Search found 5 matches

by wz2100ismyporn
28 May 2017, 11:18
Forum: Addon discussions
Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
Replies: 3
Views: 10552

Re: OMT 1.2 patch notes

Napalm Rocket Launcher : Fixed napalm field duration from 1 to 10 seconds. BODIES Medium and Heavy bodies got nerfed, because start of the campaign was pretty challenging, but when you get to medium and heavy bodies, your tanks become sponges, that can roll the enemy base no matter structures take ...
by wz2100ismyporn
27 May 2017, 18:11
Forum: Addon discussions
Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
Replies: 3
Views: 10552

Re: OMT 1.1 patch notes

OMT 1.1 patch notes After testing out a few missions, obviosly needed changes came out. Buffs to structures, scavs, cyborgs and flamers. - HARD Difficulty PowerModifier reduced from 90 to 70 - Limits Commanders limit: 10 to 1 Now we need to figure out, how to fix group hotkey bug, and i'll make him...
by wz2100ismyporn
27 May 2017, 02:15
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 256880

Re: Art Revolution mod. Latest release: January, 2015

Guys, i have a problem with this mod on 3.2.3 version. I can start new game, i can play, i can save games... but i can't load them. If i load the game, it says WZ can't load mod and shuts it down together with all other mods. Tried it with only AR mod installed, same sh*t! Any ideas? UPDATE: Solved ...
by wz2100ismyporn
26 May 2017, 23:52
Forum: Addon discussions
Topic: "ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017
Replies: 3
Views: 10552

"ONE MORE TIME" campaign mod for 3.2.3. UPDATED 28.05.2017

http://addons.wz2100.net/static/img/license-CC-0.png OMT 1.2 UPDATED 28.05.2017 1.1 patch notes 1.2 patch notes OMT1.2.wz Install instructions: To install a mod, put this file into this folder: Warzone/mods/autoload To use this mod with others, put all mod files in one .wz archieve, otherwise you w...
by wz2100ismyporn
25 May 2017, 16:25
Forum: Mapping / Modding tools & discussions
Topic: Repair turret range (stat modding 3.2.3)
Replies: 0
Views: 2702

Repair turret range (stat modding 3.2.3)

Hi! I'm working on a simple statmod for campaign, that will make the game somwhere easier, somewhere harder, but overall i'm targeted to make it more comfortable. One of the steps is to increase repair turret range, because the default range of 2 tiles makes you fight pathfinding everytime. If my me...