Search found 110 matches

by JimmyJack
29 Jul 2021, 19:38
Forum: Mapping / Modding tools & discussions
Topic: Links to map databases
Replies: 1
Views: 4344

Re: Links to map databases

Like these. https://forums.wz2100.net/viewtopic.php?f=5&t=15749 https://forums.wz2100.net/viewtopic.php?f=5&t=12350 https://wz2100.euphobos.ru/maps/ click little floppy disk to download There are some maps there but those posts has been knocked off of the front page and you must hunt to find it. So ...
by JimmyJack
29 Jul 2021, 19:09
Forum: Mapping / Modding tools & discussions
Topic: Links to map databases
Replies: 1
Views: 4344

Links to map databases

Because new maps are getting harder to find.
Even the addon page for this sight hasn't been updated since God was a child.

Can I get someone to pin this thread?

So people can come here and post links to map downloads or repositories.
by JimmyJack
24 May 2021, 21:37
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 340
Views: 157817

Re: [mod]Next Research System (NRS) 2.3.9

Iluvalar wrote:
15 Jul 2011, 18:36
Download
Ask here for the latest version.
Can't download. No link. Only runs with 2.3.9? I have 2.3.9 and would like to try this out.
by JimmyJack
13 May 2021, 23:47
Forum: Addon discussions
Topic: mother/queen tank
Replies: 2
Views: 4585

Re: mother/queen tank

There is an tank that can produce units. It should be like a walking/driving factory. Sorry my friend. Factories weren't designed to move. But there is a command unit that can act as a delivery point for one or all factories. That is about as close as you are going to get. Too bad. Sounds cool. The...
by JimmyJack
22 Oct 2020, 22:00
Forum: Game related Discussions
Topic: Game menus nowhere to be seen
Replies: 3
Views: 6139

Re: Game menus nowhere to be seen

I know it is an old post. I don't care. We have 3 new players here and nobody could be bothered to give them an answer. Just another example of not caring about new players. We have to do better than this guys. when i select a truck none of the usual game menu's appear Two things to check here. It i...
by JimmyJack
22 Oct 2020, 21:12
Forum: Mapping / Modding tools & discussions
Topic: My Maps
Replies: 15
Views: 13655

Re: My Maps

I already had this map in 2 player. It was kind of big for a 2 player map. But you have made it into a 4 player map. I think that I will like this one much better.
by JimmyJack
05 Jun 2020, 19:29
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 8
Views: 7137

Re: Just a question cause I don't know

Thanks cybersphinx I will give F-droid a go. It looks like a good app to have anyway.

@Jorzi That dose sound like Microsoft. :lol2: But this one is an android phone. It is old though. Moto G-4 play. I have had the thing for years.
by JimmyJack
05 Jun 2020, 19:14
Forum: Addon discussions
Topic: maps by NoQ
Replies: 486
Views: 379514

Re: maps by NoQ

4c-TheParadigm is a challenge map and really should not be run with other mods.
by JimmyJack
29 May 2020, 23:03
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 8
Views: 7137

Re: Just a question cause I don't know

MaNGusT - I have downloaded "file managers" before all they did was show me all the folders that are on my phone but they would show those folders as empty. I know my phone is not just a bunch of empty file folders so, I don't know what is up with that, but no help there. I will have another look at...
by JimmyJack
26 May 2020, 00:12
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 8
Views: 7137

Just a question cause I don't know

I don't have internet connection for my laptop, or not good connection. So I download most of my maps and mods for Warzone to my android phone. Then tether to my windows laptop and send the files over. Then I delete the files on the phone. Or I think I am deleting the files on my phone. So the quest...
by JimmyJack
15 Apr 2020, 05:02
Forum: Game related Discussions
Topic: Sensors - something changed? Lets clear the use (last mission)
Replies: 4
Views: 3245

Re: Sensors - something changed? Lets clear the use (last mission)

I know your problem. You are forgetting that the enemy also uses CB towers and that the enemy has more installations than you do. Both howitzers and archangels. You must build howitzers FIRST enough of them to destroy all the enemy howitzers. Then (and only then) build the CB tower. After you have t...
by JimmyJack
08 Mar 2020, 04:53
Forum: Mapping / Modding tools & discussions
Topic: Spliting mods into categorizes
Replies: 3
Views: 1813

Re: Spliting mods into categorizes

Right idea, wrong point. Your talking about a permanent modification to the game that will not crash the game if all the other players in the game don't have it too. I am talking about the same thing only in a mod.wz file that can be put into and taken out of the autoload folder with the same "non-c...
by JimmyJack
25 Feb 2020, 00:00
Forum: Addon discussions
Topic: FKmod 0.2.0-beta: Portable Windows Installer
Replies: 7
Views: 3100

Re: FKmod 0.2.0-beta: Portable Windows Installer

That sounds way off. There are no mods for FKmod to the best of our knowledge. Also, we tried, but could not reproduce this. We need way more details on what exactly you did to get this result: The mods that did run with FKmod was some of Berg's small mods like propulsion.wz and my own Crayonic.wz ...
by JimmyJack
21 Feb 2020, 21:19
Forum: Other Talk
Topic: It's been a while...whats changed?
Replies: 4
Views: 2631

Re: It's been a while...whats changed?

What's changed over the last couple of years? (I think my last time on WZ2100 was late 2012) 2012? Many things but I think the one thing that may slip past you, if it has been that long, is that NullBot has replaced Nexus as the default AI. You have to change-up your opening game. And.... I've had ...
by JimmyJack
10 Feb 2020, 08:05
Forum: Addon discussions
Topic: FKmod 0.2.0-beta: Portable Windows Installer
Replies: 7
Views: 3100

Re: FKmod 0.2.0-beta: Portable Windows Installer

Umm. I don't need or want a membership with gethub so I'll just put it out there. The game locks up every time I play it with AIs. In debug mode, out of debug mode, 2 player, 8 player, with/without stacking other mods. It runs fine until my units and the AI's units start to fight then the game locks...