I'm really liking this new stuff. They look graphically better than vanilla stuff, yet they don't deviate much from the original material.
Just a question: will all these models be included in a future release of the game?
Search found 744 matches
- 25 May 2020, 02:06
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6353382
- 24 May 2020, 15:39
- Forum: Addon discussions
- Topic: Removing Unit limits?
- Replies: 15
- Views: 8827
Re: Removing Unit limits?
Please exccuse my ignorance, where do I find the script folder ? I do not seem to be able to find it. You have to access WZ2100's root folder (read: the path where you have the game installed), then open one of the core files inside the "data" folder, depending on the game's components yo...
- 17 May 2020, 00:55
- Forum: Addon discussions
- Topic: Removing Unit limits?
- Replies: 15
- Views: 8827
Re: Removing Unit limits?
To edit the unit limit in the campaign, look for the "rules.json" file. It's located inside the "script" folder. Go to line "285": setDroidLimit(selectedPlayer, 100, DROID_ANY); The default unit limit is set to "100". Choose the limit of your liking. Have fun!...
- 29 Apr 2020, 00:26
- Forum: Development
- Topic: New effect PR: Missile smoketrails!
- Replies: 16
- Views: 23530
Re: New effect PR: Missile smoketrails!
I would really love if there was an modding option to choose whenever a weapon has a smoketrail attached to it's projectile, rather than being attached to specific weapon classes.
- 10 Apr 2020, 16:08
- Forum: Mapping / Modding tools & discussions
- Topic: Help adding additional defenses for the enemy in the campaign
- Replies: 2
- Views: 2115
Re: Help adding additional defenses for the enemy in the campaign
Ok, so i followed your advice, made a few more changes in the code, and now it properly works. function addExtraStructs4Collective() // =========== Coding stuff to add extra defenses for Collective =========== { if (difficulty === MEDIUM ) { addStructure("PillBox3", THE_COLLECTIVE, 128*119...
- 10 Apr 2020, 02:23
- Forum: Mapping / Modding tools & discussions
- Topic: Help adding additional defenses for the enemy in the campaign
- Replies: 2
- Views: 2115
Help adding additional defenses for the enemy in the campaign
I'm trying to figure out how to add extra structures for the enemy depending on the difficulty the play chooses. For example: in the first beta mission, the Collective will have a few extra defenses (HMG Bunker) at their LZ depending on difficulty. Here's the code function addExtraStructs4Collective...
- 07 Apr 2020, 00:09
- Forum: Development
- Topic: transport files
- Replies: 2
- Views: 6210
Re: transport files
For singleplayer/campaign component: To adjust the power given to the player for each campaign start, edit the following files: script\campaign\cam1a.js script\campaign\cam2-a.js script\campaign\cam3-a.js At lines 130, 141, 145 and 149 ( cam1a.js ): const PLAYER_POWER = 1300; // value for starting p...
- 06 Apr 2020, 20:07
- Forum: Development
- Topic: transport files
- Replies: 2
- Views: 6210
Re: transport files
For multiplayer/skirmish component: - The transporter's templates are located at "stats/templates.json" At line 2315: "SuperTransport": { "available": true, "body": "SuperTransportBody", "id": "SuperTransport", "name": &...
- 17 Mar 2020, 00:11
- Forum: News and announcements
- Topic: Release 3.3.0
- Replies: 14
- Views: 50955
Re: Release 3.3.0
Just passing by to say that this is the best iteration of Warzone 2100 so far. It's even better when it comes down to modding. So much easier to edit the mission script files and create new research topics/vehicle parts/structures/etc.
- 17 Mar 2020, 00:07
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 975338
Re: Models by Jorzi (AR)
Hey Art Revolution team, which software programs do you use to create the models and textures, then convert the models to .PIE file format?
- 17 Mar 2020, 00:02
- Forum: Campaign
- Topic: Ground Shaker VS Hellstorm
- Replies: 2
- Views: 2748
Re: Ground Shaker VS Hellstorm
Stick with the Hellstorm. It vastly outmatches the Ground Shaker when it comes down to DPS department (damage per second). Once you research the Howitzer Fast Loader upgrade later on, it becomes a total monster. The Ground Shaker is negligibly cheaper (350$ vs 400$) and has a greater range than the ...
- 07 Aug 2016, 02:36
- Forum: News and announcements
- Topic: Release 3.2.0!
- Replies: 22
- Views: 31513
Re: Release 3.2.0!
There is a graphical error in the game with the towers. I tried to place this in bugs, but it took photobucket.com as spam. http://i223.photobucket.com/albums/dd248/DragonFlee/Graphic%20error.jpg This bug was already fixed in 3.2.1. 2016-07-28: Version 3.2.1 General Fix: Cursor flickering on some h...
- 23 Jul 2016, 03:21
- Forum: Addon discussions
- Topic: YAGeSM - Yet Another Generic Stats Mod
- Replies: 3
- Views: 5344
Version 2.0 released!
After nearly two months since the first version, i'm happy to announce that the second release of YAGeSM is now available for download. The older 1.0 release is no longer available on this thread and sooner will be replaced on the Addons page by the newer release. Changelog: Version 2.0: YAGeSM is n...
- 17 Jul 2016, 18:37
- Forum: Addon discussions
- Topic: BP's Expanded Structure Limits - 3.2 Release
- Replies: 3
- Views: 5105
BP's Expanded Structure Limits - 3.2 Release
bp_3-2_limits_mod_v1.wz bp_expanded_structure_limits_mod_3-2.png HOW TO INSTALL MODS: http://developer.wz2100.net/wiki/FAQ#HowdoIinstallamod Structures added to the limit list: Hardcrete Gate Hardcrete Wall Power Module Research Module Oil Derrick Tank Traps AA Flak Cannon Emplacement Hurricane AA ...
- 04 Jun 2016, 19:33
- Forum: Addon discussions
- Topic: YAGeSM - Yet Another Generic Stats Mod
- Replies: 3
- Views: 5344
Re: YAGeSM - Yet Another Generic Stats Mod
While i was working on the next version of my mod, i have discovered a few glaring issues overlooked before the first release: Cannon upgrades not taking effect to Light Cannon, Medium Cannon, Hyper Velocity Cannon and Assault Cannon (VTOL variants are just fine. This issue was due to the fact that ...