Install instructions: To install a mod, put this file into this folder: Warzone/mods/autoload To use this mod with others, put all mod files in one .wz archieve, otherwise you w...
- 25 May 2017, 16:25
- Forum: Mapping / Modding tools & discussions
- Topic: Repair turret range (stat modding 3.2.3)
- Replies: 0
- Views: 2702
Repair turret range (stat modding 3.2.3)
Hi! I'm working on a simple statmod for campaign, that will make the game somwhere easier, somewhere harder, but overall i'm targeted to make it more comfortable. One of the steps is to increase repair turret range, because the default range of 2 tiles makes you fight pathfinding everytime. If my me...