Search found 12 matches

by Nexus Darkshade
25 Jul 2020, 08:26
Forum: News and announcements
Topic: Release 3.4.1
Replies: 5
Views: 2869

Re: Release 3.4.1

Finished installing and it looks like you did. Thanks!
by Nexus Darkshade
25 Jul 2020, 06:50
Forum: News and announcements
Topic: Release 3.4.1
Replies: 5
Views: 2869

Re: Release 3.4.1

Did you guys fix this GUI issue? I haven't finished downloading the installer.
Screenshot (7).png
Screenshot (7).png (28.94 KiB) Viewed 1973 times
by Nexus Darkshade
25 Jul 2020, 06:47
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 8364

Re: Release 3.4.0

andrvaut wrote:
19 Jul 2020, 13:10
T1 without base -- minimum start tech
Thanks!
by Nexus Darkshade
19 Jul 2020, 08:26
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 8364

Re: Release 3.4.0

Hey, I just checked out the new build. I have two concerns: 1. When viewing/changing the tech level when starting a game, the chat blocked the text hint that appears when you hover over the tech buttons. 2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 use...
by Nexus Darkshade
28 May 2018, 01:54
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 75593

Re: Petition to reinstate Guard, Persue and Hold orders!

I don't know about anyone else, but I used pursue and hold position a lot when I first played. When I learned it got removed, I was a bit miffed since I had to *manually* select units and tell them to go after retreating enemies. And whenever I want to use hold, to get them to stop moving, I have to...
by Nexus Darkshade
13 May 2018, 06:25
Forum: Game related Discussions
Topic: Where have position commands gone?
Replies: 1
Views: 2395

Where have position commands gone?

I've noticed recently while looking through keymapping options that movement commands like "hold position" and "pursue" are still mapped to keys, yet they don't appear in the unit command GUI in version: 3.2.3; and maybe even earlier? Is this an bug, or something the devs had to do?
by Nexus Darkshade
24 Mar 2018, 19:12
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 6010

Re: Mission Error: Indestructible Transport Causes Mission F

Berserk Cyborg wrote:As far as I know, no campaign tester has observed an enemy transporter act like this in our development builds.
In that case, I will do my best to replicate it AND record it. Are there any other things I should do to help this get fixed?
by Nexus Darkshade
23 Mar 2018, 04:30
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 6010

Re: Mission Error: Indestructible Transport Causes Mission F

pastdue wrote:What version of Warzone are you running?

3.2.3? One of the nightly builds?
If 3.2.3 is the latest official release, then yes.
by Nexus Darkshade
18 Mar 2018, 22:41
Forum: Campaign
Topic: Mission Error: Indestructible Transport Causes Mission Fail
Replies: 14
Views: 6010

Mission Error: Indestructible Transport Causes Mission Fail

The Mission information is (paraphrased) as follows: - The Away Mission involving hiding behind a mountain-range to survive a nuke has been finished. - Nexus has just merged with Gamma team. - You are tasked with destroying them. (I think) My actions: - I first defended my base against VTOL strikes...
by Nexus Darkshade
02 Mar 2018, 05:44
Forum: Mapping / Modding tools & discussions
Topic: How to set up SharpFlame
Replies: 0
Views: 1824

How to set up SharpFlame

Forward Note : I have limited experience with Github, and have never used cmd to do anything more than compile java programs for school assignments. I've downloaded the latest version of SharpFlame, as well as the latest version of .NET. The instructions in the readme.md file gives little to no inf...
by Nexus Darkshade
02 Mar 2018, 05:37
Forum: Mapping / Modding tools & discussions
Topic: Flame /sharpFlame improvements & bugs
Replies: 7
Views: 11613

Re: Flame /sharpFlame improvements & bugs

Not sure if this counts, but I can't find a way to actually get the SharpFlame .exe file to pop up in the SharpFlame.gui.Windows folder.
by Nexus Darkshade
16 May 2017, 00:35
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 71
Views: 75025

Re: SharpFlame Warzone Map Editor

Hi, I'm new to SharpFlame, and I was wondering how to set it up? I am running windows.